#include "ExampleApplication.h"
class Example1:public ExampleApplication
{
public:
void createScene()
{
//1 begin
Ogre::Entity* ent=mSceneMgr->createEntity("MyEntity","Sinbad.mesh");
mSceneMgr->getRootSceneNode()->attachObject(ent);
//1 end
}
};
int main()
{
Example1 app;
app.go();
return 0;
}
运行结果如下:
ExampleApplication框架如下图所示: