WPF 仿QQ登录框翻转效果

突然发现qq登录窗体的翻转特效看起来不错,决定用wpf试试。

主要知识点就是Viewport3D和AxisAngleRotation3D

看一下效果:

下面看一下代码:

主要xaml代码:

<UserControl x:Class="GQ.DirectContentSample"
              xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
              xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
              xmlns:local="clr-namespace:GQ" Width="495" Height="470">
    <local:Panel3D x:Name="panel" MaxWidth="495" MaxHeight="430">
        <local:Panel3D.Content>
            <Grid Width="430" Height="330">
                <Grid.Background>
                    <LinearGradientBrush>
                        <GradientStop Offset="0" Color="Red"/>
                        <GradientStop Offset="0.5" Color="Green"/>
                        <GradientStop Offset="1" Color="Blue"/>
                    </LinearGradientBrush>
                </Grid.Background>
                <TextBlock Background="Transparent" Focusable="False" FontSize="30"
                        Text="搜一搜:WPF UI" Foreground="White" HorizontalAlignment="Center" VerticalAlignment="Center"/>
                <Button Content="翻转" FontSize="20" Padding="10"
                        HorizontalAlignment="Right" VerticalAlignment="Top"
                        Command="local:Panel3D.RotateCommand"/>
            </Grid>
        </local:Panel3D.Content>
        <local:Panel3D.BackContent>
            <Grid Width="430" Height="330" Background="LightGreen">
                <TextBlock Background="Transparent" Focusable="False" FontSize="30"
                        Text="这是背面" HorizontalAlignment="Center" VerticalAlignment="Center"/>
                <Button Content="翻转" FontSize="20"  Padding="10"
                        HorizontalAlignment="Right" VerticalAlignment="Top"
                        Command="local:Panel3D.RotateCommand"/>
            </Grid>
        </local:Panel3D.BackContent>
    </local:Panel3D>
</UserControl>

控件的样式:

<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
                    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
                    xmlns:local="clr-namespace:GQ">
    <DiffuseMaterial x:Key="diffMaterial" 
                     Viewport2DVisual3D.IsVisualHostMaterial="True" 
                     Brush="White" />
    
    <MeshGeometry3D x:Key="meshGeometry3D"  
                    TriangleIndices="0,1,2 2,3,0"
                    TextureCoordinates="0,1 1,1 1,0 0,0"
                    Positions="-1.3,-1.05,0 1.3,-1.05,0 1.3,1.05,0 -1.3,1.05,0" />
    
    <Style TargetType="local:Panel3D">
        <Setter Property="Template">
            <Setter.Value>
    <ControlTemplate TargetType="local:Panel3D">
        <ControlTemplate.Resources>
            <local:ContentValueConverter x:Key="ContentConv" />
        </ControlTemplate.Resources>
        <Border Background="{TemplateBinding Background}"
                BorderBrush="{TemplateBinding BorderBrush}"
                BorderThickness="{TemplateBinding BorderThickness}"
                Width="{TemplateBinding Width}"
                Height="{TemplateBinding Height}">   
      <Viewport3D x:Name="PART_Viewport">
          <Viewport3D.Children>
              <ModelVisual3D>
                  <ModelVisual3D.Content>
                      <Model3DGroup>
                          <DirectionalLight Color="#444" Direction="0,0,-1" />
                          <AmbientLight Color="#BBB" />
                      </Model3DGroup>
                  </ModelVisual3D.Content>
              </ModelVisual3D>
              <Viewport2DVisual3D Material="{StaticResource diffMaterial}"
                                  Geometry="{StaticResource meshGeometry3D}">
                  <Viewport2DVisual3D.Transform>
                      <RotateTransform3D>
                          <RotateTransform3D.Rotation>
                              <AxisAngleRotation3D Angle="180" />
                          </RotateTransform3D.Rotation>
                      </RotateTransform3D>
                  </Viewport2DVisual3D.Transform>
                  
                  <Viewport2DVisual3D.Visual>
                      <Border BorderBrush="Transparent" BorderThickness="1">
                          <ContentPresenter x:Name="PART_BackContentPresenter"
                              Content="{TemplateBinding BackContent, Converter={StaticResource ContentConv}, ConverterParameter=BACK}" 
                              ContentTemplate="{TemplateBinding BackContentTemplate}"/>
                      </Border>
                  </Viewport2DVisual3D.Visual>
              </Viewport2DVisual3D>


              <Viewport2DVisual3D Material="{StaticResource diffMaterial}"
                                  Geometry="{StaticResource meshGeometry3D}">
                  <Viewport2DVisual3D.Transform>
                      <RotateTransform3D>
                          <RotateTransform3D.Rotation>
                              <AxisAngleRotation3D Angle="0" />
                          </RotateTransform3D.Rotation>
                      </RotateTransform3D>
                  </Viewport2DVisual3D.Transform>
                  
                  <Viewport2DVisual3D.Visual>
                      <Border BorderBrush="Transparent" BorderThickness="1">
                          <ContentPresenter x:Name="PART_FrontContentPresenter"
                              Content="{TemplateBinding Content,Converter={StaticResource ContentConv},ConverterParameter=FRONT}" 
                              ContentTemplate="{TemplateBinding ContentTemplate}"/>
                      </Border>
                  </Viewport2DVisual3D.Visual>
              </Viewport2DVisual3D>


          </Viewport3D.Children>
      </Viewport3D>
        </Border>
    </ControlTemplate>
            </Setter.Value>
        </Setter>
</Style>
</ResourceDictionary>

由于控件类代码太长,就不粘出来了,

需要控件示例项目代码的小伙伴,关注公众号WPF UI,回复 Panel3D 即可获取。

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