include ../makefile_public
#CXX = /usr/bin/g++
CXXFLAGS = $(CPPFLAGS) -DDEBUG
CXXLFLAGS = $(LDFLAGS) -lpthread -lutility
OUTPUT=./.objs
CPP_FILE = $(wildcard ./*.cpp)
#O_CPPFILE = $(patsubst ./%.cpp, ./.objs/%.o, $(CPP_FILE))
O_CPPFILE = $(patsubst ./%.cpp, %.o, $(CPP_FILE))
OBJS=$(addprefix $(OUTPUT)/, $(O_CPPFILE))
#OBJS=$(O_CPPFILE)
DEPS = $(OBJS:%.o=%.d)
ALL_TARGETS = gamesvrd
all: $(ALL_TARGETS)
include $(DEPS)
$(DEPS): $(OUTPUT)/%.d: %.cpp
@$(CXX) -M $(CXXFLAGS) $< > $@.$$$$; sed 's,\($*\)\.o[ :]*,\1.o $@ : ,g' < $@.$$$$ > $@; rm -f $@.$$$$
$(OBJS): $(OUTPUT)/%.o: %.cpp
$(CXX) -c $(CXXFLAGS) $< -o $@
$(ALL_TARGETS): $(OBJS)
$(CXX) $(OBJS) -o $@ $(CXXLFLAGS)
clean:
@rm -rf *.o $(OBJS) $(ALL_TARGETS) core *~
#CXX = /usr/bin/g++
CXXFLAGS = $(CPPFLAGS) -DDEBUG
CXXLFLAGS = $(LDFLAGS) -lpthread -lutility
OUTPUT=./.objs
CPP_FILE = $(wildcard ./*.cpp)
#O_CPPFILE = $(patsubst ./%.cpp, ./.objs/%.o, $(CPP_FILE))
O_CPPFILE = $(patsubst ./%.cpp, %.o, $(CPP_FILE))
OBJS=$(addprefix $(OUTPUT)/, $(O_CPPFILE))
#OBJS=$(O_CPPFILE)
DEPS = $(OBJS:%.o=%.d)
ALL_TARGETS = gamesvrd
all: $(ALL_TARGETS)
include $(DEPS)
$(DEPS): $(OUTPUT)/%.d: %.cpp
@$(CXX) -M $(CXXFLAGS) $< > $@.$$$$; sed 's,\($*\)\.o[ :]*,\1.o $@ : ,g' < $@.$$$$ > $@; rm -f $@.$$$$
$(OBJS): $(OUTPUT)/%.o: %.cpp
$(CXX) -c $(CXXFLAGS) $< -o $@
$(ALL_TARGETS): $(OBJS)
$(CXX) $(OBJS) -o $@ $(CXXLFLAGS)
clean:
@rm -rf *.o $(OBJS) $(ALL_TARGETS) core *~