This is the perfect book for CG rookies because: 1. It covers almost all possible topics of CG fundamentals 2. It offers some really great enginee...
In CG the common matrix convention is to use Homogeneous Matrix to perform various transformations, which are 4x4 matrices. This is a really b...
It is said ‘Fundamentals of Computer Graphics’ is widely adopted by many famous US universities as the first book for computer graphics courses. I ca...