C++回调方式

一个signal可与多个slots连接,增加了类似QT的connect,用宏实现#define CONNECT(sender,signal,receiver,slot) sender.signal.bind(receiver,slot),这样使用者就非常方便,而且现在已完全解耦,sender只管定义自己的signal,在恰当时机用仿函数形式调用即可,而receiver只管实现callback,互不影响,可独立工作,如果需要再通过CONNECT将它们连接起来即可,已经很组件化了,可是离真正的工程应用尚有一段距离,如它不能接收全局函数或静态成员函数或仿函数为回调函数,不能带两个或更多的函数参数,最后一步了。

#include <vector>
#include <iostream>
using namespace std;

template<typename T1>
class slotbase
{
public:
    virtual void Execute(T1 para)=0;
};

template<typename T,typename T1>
class slotimpl : public slotbase<T1>
{
public:
    slotimpl(T* pObj,void (T::*pMemberFunc)(T1))
    {
        m_pObj=pObj;
        m_pMemberFunc=pMemberFunc;
    }
    virtual void Execute(T1 para)
    {
        (m_pObj->*m_pMemberFunc)(para);
    }
private:
    T* m_pObj;
    void (T::*m_pMemberFunc)(T1);
};

template<typename T1>
class slot 
{
public:
    template<typename T>
        slot(T* pObj,void (T::*pMemberFunc)(T1)) 
    {
        m_pSlotbase=new slotimpl<T,T1>(pObj,pMemberFunc);
    }
    ~slot()
    {
        delete m_pSlotbase;
    }
    void Execute(T1 para)
    {
        m_pSlotbase->Execute(para);
    }
private:
    slotbase<T1>* m_pSlotbase;
};

template<typename T1>
class signal
{
public:
    template<typename T>
    void bind(T* pObj,void (T::*pMemberFunc)(T1 para))
    {
        m_slots.push_back(new slot<T1>(pObj,pMemberFunc));
    }
    ~signal()
    {
        vector<slot<T1>* >::iterator ite=m_slots.begin();
        for (;ite!=m_slots.end();ite++)
        {
            delete *ite;
        }
    }
    void operator()(T1 para)
    {
        vector<slot<T1>* >::iterator ite=m_slots.begin();
        for (;ite!=m_slots.end();ite++)
        {
            (*ite)->Execute(para);
        }
    }
    
private:
    vector<slot<T1>* > m_slots;
};

#define CONNECT(sender,signal,receiver,slot)  sender.signal.bind(receiver,slot)

class receiver
{
public:
    void callback1(int a)
    {
        cout<<"receiver1: "<<a<<endl;
    }
};
class receiver2
{
public:
    void callback2(int a)
    {
        cout<<"receiver2: "<<a<<endl;
    }
};

class sender
{
public:
    sender(): m_value(0)  {}
    int get_value()
    {
        return m_value;
    }
    void set_value(int new_value)
    {
        if (new_value!=m_value)
        {
            m_value=new_value;
            m_valueChanged(new_value);
        }
    }
    signal<int> m_valueChanged;
private:
    int m_value;
    
};

int main(int argc,char** arg)
{
    receiver r;
    receiver2 r2;
    sender s;
    CONNECT(s,m_valueChanged,&r,&receiver::callback1);
    CONNECT(s,m_valueChanged,&r2,&receiver2::callback2);
    s.set_value(1);
    return 0;
}
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