Rust 使用input 模拟键盘输入


extern crate winapi;
use winapi::um::winuser::{INPUT, INPUT_KEYBOARD, KEYBDINPUT, SendInput, KEYEVENTF_KEYUP};
use std::collections::HashMap;

// 定义虚拟键码
const VK_A: u16 = 0x41;
const VK_S: u16 = 0x53;
const VK_D: u16 = 0x44;
const VK_F: u16 = 0x46;
const VK_G: u16 = 0x47;

// 定义按下键的函数
fn press_key(vk: u16) {
    let mut input = INPUT {
        type_: INPUT_KEYBOARD,
        u: unsafe { std::mem::zeroed() },
    };

    unsafe {
        *input.u.ki_mut() = KEYBDINPUT {
            wVk: vk,
            wScan: 0,
            dwFlags: 0,
            time: 0,
            dwExtraInfo: 0usize,
        };
        SendInput(1, &mut input, std::mem::size_of::<INPUT>() as i32);
    }
}

// 定义释放键的函数
fn release_key(vk: u16) {
    let mut input = INPUT {
        type_: INPUT_KEYBOARD,
        u: unsafe { std::mem::zeroed() },
    };

    unsafe {
        *input.u.ki_mut() = KEYBDINPUT {
            wVk: vk,
            wScan: 0,
            dwFlags: KEYEVENTF_KEYUP,
            time: 0,
            dwExtraInfo: 0usize,
        };
        SendInput(1, &mut input, std::mem::size_of::<INPUT>() as i32);
    }
}

// 定义按下并释放按键的函数
fn send_key(vk: u16) {
    press_key(vk);
    release_key(vk);
}

// 定义发送按键序列的函数
fn send_keys(sequence: &str) {
    // 字符到虚拟键码的映射表
    let mut key_map = HashMap::new();
    key_map.insert('a', VK_A);
    key_map.insert('s', VK_S);
    key_map.insert('d', VK_D);
    key_map.insert('f', VK_F);
    key_map.insert('g', VK_G);

    for ch in sequence.chars() {
        if let Some(&vk) = key_map.get(&ch) {
            send_key(vk);
        }
    }
}

fn main() {
    // 按下并发送 "asdfg"
    send_keys("asdfg");
}

[dependencies]
windows-sys="0.59.0"
winapi = { version = "0.3.8", features = ["winuser","libloaderapi"] }
anyhow_ext = "0.2"
 
[dependencies.windows]
version = "0.58.0"
features = [
    "Win32_Foundation",
    "Win32_UI_WindowsAndMessaging",
    "Win32_UI_Input_KeyboardAndMouse",
    "Win32_Security",
    "Win32_System_Diagnostics",
    "Win32_System_Threading",
    "Win32_Graphics_Gdi",
    "Win32_System_LibraryLoader",
    "Win32_UI_WindowsAndMessaging",
    "Win32_System_Diagnostics_Debug",
]

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