最近搞一个图形绘制的程序,在绘制多边形的时候需要提供相交合并的功能,正好前几天在看boost的多边形处理,直接拿来用了。
#include <boost/geometry.hpp>
#include <boost/geometry/geometries/polygon.hpp>
#include <boost/geometry/geometries/point_xy.hpp>
#include <vector>
typedef boost::geometry::model::d2::point_xy<double> boost_point;
typedef boost::geometry::model::polygon<boost_point> boost_Polygon;
struct Point
{
float x;
float y;
Point(float _x,float _y)
{
x = _x;
y = _y;
}
Point(const boost_point & pt)
{
x = pt.x();
y = pt.y();
}
operator boost_point()
{
return boost_point(x, y);
}
}
bool PointInPolygon(std::vector<Point> vPoints,Point point)
{
float testx = point.x;
float testy = point.y;
size_t nvert = vPoints.size();
int c = 0;
for (size_t i = 0, j = nvert - 1; i < nvert; j =i, ++i)
{
if (((vPoints[i].y > testy) != (vPoints[j].y > testy)) &&\
(testx < (vPoints[j].x - vPoints[i].x) * (testy - vPoints[i].y)\
/ (vPoints[j].y - vPoints[i].y) + vPoints[i].x))
c = !c;
}
return c;
}
double GetArea(std::vector<Point> &vPoints)
{
double dArea;
if (vPoints.size() < 3) return 0;
dArea = vPoints[0].y*(vPoints[vPoints.size() - 1].x - vPoints[1].x);
for (int i = 1; i < vPoints.size(); i++)
{
dArea += vPoints[i].y*(vPoints[(i - 1)].x - vPoints[(i + 1) % vPoints.size()].x);
}
return dArea / 2;
}
boost_Polygon vec2BoostPolygon(std::vector<Point> &vPoints)
{
boost_Polygon rlt;
if (vPoints.size() > 0)
{
if (GetArea(vPoints) > 0)//这里很重要,boost的多边形只有逆时针点序才能合并
{
for (std::vector<GcPoint>::reverse_iterator iter = m_vecPoints.rbegin(); iter != m_vecPoints.rend(); iter++)
{
boost::geometry::append(rlt, (boost_point)*iter);
}
}
else
{
for (auto & pt : m_vecPoints)
{
boost::geometry::append(rlt, (boost_point)pt);
}
}
}
return rlt;
}
std::vector<Point> Merge(std::vector<Point> & lhs,std::vector<Point>& rhs)
{
//判断两个多边形是否相交
bool bCross = false;
for (auto & pt : rhs)
{
if (PtInPolygon(lhs,pt))
{
bCross = true;
break;
}
}
if (!bCross)//不相交直接返回空向量
{
std::vector<Point>();
}
//进行并集计算
std::vector<boost_Polygon> r;
boost::geometry::union_(vec2BoostPolygon(lhs), vec2BoostPolygon(rhs), r);
if (!r.empty())//有结果返回
{
std::vector<Point> vPoints;
for (auto & pt : r[0].outer())
{
vPoints.push_back(pt);
}
return vPoints;
}
//无结果直接返回空向量
std::vector<Point>();
}