Java线程池

J.U.C源码

第一章 Java线程池



前言

在Java后端程序开发的过程中,经常使用线程池技术来处理前端web并发请求,或者后端多个处理任务等。Java sdk中自带的ThreadPoolExecutor就是自带的线程池。

一、线程池作用

  • 降低资源消耗
    通过池化技术重复利用已经创建的线程,降低线程创建和销毁造成的损耗。
  • 提高响应速度
    任务到达时,无需等待线程创建即可立即执行。
  • 提高线程的可管理性
    线程是稀缺资源,使用线程次可以进行统一的分配、调优、和监控。
  • 提供更多更强大的功能
    Java sdk中自带的ThreadPoolExecutor具备可拓展性,允许开发人员向其中增加更多的功能。比如延时定时线程池 ScheduledThreadPoolExecutor,就允许任务延期执行或定期执行。

二、ThreadPoolExecutor

1.继承关系

在这里插入图片描述

2.运行状态

private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0));
    private static final int COUNT_BITS = Integer.SIZE - 3;
    private static final int CAPACITY   = (1 << COUNT_BITS) - 1;

    // runState is stored in the high-order bits
    private static final int RUNNING    = -1 << COUNT_BITS;
    private static final int SHUTDOWN   =  0 << COUNT_BITS;
    private static final int STOP       =  1 << COUNT_BITS;
    private static final int TIDYING    =  2 << COUNT_BITS;
    private static final int TERMINATED =  3 << COUNT_BITS;

    // Packing and unpacking ctl
    private static int runStateOf(int c)     { return c & ~CAPACITY; }
    private static int workerCountOf(int c)  { return c & CAPACITY; }
    private static int ctlOf(int rs, int wc) { return rs | wc; }

ThreadPoolExecutor的ctl是整个实现类的关键,高3位,代表线程池的状态;低29位表示woker的数量。

  • RUNNING:能够接受新提交的任务,也可以处理阻塞队列的任务
  • SHUTDOWN:关闭状态,不能接受新提交的任务,但是可以继续处理正常处理的任务的线程
  • STOP:不能接受新的任务,也不处理队列的任务,会中断正在处理任务的线程
  • TIDYING:所有的任务都已经终止,workerCount为0
  • TERMINATED:在terminated()方法执行完后进入该状态
    下面是线程池状态转化流程:在这里插入图片描述

3.ThreadPoolExecutror构造函数

public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue,
                              ThreadFactory threadFactory,
                              RejectedExecutionHandler handler) {
        if (corePoolSize < 0 ||
            maximumPoolSize <= 0 ||
            maximumPoolSize < corePoolSize ||
            keepAliveTime < 0)
            throw new IllegalArgumentException();
        if (workQueue == null || threadFactory == null || handler == null)
            throw new NullPointerException();
        this.acc = System.getSecurityManager() == null ?
                null :
                AccessController.getContext();
        this.corePoolSize = corePoolSize;
        this.maximumPoolSize = maximumPoolSize;
        this.workQueue = workQueue;
        this.keepAliveTime = unit.toNanos(keepAliveTime);
        this.threadFactory = threadFactory;
        this.handler = handler;
    }
  • corePoolSize,核心线程数,当有新任务在execute()方法提交时,处理逻辑如下:
    如果workerCount < corePoolSize,则创建并启动一个线程来执行新提交的任务;
    如果 workerCount >= corePoolSize,且线程池内的阻塞队列未满,则将任务添加到该阻塞队列中;
    如 果 workerCount >= corePoolSize && workerCount < maximumPoolSize,且线程池内的阻塞队列已满,则创建并启动一个线程来执行新提交的任务;
    如果 workerCount >= maximumPoolSize,并且线程池内的阻塞队列已满 ,则根据拒绝策略来处理该任务 , 默认的处理方式是直接抛异常;
  • maximumPoolSize,最大线程数量
  • keepAliveTime,线程池维护线程所允许的空闲时间
  • unit,keepAliveTime时间单位
  • workQueue,保存等待执行的任务的阻塞队列,队列可以分成如下几种:
    直接切换队列:SynchronousQueue,一个不存储元素的阻塞队列,每一个put操作必须等待take操作,否则不能添加元素;
    有界队列:ArrayBlockingQueue、LinkedBlockingQueue
    无界队列:PriorityBlockingQueue、DelayQueue、LinkedTransferQueue、LinkedBlockingDeque
  • threadFactory,创建线程的工厂,建议不同的业务使用不同的名称前缀,后续出现问题,方便排查
  • handler,线程池的拒绝策略,当线程池的任务队列已满,并且线程池中的线程数目达maximumPoolSize时,就需要拒绝任务。JDK默认提供4种拒绝策略:
    ThreadPoolExecutor.AbortPolicy,丢弃任务并抛弃RejectedExecutionException移除。线程池的默认拒绝策略。比较关键的业务推荐使用此策略;
    ThreadPoolExecutor.DiscardPolicy,丢弃任务,但是不抛出异常。使用此策略,无法发现系统的异常状态,建议一些无关紧要的业务采用此策略;
    ThreadPoolExecutor.DiscardOldestPolicy,丢弃队列最前面的任务,然后重新提交被拒绝的任务;
    ThreadPoolExecutor.CallerRunsPolicy,由调用线程(提交任务的线程)处理该任务

4.提交任务函数

public void execute(Runnable command) {
        if (command == null)
            throw new NullPointerException();
        // 获取线程池当前的状态,包括线程池的运行状态和woker线程的数量
        int c = ctl.get();     
        if (workerCountOf(c) < corePoolSize) {
        	// 若work线程数量是否小于核心线程数量,添加新的woker线程执行任务
            if (addWorker(command, true))
                return;
            // 若添加worker线程失败,重新获取当前线程池的状态
            c = ctl.get();
        }
        // 若线程池正在运行,则将任务添加到队列中
        if (isRunning(c) && workQueue.offer(command)) {
        	// 重新获取当前线程池的状态
            int recheck = ctl.get();
            // 若线程池不是运行状态,则删除队列的任务,使用拒绝策略拒绝该任务
            if (! isRunning(recheck) && remove(command))
                reject(command);
            // 若woker线程数量为0,则添加一个新的woker线程
            else if (workerCountOf(recheck) == 0)
                addWorker(null, false);
        }
        // 若添加woker线程失败,则使用拒绝策略拒绝该任务
        else if (!addWorker(command, false))
            reject(command);
    }

5.实际添加任务

private boolean addWorker(Runnable firstTask, boolean core) {
        retry:
        for (;;) {
        	// 获取线程池当前状态,包括运行状态,和woker线程数量
            int c = ctl.get();
            // 获取线程池的运行状态
            int rs = runStateOf(c);

            // 若线程池运行状态大于等于SHUTDOWN,除了当线程池的运行状态为SHUTDOWN时,添加新的worker线程,消费队列的任务的情况,返回false
            if (rs >= SHUTDOWN &&
                ! (rs == SHUTDOWN &&
                   firstTask == null &&
                   ! workQueue.isEmpty()))
                return false;

            for (;;) {
                int wc = workerCountOf(c);
                // 若woker线程数量大于CAPACITY,或者 核心线程数量/最大线程数量,则返回false
                if (wc >= CAPACITY ||
                    wc >= (core ? corePoolSize : maximumPoolSize))
                    return false;
                if (compareAndIncrementWorkerCount(c))
                    break retry;
                c = ctl.get();  // Re-read ctl
                if (runStateOf(c) != rs)
                    continue retry;
                // else CAS failed due to workerCount change; retry inner loop
            }
        }

        boolean workerStarted = false;
        boolean workerAdded = false;
        Worker w = null;
        try {
            w = new Worker(firstTask);
            final Thread t = w.thread;
            if (t != null) {
                final ReentrantLock mainLock = this.mainLock;
                mainLock.lock();
                try {
                    // Recheck while holding lock.
                    // Back out on ThreadFactory failure or if
                    // shut down before lock acquired.
                    int rs = runStateOf(ctl.get());

                    if (rs < SHUTDOWN ||
                        (rs == SHUTDOWN && firstTask == null)) {
                        if (t.isAlive()) // precheck that t is startable
                            throw new IllegalThreadStateException();
                        workers.add(w);
                        int s = workers.size();
                        if (s > largestPoolSize)
                            largestPoolSize = s;
                        workerAdded = true;
                    }
                } finally {
                    mainLock.unlock();
                }
                if (workerAdded) {
                    t.start();
                    workerStarted = true;
                }
            }
        } finally {
            if (! workerStarted)
                addWorkerFailed(w);
        }
        return workerStarted;
    }

6.Worker类

private final class Worker
        extends AbstractQueuedSynchronizer
        implements Runnable
    {
        /**
         * This class will never be serialized, but we provide a
         * serialVersionUID to suppress a javac warning.
         */
        private static final long serialVersionUID = 6138294804551838833L;

        /** Thread this worker is running in.  Null if factory fails. */
        final Thread thread;
        /** Initial task to run.  Possibly null. */
        Runnable firstTask;
        /** Per-thread task counter */
        volatile long completedTasks;

        /**
         * Creates with given first task and thread from ThreadFactory.
         * @param firstTask the first task (null if none)
         */
        Worker(Runnable firstTask) {
            setState(-1); // inhibit interrupts until runWorker
            this.firstTask = firstTask;
            this.thread = getThreadFactory().newThread(this);
        }

        /** Delegates main run loop to outer runWorker  */
        public void run() {
            runWorker(this);
        }

        // Lock methods
        //
        // The value 0 represents the unlocked state.
        // The value 1 represents the locked state.

        protected boolean isHeldExclusively() {
            return getState() != 0;
        }

        protected boolean tryAcquire(int unused) {
            if (compareAndSetState(0, 1)) {
                setExclusiveOwnerThread(Thread.currentThread());
                return true;
            }
            return false;
        }

        protected boolean tryRelease(int unused) {
            setExclusiveOwnerThread(null);
            setState(0);
            return true;
        }

        public void lock()        { acquire(1); }
        public boolean tryLock()  { return tryAcquire(1); }
        public void unlock()      { release(1); }
        public boolean isLocked() { return isHeldExclusively(); }

        void interruptIfStarted() {
            Thread t;
            if (getState() >= 0 && (t = thread) != null && !t.isInterrupted()) {
                try {
                    t.interrupt();
                } catch (SecurityException ignore) {
                }
            }
        }
    }

7.runWorker方法

final void runWorker(Worker w) {
        Thread wt = Thread.currentThread();
        Runnable task = w.firstTask;
        w.firstTask = null;
        w.unlock(); // allow interrupts
        boolean completedAbruptly = true;
        try {
        	// 从队列获取任务
            while (task != null || (task = getTask()) != null) {
                w.lock();
                if ((runStateAtLeast(ctl.get(), STOP) ||
                     (Thread.interrupted() &&
                      runStateAtLeast(ctl.get(), STOP))) &&
                    !wt.isInterrupted())
                    wt.interrupt();
                try {
                    beforeExecute(wt, task);
                    Throwable thrown = null;
                    try {
                    	// 任务实际运行
                        task.run();
                    } catch (RuntimeException x) {
                        thrown = x; throw x;
                    } catch (Error x) {
                        thrown = x; throw x;
                    } catch (Throwable x) {
                        thrown = x; throw new Error(x);
                    } finally {
                        afterExecute(task, thrown);
                    }
                } finally {
                	// 是否执行后的任务
                    task = null;
                    w.completedTasks++;
                    w.unlock();
                }
            }
            completedAbruptly = false;
        } finally {
            processWorkerExit(w, completedAbruptly);
        }
    }

8.getTask方法

private Runnable getTask() {
        boolean timedOut = false; // Did the last poll() time out?

        for (;;) {
            int c = ctl.get();
            int rs = runStateOf(c);

            // Check if queue empty only if necessary.
            if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
                decrementWorkerCount();
                return null;
            }

            int wc = workerCountOf(c);

            // Are workers subject to culling?
            boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;

            if ((wc > maximumPoolSize || (timed && timedOut))
                && (wc > 1 || workQueue.isEmpty())) {
                if (compareAndDecrementWorkerCount(c))
                    return null;
                continue;
            }

            try {
            	// 从队列取任务
                Runnable r = timed ?
                    workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
                    workQueue.take();
                if (r != null)
                    return r;
                timedOut = true;
            } catch (InterruptedException retry) {
                timedOut = false;
            }
        }
    }

三、总结

学以致用,了解Java线程池的目的就是更好的使用,线程池中核心线程数可以参考如下的方法:

  • 《Java并发编程实践》
    在这里插入图片描述
  • 实践经验
    在这里插入图片描述
    上述的两种方式,都有失偏颇,最好的方法还是参照上述设置方法进行设置,然后再在现场进行调优。
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