Android的线程可分为UI线程和工作线程,UI线程默认开启消息循环,但是创建的工作线程默认是没有消息循环和消息队列的,如果想让该 线程具有消息队列和消息循环,需要在线程中首先调用Looper.prepare()来创建消息队列,然后调用Looper.loop()进入消息循环。 如下例所示:
class LooperThread extends Thread {
public Handler mHandler;
public void run() {
Looper.prepare();
mHandler = new Handler() {
public void handleMessage(Message msg) {
// process incoming messages here
}
};
Looper.loop();
}
}
Android的Looper和Handler
Looper:每一个线程都可以产生一个Looper,用来管理线程的Message,Looper对象会建立一个MessgaeQueue数据结构来存放message。
Handler:与Looper沟通的对象,可以push消息或者runnable对象到MessgaeQueue,也可以从MessageQueue得到消息。
Activity是一个UI线程,运行于主线程中,Android系统在启动的时候会为Activity创建一个消息队列和消息循环(Looper)。详细实现请参考ActivityThread.java文件
Android应用程序进程在启动的时候,会在进程中加载ActivityThread类,并且执行这个类的main函数,应用程序的消息循环过程就是在这个main函数里面实现的
public static void main(String[] args) {
SamplingProfilerIntegration.start();
// CloseGuard defaults to true and can be quite spammy. We
// disable it here, but selectively enable it later (via
// StrictMode) on debug builds, but using DropBox, not logs.
CloseGuard.setEnabled(false);
Environment.initForCurrentUser();
// Set the reporter for event logging in libcore
EventLogger.setReporter(new EventLoggingReporter());
Security.addProvider(new AndroidKeyStoreProvider());
Process.setArgV0("<pre-initialized>");
Looper.prepareMainLooper();
ActivityThread thread = new ActivityThread();
thread.attach(false);
if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}
AsyncTask.init();
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}
Looper.loop();
throw new RuntimeException("Main thread loop unexpectedly exited");
}
贴一篇别人分析的源码和自己的理解
//Looper类分析
public class Looper {
//static变量,判断是否打印调试信息。
private static final boolean DEBUG = false;
private static final boolean localLOGV = DEBUG ? Config.LOGD : Config.LOGV;
// sThreadLocal.get() will return null unless you've called prepare().
//线程本地存储功能的封装,TLS,thread local storage,什么意思呢?因为存储要么在栈上,例如函数内定义的内部变量。要么在堆上,例如new或者malloc出来的东西
//但是现在的系统比如Linux和windows都提供了线程本地存储空间,也就是这个存储空间是和线程相关的,一个线程内有一个内部存储空间,这样的话我把线程相关的东西就存储到
//这个线程的TLS中,就不用放在堆上而进行同步操作了。
//本人理解:线程局部变量,内部是类map存储,key为它本身,value是当前线程相关的变量副本
private static final ThreadLocal sThreadLocal = new ThreadLocal();
//消息队列,MessageQueue,看名字就知道是个queue..
final MessageQueue mQueue;
volatile boolean mRun;
//和本looper相关的那个线程,初始化为null
Thread mThread;
private Printer mLogging = null;
//static变量,代表一个UI Process(也可能是service吧,这里默认就是UI)的主线程
private static Looper mMainLooper = null;
/** Initialize the current thread as a looper.
* This gives you a chance to create handlers that then reference
* this looper, before actually starting the loop. Be sure to call
* {@link #loop()} after calling this method, and end it by calling
* {@link #quit()}.
*/
//往TLS中设上这个Looper对象的,如果这个线程已经设过了looper的话就会报错
//这说明,一个线程只能设一个looper
public static final void prepare() {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper());
}
/** Initialize the current thread as a looper, marking it as an application's main
* looper. The main looper for your application is created by the Android environment,
* so you should never need to call this function yourself.
* {@link #prepare()}
*/
//由framework设置的UI程序的主消息循环,注意,这个主消息循环是不会主动退出的
//
public static final void prepareMainLooper() {
prepare();
setMainLooper(myLooper());
//判断主消息循环是否能退出....
//通过quit函数向looper发出退出申请
if (Process.supportsProcesses()) {
myLooper().mQueue.mQuitAllowed = false;
}
}
private synchronized static void setMainLooper(Looper looper) {
mMainLooper = looper;
}
/** Returns the application's main looper, which lives in the main thread of the application.
*/
public synchronized static final Looper getMainLooper() {
return mMainLooper;
}
/**
* Run the message queue in this thread. Be sure to call
* {@link #quit()} to end the loop.
*/
//消息循环,整个程序就在这里while了。
//这个是static函数喔!
public static final void loop() {
Looper me = myLooper();//从该线程中取出对应的looper对象
MessageQueue queue = me.mQueue;//取消息队列对象...
while (true) {
Message msg = queue.next(); // might block取消息队列中的一个待处理消息..
//if (!me.mRun) {//是否需要退出?mRun是个volatile变量,跨线程同步的,应该是有地方设置它。
// break;
//}
if (msg != null) {
if (msg.target == null) {
// No target is a magic identifier for the quit message.
return;
}
if (me.mLogging!= null) me.mLogging.println(
">>>>> Dispatching to " + msg.target + " "
+ msg.callback + ": " + msg.what
);
//msg.target目标handler
msg.target.dispatchMessage(msg);
if (me.mLogging!= null) me.mLogging.println(
"<<<<< Finished to " + msg.target + " "
+ msg.callback);
msg.recycle();
}
}
}
/**
* Return the Looper object associated with the current thread. Returns
* null if the calling thread is not associated with a Looper.
*/
//返回和线程相关的looper
public static final Looper myLooper() {
return (Looper)sThreadLocal.get();
}
/**
* Control logging of messages as they are processed by this Looper. If
* enabled, a log message will be written to <var>printer</var>
* at the beginning and ending of each message dispatch, identifying the
* target Handler and message contents.
*
* @param printer A Printer object that will receive log messages, or
* null to disable message logging.
*/
//设置调试输出对象,looper循环的时候会打印相关信息,用来调试用最好了。
public void setMessageLogging(Printer printer) {
mLogging = printer;
}
/**
* Return the {@link MessageQueue} object associated with the current
* thread. This must be called from a thread running a Looper, or a
* NullPointerException will be thrown.
*/
public static final MessageQueue myQueue() {
return myLooper().mQueue;
}
//创建一个新的looper对象,
//内部分配一个消息队列,设置mRun为true
private Looper() {
mQueue = new MessageQueue();
mRun = true;
mThread = Thread.currentThread();
}
public void quit() {
Message msg = Message.obtain();
// NOTE: By enqueueing directly into the message queue, the
// message is left with a null target. This is how we know it is
// a quit message.
mQueue.enqueueMessage(msg, 0);
}
/**
* Return the Thread associated with this Looper.
*/
public Thread getThread() {
return mThread;
}
//后面就简单了,打印,异常定义等。
public void dump(Printer pw, String prefix) {
pw.println(prefix + this);
pw.println(prefix + "mRun=" + mRun);
pw.println(prefix + "mThread=" + mThread);
pw.println(prefix + "mQueue=" + ((mQueue != null) ? mQueue : "(null"));
if (mQueue != null) {
synchronized (mQueue) {
Message msg = mQueue.mMessages;
int n = 0;
while (msg != null) {
pw.println(prefix + " Message " + n + ": " + msg);
n++;
msg = msg.next;
}
pw.println(prefix + "(Total messages: " + n + ")");
}
}
}
public String toString() {
return "Looper{"
+ Integer.toHexString(System.identityHashCode(this))
+ "}";
}
static class HandlerException extends Exception {
HandlerException(Message message, Throwable cause) {
super(createMessage(cause), cause);
}
static String createMessage(Throwable cause) {
String causeMsg = cause.getMessage();
if (causeMsg == null) {
causeMsg = cause.toString();
}
return causeMsg;
}
}
}
class Handler{
..........
//handler默认构造函数
public Handler() {
//这个if是干嘛用的暂时还不明白,涉及到java的深层次的内容了应该
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
//获取本线程的looper对象
//如果本线程还没有设置looper,这回抛异常
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
//无耻啊,直接把looper的queue和自己的queue搞成一个了
//这样的话,我通过handler的封装机制加消息的话,就相当于直接加到了looper的消息队列中去了
mQueue = mLooper.mQueue;
mCallback = null;
}
//还有好几种构造函数,一个是带callback的,一个是带looper的
//由外部设置looper
public Handler(Looper looper) {
mLooper = looper;
mQueue = looper.mQueue;
mCallback = null;
}
// 带callback的,一个handler可以设置一个callback。如果有callback的话,
//凡是发到通过这个handler发送的消息,都有callback处理,相当于一个总的集中处理
//待会看dispatchMessage的时候再分析
public Handler(Looper looper, Callback callback) {
mLooper = looper;
mQueue = looper.mQueue;
mCallback = callback;
}
//
//通过handler发送消息
//调用了内部的一个sendMessageDelayed
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
//FT,又封装了一层,这回是调用sendMessageAtTime了
//因为延时时间是基于当前调用时间的,所以需要获得绝对时间传递给sendMessageAtTime
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
public boolean sendMessageAtTime(Message msg, long uptimeMillis)
{
boolean sent = false;
MessageQueue queue = mQueue;
if (queue != null) {
//把消息的target设置为自己,然后加入到消息队列中
//对于队列这种数据结构来说,操作比较简单了
msg.target = this;
sent = queue.enqueueMessage(msg, uptimeMillis);
}
else {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
}
return sent;
}
//还记得looper中的那个消息循环处理吗
//从消息队列中得到一个消息后,会调用它的target的dispatchMesage函数
//message的target已经设置为handler了,所以
//最后会转到handler的msg处理上来
//这里有个处理流程的问题
public void dispatchMessage(Message msg) {
//如果msg本身设置了callback,则直接交给这个callback处理了
if (msg.callback != null) {
handleCallback(msg);
} else {
//如果该handler的callback有的话,则交给这个callback处理了---相当于集中处理
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
//否则交给派生处理,基类默认处理是什么都不干
handleMessage(msg);
}
}
..........
}
总结:android线程间通信可通过handler来解决,工作线程向UI线程发送消息,handler.sendMessage(Message msg)或者post(Runnable obj)一个runnable对象,UI线程向工作线程发送消息,首先要手动开启工作线程的消息循环,handler必须在工作线程的run方法中创建,然后由UI线程发送消息或runnable对象到工作线程。