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原创 Volume Rendering using CUDA – Trilinear Interp. and Image Color-Map

The latest update of my GPU-based Volume Rendering Engine: 1. Trilinear Interpolation (smoother images) 2. Ray-tracing Blending (see the nanorod geometry) 3. Image Color-map (Loading regular pictures as the color-map)

2010-11-18 14:58:00 917

原创 Numerical Analysis : Several Interpolation Methods

[This is actually my project report for my Numerical Analysis course this semester] * Cubic Spline Algorithm application in Typeface Design As known Cubic Spline is usually the best choice in computer graphics applications, which have 2nd order continuit

2010-11-11 13:31:00 797

原创 Dynamic Cube-Mapping

Static cube mapping is only several vector calculation in GPU at runtime. But dynamic cube mapping is different. The typical way to do this is to combine an updated static cube-mapping for each frame. The required action is to use camera to take 6 pictures

2010-11-02 19:00:00 1038 2

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