- 有趣特效
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml" lang="en">
<head>
<title>star</title>
<script type="text/javascript">
window.onload = function () {
C = Math.cos; // cache Math objects
S = Math.sin;
U = 0;
w = window;
j = document;
d = j.getElementById("c");
c = d.getContext("2d");
W = d.width = w.innerWidth;
H = d.height = w.innerHeight;
c.fillRect(0, 0, W, H); // resize <canvas> and draw black rect (default)
c.globalCompositeOperation = "lighter"; // switch to additive color application
c.lineWidth = 0.2;
c.lineCap = "round";
var bool = 0,
t = 0; // theta
d.onmousemove = function (e) {
if(window.T) {
if(D==9) { D=Math.random()*15; f(1); }
clearTimeout(T);
}
X = e.pageX; // grab mouse pixel coords
Y = e.pageY;
a=0; // previous coord.x
b=0; // previous coord.y
A = X, // original coord.x
B = Y; // original coord.y
R=(e.pageX/W * 999>>0)/999;
r=(e.pageY/H * 999>>0)/999;
U=e.pageX/H * 360 >>0;
D=9;
g = 360 * Math.PI / 180;
T = setInterval(f = function (e) { // start looping spectrum
c.save();
c.globalCompositeOperation = "source-over"; // switch to additive color application
if(e!=1) {
c.fillStyle = "rgba(0,0,0,0.02)";
c.fillRect(0, 0, W, H); // resize <canvas> and draw black rect (default)
}
c.restore();
i = 25; while(i --) {
c.beginPath();
if(D > 450 || bool) { // decrease diameter
if(!bool) { // has hit maximum
bool = 1;
}
if(D < 0.1) { // has hit minimum
bool = 0;
}
t -= g; // decrease theta
D -= 0.1; // decrease size
}
if(!bool) {
t += g; // increase theta
D += 0.1; // increase size
}
q = (R / r - 1) * t; // create hypotrochoid from current mouse position, and setup variables (see: http://en.wikipedia.org/wiki/Hypotrochoid)
x = (R - r) * C(t) + D * C(q) + (A + (X - A) * (i / 25)) + (r - R); // center on xy coords
y = (R - r) * S(t) - D * S(q) + (B + (Y - B) * (i / 25));
if (a) { // draw once two points are set
c.moveTo(a, b);
c.lineTo(x, y)
}
c.strokeStyle = "hsla(" + (U % 360) + ",100%,50%,0.75)"; // draw rainbow hypotrochoid
c.stroke();
a = x; // set previous coord.x
b = y; // set previous coord.y
}
U -= 0.5; // increment hue
A = X; // set original coord.x
B = Y; // set original coord.y
}, 16);
}
j.onkeydown = function(e) { a=b=0; R += 0.05 }
d.onmousemove({pageX:300, pageY:290})
}
</script>
</head>
<body style="margin:0px;padding:0px;width:100%;height:100%;overflow:hidden;">
<canvas id="c"></canvas>
</body>
</html>
(2)爱心特效
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
<TITLE> New Document </TITLE>
<META NAME="Generator" CONTENT="EditPlus">
<META NAME="Author" CONTENT="">
<META NAME="Keywords" CONTENT="">
<META NAME="Description" CONTENT="">
<style>
html, body {
height: 100%;
padding: 0;
margin: 0;
background: #000;
}
canvas {
position: absolute;
width: 100%;
height: 100%;
}
</style>
</HEAD>
<BODY>
<canvas id="pinkboard"></canvas>
<script>
/*
* Settings
*/
var settings = {
particles: {
length: 500, // maximum amount of particles
duration: 2, // particle duration in sec
velocity: 100, // particle velocity in pixels/sec
effect: -0.75, // play with this for a nice effect
size: 30, // particle size in pixels
},
};
/*
* RequestAnimationFrame polyfill by Erik Möller
*/
(function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());
/*
* Point class
*/
var Point = (function() {
function Point(x, y) {
this.x = (typeof x !== 'undefined') ? x : 0;
this.y = (typeof y !== 'undefined') ? y : 0;
}
Point.prototype.clone = function() {
return new Point(this.x, this.y);
};
Point.prototype.length = function(length) {
if (typeof length == 'undefined')
return Math.sqrt(this.x * this.x + this.y * this.y);
this.normalize();
this.x *= length;
this.y *= length;
return this;
};
Point.prototype.normalize = function() {
var length = this.length();
this.x /= length;
this.y /= length;
return this;
};
return Point;
})();
/*
* Particle class
*/
var Particle = (function() {
function Particle() {
this.position = new Point();
this.velocity = new Point();
this.acceleration = new Point();
this.age = 0;
}
Particle.prototype.initialize = function(x, y, dx, dy) {
this.position.x = x;
this.position.y = y;
this.velocity.x = dx;
this.velocity.y = dy;
this.acceleration.x = dx * settings.particles.effect;
this.acceleration.y = dy * settings.particles.effect;
this.age = 0;
};
Particle.prototype.update = function(deltaTime) {
this.position.x += this.velocity.x * deltaTime;
this.position.y += this.velocity.y * deltaTime;
this.velocity.x += this.acceleration.x * deltaTime;
this.velocity.y += this.acceleration.y * deltaTime;
this.age += deltaTime;
};
Particle.prototype.draw = function(context, image) {
function ease(t) {
return (--t) * t * t + 1;
}
var size = image.width * ease(this.age / settings.particles.duration);
context.globalAlpha = 1 - this.age / settings.particles.duration;
context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
};
return Particle;
})();
/*
* ParticlePool class
*/
var ParticlePool = (function() {
var particles,
firstActive = 0,
firstFree = 0,
duration = settings.particles.duration;
function ParticlePool(length) {
// create and populate particle pool
particles = new Array(length);
for (var i = 0; i < particles.length; i++)
particles[i] = new Particle();
}
ParticlePool.prototype.add = function(x, y, dx, dy) {
particles[firstFree].initialize(x, y, dx, dy);
// handle circular queue
firstFree++;
if (firstFree == particles.length) firstFree = 0;
if (firstActive == firstFree ) firstActive++;
if (firstActive == particles.length) firstActive = 0;
};
ParticlePool.prototype.update = function(deltaTime) {
var i;
// update active particles
if (firstActive < firstFree) {
for (i = firstActive; i < firstFree; i++)
particles[i].update(deltaTime);
}
if (firstFree < firstActive) {
for (i = firstActive; i < particles.length; i++)
particles[i].update(deltaTime);
for (i = 0; i < firstFree; i++)
particles[i].update(deltaTime);
}
// remove inactive particles
while (particles[firstActive].age >= duration && firstActive != firstFree) {
firstActive++;
if (firstActive == particles.length) firstActive = 0;
}
};
ParticlePool.prototype.draw = function(context, image) {
// draw active particles
if (firstActive < firstFree) {
for (i = firstActive; i < firstFree; i++)
particles[i].draw(context, image);
}
if (firstFree < firstActive) {
for (i = firstActive; i < particles.length; i++)
particles[i].draw(context, image);
for (i = 0; i < firstFree; i++)
particles[i].draw(context, image);
}
};
return ParticlePool;
})();
/*
* Putting it all together
*/
(function(canvas) {
var context = canvas.getContext('2d'),
particles = new ParticlePool(settings.particles.length),
particleRate = settings.particles.length / settings.particles.duration, // particles/sec
time;
// get point on heart with -PI <= t <= PI
function pointOnHeart(t) {
return new Point(
160 * Math.pow(Math.sin(t), 3),
130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
);
}
// creating the particle image using a dummy canvas
var image = (function() {
var canvas = document.createElement('canvas'),
context = canvas.getContext('2d');
canvas.width = settings.particles.size;
canvas.height = settings.particles.size;
// helper function to create the path
function to(t) {
var point = pointOnHeart(t);
point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
return point;
}
// create the path
context.beginPath();
var t = -Math.PI;
var point = to(t);
context.moveTo(point.x, point.y);
while (t < Math.PI) {
t += 0.01; // baby steps!
point = to(t);
context.lineTo(point.x, point.y);
}
context.closePath();
// create the fill
context.fillStyle = '#ea80b0';
context.fill();
// create the image
var image = new Image();
image.src = canvas.toDataURL();
return image;
})();
// render that thing!
function render() {
// next animation frame
requestAnimationFrame(render);
// update time
var newTime = new Date().getTime() / 1000,
deltaTime = newTime - (time || newTime);
time = newTime;
// clear canvas
context.clearRect(0, 0, canvas.width, canvas.height);
// create new particles
var amount = particleRate * deltaTime;
for (var i = 0; i < amount; i++) {
var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
var dir = pos.clone().length(settings.particles.velocity);
particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
}
// update and draw particles
particles.update(deltaTime);
particles.draw(context, image);
}
// handle (re-)sizing of the canvas
function onResize() {
canvas.width = canvas.clientWidth;
canvas.height = canvas.clientHeight;
}
window.onresize = onResize;
// delay rendering bootstrap
setTimeout(function() {
onResize();
render();
}, 10);
})(document.getElementById('pinkboard'));
</script>
</BODY>
</HTML>
(3)烟花特效
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>烟花特效</title>
<style>
html,body{
margin:0px;
width:100%;
height:100%;
overflow:hidden;
background:#000;
}
#canvas{
width:100%;
height:100%;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas><script>
function initVars(){
pi=Math.PI;
ctx=canvas.getContext("2d");
canvas.width=canvas.clientWidth;
canvas.height=canvas.clientHeight;
cx=canvas.width/2;
cy=canvas.height/2;
playerZ=-25;
playerX=playerY=playerVX=playerVY=playerVZ=pitch=yaw=pitchV=yawV=0;
scale=600;
seedTimer=0;seedInterval=5,seedLife=100;gravity=.02;
seeds=new Array();
sparkPics=new Array();
s="https://cantelope.org/NYE/";
for(i=1;i<=10;++i){
sparkPic=new Image();
sparkPic.src=s+"spark"+i+".png";
sparkPics.push(sparkPic);
}
sparks=new Array();
pow1=new Audio(s+"pow1.ogg");
pow2=new Audio(s+"pow2.ogg");
pow3=new Audio(s+"pow3.ogg");
pow4=new Audio(s+"pow4.ogg");
frames = 0;
}
function rasterizePoint(x,y,z){
var p,d;
x-=playerX;
y-=playerY;
z-=playerZ;
p=Math.atan2(x,z);
d=Math.sqrt(x*x+z*z);
x=Math.sin(p-yaw)*d;
z=Math.cos(p-yaw)*d;
p=Math.atan2(y,z);
d=Math.sqrt(y*y+z*z);
y=Math.sin(p-pitch)*d;
z=Math.cos(p-pitch)*d;
var rx1=-1000,ry1=1,rx2=1000,ry2=1,rx3=0,ry3=0,rx4=x,ry4=z,uc=(ry4-ry3)*(rx2-rx1)-(rx4-rx3)*(ry2-ry1);
if(!uc) return {x:0,y:0,d:-1};
var ua=((rx4-rx3)*(ry1-ry3)-(ry4-ry3)*(rx1-rx3))/uc;
var ub=((rx2-rx1)*(ry1-ry3)-(ry2-ry1)*(rx1-rx3))/uc;
if(!z)z=.000000001;
if(ua>0&&ua<1&&ub>0&&ub<1){
return {
x:cx+(rx1+ua*(rx2-rx1))*scale,
y:cy+y/z*scale,
d:Math.sqrt(x*x+y*y+z*z)
};
}else{
return {
x:cx+(rx1+ua*(rx2-rx1))*scale,
y:cy+y/z*scale,
d:-1
};
}
}
function spawnSeed(){
seed=new Object();
seed.x=-50+Math.random()*100;
seed.y=25;
seed.z=-50+Math.random()*100;
seed.vx=.1-Math.random()*.2;
seed.vy=-1.5;//*(1+Math.random()/2);
seed.vz=.1-Math.random()*.2;
seed.born=frames;
seeds.push(seed);
}
function splode(x,y,z){
t=5+parseInt(Math.random()*150);
sparkV=1+Math.random()*2.5;
type=parseInt(Math.random()*3);
switch(type){
case 0:
pic1=parseInt(Math.random()*10);
break;
case 1:
pic1=parseInt(Math.random()*10);
do{ pic2=parseInt(Math.random()*10); }while(pic2==pic1);
break;
case 2:
pic1=parseInt(Math.random()*10);
do{ pic2=parseInt(Math.random()*10); }while(pic2==pic1);
do{ pic3=parseInt(Math.random()*10); }while(pic3==pic1 || pic3==pic2);
break;
}
for(m=1;m<t;++m){
spark=new Object();
spark.x=x; spark.y=y; spark.z=z;
p1=pi*2*Math.random();
p2=pi*Math.random();
v=sparkV*(1+Math.random()/6)
spark.vx=Math.sin(p1)*Math.sin(p2)*v;
spark.vz=Math.cos(p1)*Math.sin(p2)*v;
spark.vy=Math.cos(p2)*v;
switch(type){
case 0: spark.img=sparkPics[pic1]; break;
case 1:
spark.img=sparkPics[parseInt(Math.random()*2)?pic1:pic2];
break;
case 2:
switch(parseInt(Math.random()*3)){
case 0: spark.img=sparkPics[pic1]; break;
case 1: spark.img=sparkPics[pic2]; break;
case 2: spark.img=sparkPics[pic3]; break;
}
break;
}
spark.radius=25+Math.random()*50;
spark.alpha=1;
spark.trail=new Array();
sparks.push(spark);
}
switch(parseInt(Math.random()*4)){
case 0: pow=new Audio(s+"pow1.ogg"); break;
case 1: pow=new Audio(s+"pow2.ogg"); break;
case 2: pow=new Audio(s+"pow3.ogg"); break;
case 3: pow=new Audio(s+"pow4.ogg"); break;
}
d=Math.sqrt((x-playerX)*(x-playerX)+(y-playerY)*(y-playerY)+(z-playerZ)*(z-playerZ));
pow.volume=1.5/(1+d/10);
}
function doLogic(){
if(seedTimer<frames){
seedTimer=frames+seedInterval*Math.random()*10;
spawnSeed();
}
for(i=0;i<seeds.length;++i){
seeds[i].vy+=gravity;
seeds[i].x+=seeds[i].vx;
seeds[i].y+=seeds[i].vy;
seeds[i].z+=seeds[i].vz;
if(frames-seeds[i].born>seedLife){
splode(seeds[i].x,seeds[i].y,seeds[i].z);
seeds.splice(i,1);
}
}
for(i=0;i<sparks.length;++i){
if(sparks[i].alpha>0 && sparks[i].radius>5){
sparks[i].alpha-=.01;
sparks[i].radius/=1.02;
sparks[i].vy+=gravity;
point=new Object();
point.x=sparks[i].x;
point.y=sparks[i].y;
point.z=sparks[i].z;
if(sparks[i].trail.length){
x=sparks[i].trail[sparks[i].trail.length-1].x;
y=sparks[i].trail[sparks[i].trail.length-1].y;
z=sparks[i].trail[sparks[i].trail.length-1].z;
d=((point.x-x)*(point.x-x)+(point.y-y)*(point.y-y)+(point.z-z)*(point.z-z));
if(d>9){
sparks[i].trail.push(point);
}
}else{
sparks[i].trail.push(point);
}
if(sparks[i].trail.length>5)sparks[i].trail.splice(0,1);
sparks[i].x+=sparks[i].vx;
sparks[i].y+=sparks[i].vy;
sparks[i].z+=sparks[i].vz;
sparks[i].vx/=1.075;
sparks[i].vy/=1.075;
sparks[i].vz/=1.075;
}else{
sparks.splice(i,1);
}
}
p=Math.atan2(playerX,playerZ);
d=Math.sqrt(playerX*playerX+playerZ*playerZ);
d+=Math.sin(frames/80)/1.25;
t=Math.sin(frames/200)/40;
playerX=Math.sin(p+t)*d;
playerZ=Math.cos(p+t)*d;
yaw=pi+p+t;
}
function rgb(col){
var r = parseInt((.5+Math.sin(col)*.5)*16);
var g = parseInt((.5+Math.cos(col)*.5)*16);
var b = parseInt((.5-Math.sin(col)*.5)*16);
return "#"+r.toString(16)+g.toString(16)+b.toString(16);
}
function draw(){
ctx.clearRect(0,0,cx*2,cy*2);
ctx.fillStyle="#ff8";
for(i=-100;i<100;i+=3){
for(j=-100;j<100;j+=4){
x=i;z=j;y=25;
point=rasterizePoint(x,y,z);
if(point.d!=-1){
size=250/(1+point.d);
d = Math.sqrt(x * x + z * z);
a = 0.75 - Math.pow(d / 100, 6) * 0.75;
if(a>0){
ctx.globalAlpha = a;
ctx.fillRect(point.x-size/2,point.y-size/2,size,size);
}
}
}
}
ctx.globalAlpha=1;
for(i=0;i<seeds.length;++i){
point=rasterizePoint(seeds[i].x,seeds[i].y,seeds[i].z);
if(point.d!=-1){
size=200/(1+point.d);
ctx.fillRect(point.x-size/2,point.y-size/2,size,size);
}
}
point1=new Object();
for(i=0;i<sparks.length;++i){
point=rasterizePoint(sparks[i].x,sparks[i].y,sparks[i].z);
if(point.d!=-1){
size=sparks[i].radius*200/(1+point.d);
if(sparks[i].alpha<0)sparks[i].alpha=0;
if(sparks[i].trail.length){
point1.x=point.x;
point1.y=point.y;
switch(sparks[i].img){
case sparkPics[0]:ctx.strokeStyle="#f84";break;
case sparkPics[1]:ctx.strokeStyle="#84f";break;
case sparkPics[2]:ctx.strokeStyle="#8ff";break;
case sparkPics[3]:ctx.strokeStyle="#fff";break;
case sparkPics[4]:ctx.strokeStyle="#4f8";break;
case sparkPics[5]:ctx.strokeStyle="#f44";break;
case sparkPics[6]:ctx.strokeStyle="#f84";break;
case sparkPics[7]:ctx.strokeStyle="#84f";break;
case sparkPics[8]:ctx.strokeStyle="#fff";break;
case sparkPics[9]:ctx.strokeStyle="#44f";break;
}
for(j=sparks[i].trail.length-1;j>=0;--j){
point2=rasterizePoint(sparks[i].trail[j].x,sparks[i].trail[j].y,sparks[i].trail[j].z);
if(point2.d!=-1){
ctx.globalAlpha=j/sparks[i].trail.length*sparks[i].alpha/2;
ctx.beginPath();
ctx.moveTo(point1.x,point1.y);
ctx.lineWidth=1+sparks[i].radius*10/(sparks[i].trail.length-j)/(1+point2.d);
ctx.lineTo(point2.x,point2.y);
ctx.stroke();
point1.x=point2.x;
point1.y=point2.y;
}
}
}
ctx.globalAlpha=sparks[i].alpha;
}
}
}
function frame(){
if(frames>100000){
seedTimer=0;
frames=0;
}
frames++;
draw();
doLogic();
requestAnimationFrame(frame);
}
window.addEventListener("resize",()=>{
canvas.width=canvas.clientWidth;
canvas.height=canvas.clientHeight;
cx=canvas.width/2;
cy=canvas.height/2;
});
initVars();
frame();
</script>
</body>
</html>
(4)流星雨特效
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Title</title>
<style>
*{
margin: 0;
padding: 0;
}
body{
background: radial-gradient(ellipse at bottom, #1b2735 0%, #090a0f 100%);
height: 100vh; /* == height: 100% */
overflow: hidden;
font-family: 'Times New Roman', Times, serif;
justify-content: center;
align-items: center;
}
.container{
position: relative;
margin:0px;
width: 100%;
height: 100%;
-webkit-transform: rotate(45deg);
transform: rotateZ(45deg);
-webkit-animation: sky 200000ms linear infinite;
animation: sky 200000ms linear infinite;
}
.meteor{
position: absolute;
center:50%;
height: 2px;
background: linear-gradient(-45deg, #5f91ff, rgba(0, 0, 255, 0));
border-radius: 999px;
-webkit-filter: drop-shadow(0 0 6px #699bff);
filter: drop-shadow(0 0 6px #699bff);
-webkit-animation: tail 3000ms ease-in-out infinite, shooting 3000ms ease-in-out infinite;
animation: tail 3000ms ease-in-out infinite, shooting 3000ms ease-in-out infinite;
}
.meteor::before, .meteor::after{
content: '';
position: absolute;
top: calc(50% - 1px);
right: 0;
height: 2px;
background: linear-gradient(-45deg, rgba(0, 0, 255, 0), #5f91ff, rgba(0, 0, 255, 0) );
-webkit-transform: translateX(50%) rotateZ(45deg);
transform: translateX(50%) rotateZ(45deg);
border-radius: 100%;
-webkit-animation: shining 3000ms ease-in-out infinite;
animation: shining 3000ms ease-in-out infinite;
}
.meteor::after{
-webkit-transform: translateX(50%) rotateZ(-45deg);
transform: translateX(50%) rotateZ(-45deg);
}
/* 1 */
.meteor:nth-child(1){
top: calc(50% - 185px);
left: calc(50% - 150px);
-webkit-animation-delay: 8888ms;
animation-delay: 8888ms;
}
.meteor:nth-child(1)::before, .meteor:nth-child(1)::after, .meteor:nth-child(1)::after{
-webkit-animation-delay: 8888ms;
animation-delay: 8888ms;
}
/* 2 */
.meteor:nth-child(2){
top: calc(50% - 50px);
left: calc(50% - 180px);
-webkit-animation-delay: 9288ms;
animation-delay: 9288ms;
}
.meteor:nth-child(2)::before, .meteor:nth-child(2)::after, .meteor:nth-child(2)::after{
-webkit-animation-delay: 9288ms;
animation-delay: 9288ms;
}
.meteor:nth-child(3){
top: calc(50% - 145px);
left: calc(50% - 135px);
-webkit-animation-delay: 8600ms;
animation-delay: 8600ms;
}
.meteor:nth-child(3)::before, .meteor:nth-child(3)::after, .meteor:nth-child(3)::after{
-webkit-animation-delay: 8600ms;
animation-delay: 8600ms;
}
.meteor:nth-child(4){
top: calc(50% - 78px);
left: calc(50% - 155px);
-webkit-animation-delay: 3288ms;
animation-delay: 3288ms;
}
.meteor:nth-child(4)::before, .meteor:nth-child(4)::after, .meteor:nth-child(4)::after{
-webkit-animation-delay: 3288ms;
animation-delay: 3288ms;
}
.meteor:nth-child(5){
top: calc(50% - 183px);
left: calc(50% - 8px);
-webkit-animation-delay: 5588ms;
animation-delay: 5588ms;
}
.meteor:nth-child(5)::before, .meteor:nth-child(5)::after, .meteor:nth-child(5)::after{
-webkit-animation-delay: 5588ms;
animation-delay: 5588ms;
}
.meteor:nth-child(6){
top: calc(50% - 30px);
left: calc(50% - 195px);
-webkit-animation-delay: 9388ms;
animation-delay: 9388ms;
}
.meteor:nth-child(6)::before, .meteor:nth-child(6)::after, .meteor:nth-child(6)::after{
-webkit-animation-delay: 9388ms;
animation-delay: 9388ms;
}
.meteor:nth-child(7){
top: calc(50% - 95px);
left: calc(50% - 70px);
-webkit-animation-delay: 2588ms;
animation-delay: 2588ms;
}
.meteor:nth-child(7)::before, .meteor:nth-child(7)::after, .meteor:nth-child(7)::after{
-webkit-animation-delay: 2588ms;
animation-delay: 2588ms;
}
.meteor:nth-child(8){
top: calc(50% - 60px);
left: calc(50% - 70px);
-webkit-animation-delay: 5288ms;
animation-delay: 5288ms;
}
.meteor:nth-child(8)::before, .meteor:nth-child(8)::after, .meteor:nth-child(8)::after{
-webkit-animation-delay: 5288ms;
animation-delay: 5288ms;
}
.meteor:nth-child(9){
top: calc(50% - 75px);
left: calc(50% - 250px);
-webkit-animation-delay: 888ms;
animation-delay: 888ms;
}
.meteor:nth-child(9)::before, .meteor:nth-child(9)::after, .meteor:nth-child(9)::after{
-webkit-animation-delay: 888ms;
animation-delay: 888ms;
}
.meteor:nth-child(9){
top: calc(50% - 76px);
left: calc(50% - 240px);
-webkit-animation-delay: 2388ms;
animation-delay: 2388ms;
}
.meteor:nth-child(9)::before, .meteor:nth-child(9)::after, .meteor:nth-child(9)::after{
-webkit-animation-delay: 2388ms;
animation-delay: 2388ms;
}
.meteor:nth-child(10){
top: calc(50% - 85px);
left: calc(50% - 6px);
-webkit-animation-delay: 3588ms;
animation-delay: 3588ms;
}
.meteor:nth-child(10)::before, .meteor:nth-child(10)::after, .meteor:nth-child(10)::after{
-webkit-animation-delay: 3588ms;
animation-delay: 3588ms;
}
.meteor:nth-child(11){
top: calc(50% - 135px);
left: calc(50% - 260px);
-webkit-animation-delay: 2888ms;
animation-delay: 2888ms;
}
.meteor:nth-child(11)::before, .meteor:nth-child(11)::after, .meteor:nth-child(11)::after{
-webkit-animation-delay: 2888ms;
animation-delay: 2888ms;
}
.meteor:nth-child(12){
top: calc(50% - 15px);
left: calc(50% - 8px);
-webkit-animation-delay: 388ms;
animation-delay: 388ms;
}
.meteor:nth-child(12)::before, .meteor:nth-child(12)::after, .meteor:nth-child(12)::after{
-webkit-animation-delay: 388ms;
animation-delay: 388ms;
}
.meteor:nth-child(13){
top: calc(50% - 155px);
left: calc(50% - 50px);
-webkit-animation-delay: 7288ms;
animation-delay: 7288ms;
}
.meteor:nth-child(13)::before, .meteor:nth-child(13)::after, .meteor:nth-child(13)::after{
-webkit-animation-delay: 7288ms;
animation-delay: 7288ms;
}
.meteor:nth-child(14){
top: calc(50% - 28px);
left: calc(50% - 80px);
-webkit-animation-delay: 8888ms;
animation-delay: 8888ms;
}
.meteor:nth-child(14)::before, .meteor:nth-child(14)::after, .meteor:nth-child(14)::after{
-webkit-animation-delay: 8888ms;
animation-delay: 8888ms;
}
.meteor:nth-child(15){
top: calc(50% - 35px);
left: calc(50% - 200px);
-webkit-animation-delay: 7588ms;
animation-delay: 7588ms;
}
.meteor:nth-child(15)::before, .meteor:nth-child(15)::after, .meteor:nth-child(15)::after{
-webkit-animation-delay: 7588ms;
animation-delay: 7588ms;
}
.meteor:nth-child(16){
top: calc(50% - 40px);
left: calc(50% - 250px);
-webkit-animation-delay: 1888ms;
animation-delay: 1888ms;
}
.meteor:nth-child(16)::before, .meteor:nth-child(16)::after, .meteor:nth-child(16)::after{
-webkit-animation-delay: 1888ms;
animation-delay: 1888ms;
}
@-webkit-keyframes tail{
0%{
width: 0;
}
30%{
width: 100px;
}
100%{
width: 0;
}
}
@keyframes tail{
0%{
width: 0;
}
30%{
width: 100px;
}
100%{
width: 0;
}
}
@-webkit-keyframes shining{
0%{
width: 0;
}
50%{
width: 30px;
}
1000%{
width: 0;
}
}
@keyframes shining{
0%{
width: 0;
}
50%{
width: 30px;
}
1000%{
width: 0;
}
}
@-webkit-keyframes shooting{
0%{
-webkit-transform: translateX(0);
transform: translateX(0);
}
100%{
-webkit-transform: translateX(300px);
transform: translateX(300px);
}
}
@keyframes shooting{
0%{
-webkit-transform: translateX(0);
transform: translateX(0);
}
100%{
-webkit-transform: translateX(300px);
transform: translateX(300px);
}
}
@-webkit-keyframes sky{
0%{
-webkit-transform: rotate(45deg);
transform: rotate(45deg);
}
100%{
-webkit-transform: rotate(405deg);
transform: rotate(405deg);
}
}
@keyframes sky{
0%{
-webkit-transform: rotate(45deg);
transform: rotate(45deg);
}
100%{
-webkit-transform: rotate(405deg);
transform: rotate(405deg);
}
}
</style>
</head>
<body>
<div class="container">
<div class="meteor"></div>
<div class="meteor"></div>
<div class="meteor"></div>
<div class="meteor"></div>
<div class="meteor"></div>
<div class="meteor"></div>
<div class="meteor"></div>
<div class="meteor"></div>
<div class="meteor"></div>
<div class="meteor"></div>
<div class="meteor"></div>
<div class="meteor"></div>
<div class="meteor"></div>
<div class="meteor"></div>
<div class="meteor"></div>
<div class="meteor"></div>
<div class="meteor"></div>
</div>
</body>
</html>
(5)炫酷特效
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>H5,200行代码实现粒子漩涡特效</title>
<style>
html,body{
margin:0px;
width:100%;
height:100%;
overflow:hidden;
background: #000000;
}
#canvas{
position:absolute;
width:100%;
height:100%;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<script>
function project3D(x,y,z,vars){
var p,d;
x-=vars.camX;
y-=vars.camY-8;
z-=vars.camZ;
p=Math.atan2(x,z);
d=Math.sqrt(x*x+z*z);
x=Math.sin(p-vars.yaw)*d;
z=Math.cos(p-vars.yaw)*d;
p=Math.atan2(y,z);
d=Math.sqrt(y*y+z*z);
y=Math.sin(p-vars.pitch)*d;
z=Math.cos(p-vars.pitch)*d;
var rx1=-1000;
var ry1=1;
var rx2=1000;
var ry2=1;
var rx3=0;
var ry3=0;
var rx4=x;
var ry4=z;
var uc=(ry4-ry3)*(rx2-rx1)-(rx4-rx3)*(ry2-ry1);
var ua=((rx4-rx3)*(ry1-ry3)-(ry4-ry3)*(rx1-rx3))/uc;
var ub=((rx2-rx1)*(ry1-ry3)-(ry2-ry1)*(rx1-rx3))/uc;
if(!z)z=0.000000001;
if(ua>0&&ua<1&&ub>0&&ub<1){
return {
x:vars.cx+(rx1+ua*(rx2-rx1))*vars.scale,
y:vars.cy+y/z*vars.scale,
d:(x*x+y*y+z*z)
};
}else{
return { d:-1 };
}
}
function elevation(x,y,z){
var dist = Math.sqrt(x*x+y*y+z*z);
if(dist && z/dist>=-1 && z/dist <=1) return Math.acos(z / dist);
return 0.00000001;
}
function rgb(col){
col += 0.000001;
var r = parseInt((0.5+Math.sin(col)*0.5)*16);
var g = parseInt((0.5+Math.cos(col)*0.5)*16);
var b = parseInt((0.5-Math.sin(col)*0.5)*16);
return "#"+r.toString(16)+g.toString(16)+b.toString(16);
}
function interpolateColors(RGB1,RGB2,degree){
var w2=degree;
var w1=1-w2;
return [w1*RGB1[0]+w2*RGB2[0],w1*RGB1[1]+w2*RGB2[1],w1*RGB1[2]+w2*RGB2[2]];
}
function rgbArray(col){
col += 0.000001;
var r = parseInt((0.5+Math.sin(col)*0.5)*256);
var g = parseInt((0.5+Math.cos(col)*0.5)*256);
var b = parseInt((0.5-Math.sin(col)*0.5)*256);
return [r, g, b];
}
function colorString(arr){
var r = parseInt(arr[0]);
var g = parseInt(arr[1]);
var b = parseInt(arr[2]);
return "#"+("0" + r.toString(16) ).slice (-2)+("0" + g.toString(16) ).slice (-2)+("0" + b.toString(16) ).slice (-2);
}
function process(vars){
if(vars.points.length<vars.initParticles) for(var i=0;i<5;++i) spawnParticle(vars);
var p,d,t;
p = Math.atan2(vars.camX, vars.camZ);
d = Math.sqrt(vars.camX * vars.camX + vars.camZ * vars.camZ);
d -= Math.sin(vars.frameNo / 80) / 25;
t = Math.cos(vars.frameNo / 300) / 165;
vars.camX = Math.sin(p + t) * d;
vars.camZ = Math.cos(p + t) * d;
vars.camY = -Math.sin(vars.frameNo / 220) * 15;
vars.yaw = Math.PI + p + t;
vars.pitch = elevation(vars.camX, vars.camZ, vars.camY) - Math.PI / 2;
var t;
for(var i=0;i<vars.points.length;++i){
x=vars.points[i].x;
y=vars.points[i].y;
z=vars.points[i].z;
d=Math.sqrt(x*x+z*z)/1.0075;
t=.1/(1+d*d/5);
p=Math.atan2(x,z)+t;
vars.points[i].x=Math.sin(p)*d;
vars.points[i].z=Math.cos(p)*d;
vars.points[i].y+=vars.points[i].vy*t*((Math.sqrt(vars.distributionRadius)-d)*2);
if(vars.points[i].y>vars.vortexHeight/2 || d<.25){
vars.points.splice(i,1);
spawnParticle(vars);
}
}
}
function drawFloor(vars){
var x,y,z,d,point,a;
for (var i = -25; i <= 25; i += 1) {
for (var j = -25; j <= 25; j += 1) {
x = i*2;
z = j*2;
y = vars.floor;
d = Math.sqrt(x * x + z * z);
point = project3D(x, y-d*d/85, z, vars);
if (point.d != -1) {
size = 1 + 15000 / (1 + point.d);
a = 0.15 - Math.pow(d / 50, 4) * 0.15;
if (a > 0) {
vars.ctx.fillStyle = colorString(interpolateColors(rgbArray(d/26-vars.frameNo/40),[0,128,32],.5+Math.sin(d/6-vars.frameNo/8)/2));
vars.ctx.globalAlpha = a;
vars.ctx.fillRect(point.x-size/2,point.y-size/2,size,size);
}
}
}
}
vars.ctx.fillStyle = "#82f";
for (var i = -25; i <= 25; i += 1) {
for (var j = -25; j <= 25; j += 1) {
x = i*2;
z = j*2;
y = -vars.floor;
d = Math.sqrt(x * x + z * z);
point = project3D(x, y+d*d/85, z, vars);
if (point.d != -1) {
size = 1 + 15000 / (1 + point.d);
a = 0.15 - Math.pow(d / 50, 4) * 0.15;
if (a > 0) {
vars.ctx.fillStyle = colorString(interpolateColors(rgbArray(-d/26-vars.frameNo/40),[32,0,128],.5+Math.sin(-d/6-vars.frameNo/8)/2));
vars.ctx.globalAlpha = a;
vars.ctx.fillRect(point.x-size/2,point.y-size/2,size,size);
}
}
}
}
}
function sortFunction(a,b){
return b.dist-a.dist;
}
function draw(vars){
vars.ctx.globalAlpha=.15;
vars.ctx.fillStyle="#000";
vars.ctx.fillRect(0, 0, canvas.width, canvas.height);
drawFloor(vars);
var point,x,y,z,a;
for(var i=0;i<vars.points.length;++i){
x=vars.points[i].x;
y=vars.points[i].y;
z=vars.points[i].z;
point=project3D(x,y,z,vars);
if(point.d != -1){
vars.points[i].dist=point.d;
size=1+vars.points[i].radius/(1+point.d);
d=Math.abs(vars.points[i].y);
a = .8 - Math.pow(d / (vars.vortexHeight/2), 1000) * .8;
vars.ctx.globalAlpha=a>=0&&a<=1?a:0;
vars.ctx.fillStyle=rgb(vars.points[i].color);
if(point.x>-1&&point.x<vars.canvas.width&&point.y>-1&&point.y<vars.canvas.height)vars.ctx.fillRect(point.x-size/2,point.y-size/2,size,size);
}
}
vars.points.sort(sortFunction);
}
function spawnParticle(vars){
var p,ls;
pt={};
p=Math.PI*2*Math.random();
ls=Math.sqrt(Math.random()*vars.distributionRadius);
pt.x=Math.sin(p)*ls;
pt.y=-vars.vortexHeight/2;
pt.vy=vars.initV/20+Math.random()*vars.initV;
pt.z=Math.cos(p)*ls;
pt.radius=200+800*Math.random();
pt.color=pt.radius/1000+vars.frameNo/250;
vars.points.push(pt);
}
function frame(vars) {
if(vars === undefined){
var vars={};
vars.canvas = document.querySelector("canvas");
vars.ctx = vars.canvas.getContext("2d");
vars.canvas.width = document.body.clientWidth;
vars.canvas.height = document.body.clientHeight;
window.addEventListener("resize", function(){
vars.canvas.width = document.body.clientWidth;
vars.canvas.height = document.body.clientHeight;
vars.cx=vars.canvas.width/2;
vars.cy=vars.canvas.height/2;
}, true);
vars.frameNo=0;
vars.camX = 0;
vars.camY = 0;
vars.camZ = -14;
vars.pitch = elevation(vars.camX, vars.camZ, vars.camY) - Math.PI / 2;
vars.yaw = 0;
vars.cx=vars.canvas.width/2;
vars.cy=vars.canvas.height/2;
vars.bounding=10;
vars.scale=500;
vars.floor=26.5;
vars.points=[];
vars.initParticles=700;
vars.initV=.01;
vars.distributionRadius=800;
vars.vortexHeight=25;
}
vars.frameNo++;
requestAnimationFrame(function() {
frame(vars);
});
process(vars);
draw(vars);
}
frame();
</script>
</body>
</html>