XNA 4.0 将纹理应用到3D的时候出现如下问题,“XNA Framework Reach profile requires TextureAddressMode to be Clamp when using texture sizes that are not powers of two.”
解决方案是在LoadContent方法中添加:“GraphicsDevice.SamplerStates[0] = SamplerState.LinearClamp;”即可,具体原因现在不详,待更新。