观察者模式例子

c9.h
#include <vector>

class Observer;

class Subject {
public:
        virtual void mregister(Observer* observer) = 0;
        virtual void remove(Observer* observer) = 0;
        virtual void notify() = 0;
        virtual ~Subject() {}
};

class ConcreteSubject: public Subject {
private:
        std::vector<Observer *> observer_list;
        int state;
        int state2;
public:
        void mregister(Observer* observer);
        void remove(Observer* observer);
        void notify();

        int getState();
        void setState(const int state);

        int getState2();
        void setState2(const int state);
        ConcreteSubject();
};

class Observer {
public:
        virtual void doUpdate(ConcreteSubject* subject) = 0;
};

class ConcreteObserver: public Observer {
public:
        void doUpdate(ConcreteSubject* subject);
        void update(const int state);
        void displayInformation(const int state);
};

class ConcreteObserver2: public Observer {
public:
        void doUpdate(ConcreteSubject* subject);
        void update(const int state1, const int state2);
        void displayInformation(const int state, const int state2);

};
c9.cc
#include "c9.h"
#include <vector>
#include <stdio.h>
#include <iterator>
// 把注册的观察者加入注册列表
void ConcreteSubject::mregister(Observer* observer) {
        this->observer_list.push_back(observer);
}

void ConcreteSubject::remove(Observer* observer) {
        for (std::vector<Observer*>::iterator it = observer_list.begin(); it != observer_list.end(); ++it) {
                if (*it == observer) {
                        this->observer_list.erase(it);
                        printf("an element was removed\n");
                }
        }
}
// 状态更新后此函数被调用,告知已注册的观察者自行更新到最新状态
void ConcreteSubject::notify() {
        for (std::vector<Observer*>::iterator it = this->observer_list.begin(); it != this->observer_list.end(); it++) {
                (*it)->doUpdate(this);
        }
}

int ConcreteSubject::getState() {
        return this->state;
}

int ConcreteSubject::getState2() {
        return this->state2;
}

void ConcreteSubject::setState(const int state) {
        this->state = state;
        notify();// 状态更新了,通知观察者
}

void ConcreteSubject::setState2(const int state) {
        this->state2 = state;
        notify();
}

ConcreteSubject::ConcreteSubject() {
        this->state = 0;
        this->state2 = 0;
}

void ConcreteObserver::doUpdate(ConcreteSubject* subject) {
        update(subject->getState());
}

void ConcreteObserver2::doUpdate(ConcreteSubject* subject) {
        update(subject->getState(), subject->getState2());
}

void ConcreteObserver::update(const int state) {
        displayInformation(state);
}

void ConcreteObserver2::update(const int state1, const int state2) {
        displayInformation(state1, state2);
}

void ConcreteObserver::displayInformation(const int state) {
        printf("ConcreteObserver update to state %d\n", state);
}

void ConcreteObserver2::displayInformation(const int state1, const int state2) {
        printf("ConcreteObserver2 update to state1 %d, state2 %d\n", state1, state2);
}

int main() {
        ConcreteSubject *cs = new ConcreteSubject;
        ConcreteObserver *co = new ConcreteObserver;
        ConcreteObserver2 *co2 = new ConcreteObserver2;
        cs->mregister(co);// 注册
        cs->mregister(co2);

        printf("state update:\n");
        cs->setState(10);// 更新状态

        printf("\n");

        printf("state2 update:\n");
        cs->setState2(20);// 更新状态
        return 0;
}


这样写的话,每当有其中一个状态更新,观察者都会执行一次更新而不管自己关注的状态是否真的需要更新, 这是不好的,有待改善。

以前看到别人写的代码好奇为啥看起来似乎有如此多的函数而每个函数却非常简短,现在算是明白了那是因为需要用这种方法来把某种结构搭建起来。

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
一个简单的 Java 观察者模式例子如下: 首先,定义一个主题接口 Subject,包含注册观察者、移除观察者和通知观察者的方法: ``` public interface Subject { void registerObserver(Observer observer); void removeObserver(Observer observer); void notifyObservers(); } ``` 然后,定义一个观察者接口 Observer,包含更新方法: ``` public interface Observer { void update(String message); } ``` 接下来,实现具体的主题类 ConcreteSubject,继承自 Subject 接口,包含一个观察者列表和一个状态: ``` public class ConcreteSubject implements Subject { private List<Observer> observers; private String state; public ConcreteSubject() { observers = new ArrayList<>(); } @Override public void registerObserver(Observer observer) { observers.add(observer); } @Override public void removeObserver(Observer observer) { observers.remove(observer); } @Override public void notifyObservers() { for (Observer observer : observers) { observer.update(state); } } public void setState(String state) { this.state = state; notifyObservers(); } } ``` 最后,实现具体的观察者类 ConcreteObserver,继承自 Observer 接口,实现更新方法: ``` public class ConcreteObserver implements Observer { private String name; public ConcreteObserver(String name) { this.name = name; } @Override public void update(String message) { System.out.println(name + " received message: " + message); } } ``` 使用示例: ``` ConcreteSubject subject = new ConcreteSubject(); Observer observer1 = new ConcreteObserver("Observer 1"); Observer observer2 = new ConcreteObserver("Observer 2"); subject.registerObserver(observer1); subject.registerObserver(observer2); subject.setState("Hello World!"); subject.removeObserver(observer1); subject.setState("Goodbye World!"); ``` 输出结果: ``` Observer 1 received message: Hello World! Observer 2 received message: Hello World! Observer 2 received message: Goodbye World! ```
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值