Q3.2

#include <iostream>
using namespace std;

#define MAX 100

typedef struct Node
{
	int data;
	int min;
}Node, *pNode;

int minimum = 65535;
int index = -1;

void push(Node* S, int data)
{
	S[++index].data = data;
	minimum = minimum > data ? data : minimum;
	S[index].min = minimum;
}

pNode pop(Node* S)
{
	if (index < 0)
	{
		cout<<"bomb~"<<endl;
		return NULL;
	}
	return &S[index--];
}

int minInS(Node* S)
{
	pNode x = pop(S);
	push(S, x->data);

	return x->min;
}

int main(void)
{
	Node Stack[MAX];
	
	push(Stack, 1);
	push(Stack, 2);
	push(Stack, 3);
	push(Stack, 4);
	push(Stack, 5);
	push(Stack, 6);
	push(Stack, 7);

	cout<<"min in stack : "<<minInS(Stack)<<endl;
	cout<<pop(Stack)->data<<endl;
	cout<<"min in stack : "<<minInS(Stack)<<endl;
	cout<<pop(Stack)->data<<endl;
	cout<<"min in stack : "<<minInS(Stack)<<endl;
	cout<<pop(Stack)->data<<endl;
	cout<<"min in stack : "<<minInS(Stack)<<endl;
	cout<<pop(Stack)->data<<endl;
	cout<<"min in stack : "<<minInS(Stack)<<endl;
	cout<<pop(Stack)->data<<endl;
	cout<<"min in stack : "<<minInS(Stack)<<endl;
	cout<<pop(Stack)->data<<endl;
	cout<<"min in stack : "<<minInS(Stack)<<endl;
	cout<<pop(Stack)->data<<endl;

return 0;
}

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