C#Socket教程详解二:异步TCP编程

同步TCP编程传送门:https://www.yqyzf.love/?post=5

异步TCP编程基本知识:

1.什么是异步TCP编程?

就是在发送或接受消息时,不需要等待,可以先做其他事情,等发送或接受信息完毕之后通过

回调函数执行后面需要进行的操作。

2.异步TCP编程需要掌握的4个方法,一个委托和一个接口。

四个方法:

public IAsyncResult BeginAcceptTcpClient(AsyncCallBack callback,object state);

开启一个异步操作,开始接入连接请求。

public TcpClient EndAcceptTcpClient(IAsyncResult ar);

得到通知,完成接入连接请求,并返回一个TcpClient对象,用于与远程客户端对话。(必须在回调函数中使用)

public IAsyncResult BeginConnect(IPAddress ip,int port ,AsyncCallBack callback,object state);

开启一个异步操作,开始请求与服务器连接

public TcpClient EndConnect(IAsyncResult ar);

得到通知,完成与服务器的连接。(必须在回调函数中使用)

一个委托:AsyncCallBack

AsyncCallBack是一个委托,用于实现回调方法的委托(因为方法不可作为参数),当异步操作完成后

会自动调用回调函数。

一个接口:

我们注意到,开启异步操作的俩个方法的返回值是IAsyncResult.这是一个接口,保存异步操作信息的接

口,有以下属性:

AsyncState:包含异步操作状态信息。

AsyncWaitHandle:可以在异步操作完成前阻止程序运行。

CompletedSynchronously:可以设置在哪个线程上完成。

IsCompleted:指示异步操作是否完成。

3.如何进行异步编程?

服务端代码:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Diagnostics;

namespace MyAsyncServer
{
    class MyServer
    {

        //声明TCP异步通讯服务器类需要的一些变量
        private IPAddress localAddress;
        private int port;
        private TcpListener listener;
        private AsyncCallback acceptCallBack;

        //记录连入的客户端数目
        private int clientNum;        


        //服务器构造函数
        public MyServer()
        {
            localAddress = IPAddress.Parse("192.168.0.200");
            port = 50000;
            listener = new TcpListener(localAddress,port);
            acceptCallBack = new AsyncCallback(AcceptCallBack);
            clientNum = 0;
            
        }


    
        //开启异步接入客户端的回调函数
        private void AcceptCallBack(IAsyncResult ar)
        {
            TcpListener listener = (TcpListener)ar.AsyncState;
            TcpClient client = listener.EndAcceptTcpClient(ar);
            clientNum++;
            Console.WriteLine("当前连入客户端数目:" + clientNum.ToString());
            RecMsg(client);
            Console.WriteLine("服务器回应消息:抱歉,我没有苹果");
            SendMsg(client, "抱歉,我没有苹果");
        }

        //用于启动服务器
        public void Start()
        {
            listener.Start();
            Console.WriteLine("服务器启动\n等待客户端接入");
            while (true)
            {
                try
                {
                    //开始异步操作,接受远程客户端连入
                    IAsyncResult ir = listener.BeginAcceptTcpClient(AcceptCallBack, listener);                  
                    while (ir.IsCompleted != true)
                    {
                        //通过轮询,得知当前异步操作是否结束,没有结束的话,会一直陷入该循环,可以在该循环处理一些其他操作。
                       // Console.WriteLine("这是异步操作,因此我可以边等边玩手机了");
                        Thread.Sleep(10);
                    }                   
                }
                catch (Exception e)
                {
                    DebugException(e.Message[0].ToString());
                }
               
            }
                
        }


        //处理异常的方法
        public void DebugException(string log)
        {
            Console.WriteLine("出现异常情况");
            Console.WriteLine("原因:" + log);
        }


        /// <summary>
        /// 用于服务器发送消息
        /// </summary>
        /// <param name="client"></param>
        /// <param name="data"></param>
        public void SendMsg(TcpClient client,string data )
        {

            byte[] msgLength = new byte[2];
            byte[] buff = Encoding.UTF8.GetBytes(data);

            int length = buff.Length;
            msgLength = BitConverter.GetBytes(length);
           

            NetworkStream ns = client.GetStream();

            //发送俩次消息,第一次发送消息长度,第二次发送消息
            ns.BeginWrite(msgLength, 0, 2, new AsyncCallback(AysncSendMsg), ns);
            ns.BeginWrite(buff, 0, length, new AsyncCallback(AysncSendMsg), ns);    
       

        }
        
        /// <summary>
        /// 用于异步发送消息的回调函数
        /// </summary>
        /// <param name="ar"></param>
        private void AysncSendMsg(IAsyncResult ar)
        {
            NetworkStream ns = (NetworkStream)ar.AsyncState;
            ns.EndWrite(ar);
        }

        /// <summary>
        /// 接收信息的方法
        /// </summary>
        /// <param name="client"></param>
        public void RecMsg(TcpClient client)
        {
            byte[] msgLength = new byte[2];
            byte[] buff; 

            
            NetworkStream ns = client.GetStream();

            //接受消息长度
            IAsyncResult ir1 = ns.BeginRead(msgLength, 0, msgLength.Length, new AsyncCallback(AysncRecMsg), ns);
            while (ir1.IsCompleted == false)
            {
                Thread.Sleep(10);
            }

            int length=BitConverter.ToInt16(msgLength,0);
            buff = new byte[length];

            //接受消息
            IAsyncResult ir3 = ns.BeginRead(buff, 0, length, new AsyncCallback(AysncRecMsg), ns);
            while (ir3.IsCompleted == false)
            {

                Thread.Sleep(10);
            }
            string message = Encoding.UTF8.GetString(buff).Trim();

            Console.WriteLine("收到来自客户端{0}的消息:{1}", client.Client.RemoteEndPoint, message);
        }

        /// <summary>
        /// 用于异步接受信息的回调函数
        /// </summary>
        /// <param name="ar"></param>
        private void AysncRecMsg(IAsyncResult ar)
        {
            ((NetworkStream)ar.AsyncState).EndRead(ar);
        }
    }
 class Program
    {
        static void Main(string[] args)
        {
            //初始化一个服务器对象,启动服务器。
            MyServer server = new MyServer();
            server.Start();

               

        }
    }
}

客户端代码:客户端的代码基本和服务端一致。

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Net.Sockets;
using System.IO;
using System.Threading;

namespace Client
{
    class Program
    {
        static void Main(string[] args)
        {
            IPAddress ip = IPAddress.Parse("192.168.0.200");
            int point = 50000;       
            IPEndPoint ipEndPoint = new IPEndPoint(ip, point);


            TcpClient client = new TcpClient();
            Console.WriteLine("尝试连接服务器");
            IAsyncResult ir = client.BeginConnect(ip, point, new AsyncCallback(ConnectedCallBack), client);

            Console.ReadLine();
        }

        private static void ConnectedCallBack(IAsyncResult ar)
        {
            TcpClient client = (TcpClient)ar.AsyncState;

            client.EndConnect(ar);
            Console.WriteLine("连接服务器成功");
            Console.WriteLine("给服务器发送信息:服务器,我想要一个苹果。");
            SendMsg(client, "服务器,我想要一个苹果。");
            RecMsg(client);
            
        }
        public static void SendMsg(TcpClient client, string data)
        {

            byte[] msgLength = new byte[2];
            byte[] buff = Encoding.UTF8.GetBytes(data);

            int length = buff.Length;
            msgLength = BitConverter.GetBytes(length);


            NetworkStream ns = client.GetStream();

            ns.BeginWrite(msgLength, 0, 2, new AsyncCallback(AysncSendMsg), ns);
            ns.BeginWrite(buff, 0, length, new AsyncCallback(AysncSendMsg), ns);


        }

        private static void AysncSendMsg(IAsyncResult ar)
        {
            NetworkStream ns = (NetworkStream)ar.AsyncState;
            ns.EndWrite(ar);
        }

        public static void RecMsg(TcpClient client)
        {
            byte[] msgLength = new byte[2];
            byte[] buff;


            NetworkStream ns = client.GetStream();

            IAsyncResult ir1 = ns.BeginRead(msgLength, 0, msgLength.Length, new AsyncCallback(AysncRecMsg), ns);
            while (ir1.IsCompleted == false)
            {
                Thread.Sleep(10);
            }

            int length = BitConverter.ToInt16(msgLength, 0);
            buff = new byte[length];
            IAsyncResult ir3 = ns.BeginRead(buff, 0, length, new AsyncCallback(AysncRecMsg), ns);
            while (ir3.IsCompleted == false)
            {

                Thread.Sleep(10);
            }
            string message = Encoding.UTF8.GetString(buff).Trim();

            Console.WriteLine("收到来自服务器{0}的消息:{1}", client.Client.RemoteEndPoint, message);
        }

        private static void AysncRecMsg(IAsyncResult ar)
        {
            ((NetworkStream)ar.AsyncState).EndRead(ar);
        }
    }
}

运行结果:

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