一、接口
接口(interface)是抽象方法和常量值的定义的集合。
从本质上讲,接口是一种特殊的抽象类这种抽象类中只包含常量和方法的定义,而没有变量和方法的实现。
接口定义举例:
public interface Runner {
public static final int id = 1;//前面的public static final是默认的,可以不写
public void start();
public void run();
public void stop();
}
多个无关的类可以实现同一个接口。
一个类可以实现多个无关的接口。
与继承关系类似,接口与实现类之间存在多态性。
interface Singer {
public void sing();
public void sleep();
}
interface Painter {
public void paint();
public void eat();
}
class Student implements Singer {
private String name;
Student(String name) {
this.name = name;
}
public void study() {
System.out.println("studying");
}
public String getName() {
return name;
}
public void sing() {
System.out.println("student is singing");
}
public void sleep() {
System.out.println("student is sleeping");
}
}
class Teacher implements Singer,Painter {
private String name;
public String getString() {
return name;
}
Teacher(String name) {
this.name = name;
}
public void teach() {
System.out.println("teaching");
}
public void sing() {
System.out.println("teacher is singing");
}
public void sleep() {
System.out.println("teacher is sleeping");
}
public void paint() {
System.out.println("teacher is painting");
}
public void eat() {
System.out.println("teacher is eating");
}
}
public class Test {
public static void main(String args[]) {
Singer s1 = new Student("le");
s1.sing();
s1.sleep();
Singer s2 = new Teacher("steven");
s2.sing();
s2.sleep();
Painter p1 = (Painter)s2;
p1.paint();
p1.eat();
}
}
/*
输出结果:
student is singing
student is sleeping
teacher is singing
teacher is sleeping
teacher is painting
teacher is eating
*/
二、接口特性
1. 接口可以多重实现;
2. 接口中声明的默认属性是且只能是 public static final
3. 接口中只能定义抽象方法,而且这些方法默认只能是public
4. 接口可以继承其它的接口,并添加新的属性和抽象方法