flutter绘制半圆和绘制其他图形

https://www.volcengine.com/theme/5514988-R-7-1

在Flutter自定义卡片部件中绘制半圆线,需要使用CustomPainter和Path类来实现。以下是简单的代码示例:

import ‘package:flutter/material.dart’;

class CustomCardWidget extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Card(
elevation: 8.0,
child: Container(
height: 100,
child: CustomPaint(
painter: HalfCirclePainter(),
child: Center(
child: Text(“Custom Card Widget”),
),
),
),
);
}
}

class HalfCirclePainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
final paint = Paint()
…color = Colors.blue
…style = PaintingStyle.fill;
final path = Path()
…moveTo(0, size.height / 2)
…arcToPoint(Offset(size.width, size.height / 2),
radius: Radius.circular(size.height / 2))
…close();
canvas.drawPath(path, paint);
}

@override
bool shouldRepaint(HalfCirclePainter oldDelegate) => false;
}
在这个示例中,我们创建了一个自定义的卡片部件CustomCardWidget,并在它的容器中添加了一个CustomPaint小部件。在CustomPaint中,我们指定需要使用HalfCirclePainter绘制半圆线。在HalfCirclePainter类中,我们使用Path类绘制半圆线,通过Canvas类将其画到CustomPaint中。最后,我们将CustomCardWidget添加到我们的应用程序中。

通过这些代码,我们可以轻松地在Flutter自定义卡片部件中绘制半圆线。
https://www.volcengine.com/theme/5514988-R-7-1

Flutter学习:使用CustomPaint绘制图形
https://juejin.cn/post/7085619069910515726

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要在Flutter绘制图形并获取压力和速率,可以使用Flutter提供的GestureDetector和CustomPaint组件。GestureDetector可以检测用户的手势,而CustomPaint可以自定义绘制的内容。 首先,在GestureDetector的onPanStart、onPanUpdate和onPanEnd回调中,可以获取用户手指的位置、压力和速率信息。这些信息可以通过DragDownDetails、DragUpdateDetails和DragEndDetails类的属性来获取。 然后,在CustomPaint的paint回调中,可以使用Canvas类的drawPath方法绘制路径。要根据用户手指的压力和速率来绘制不同的路径,可以根据这些信息来调整画笔的宽度和颜色。 以下是一个简单的示例代码,可以绘制用户手势路径,并根据压力和速率来调整画笔的宽度和颜色: ``` import 'package:flutter/material.dart'; class DrawingPage extends StatefulWidget { @override _DrawingPageState createState() => _DrawingPageState(); } class _DrawingPageState extends State<DrawingPage> { List<Offset> _points = <Offset>[]; double _pressure = 0.0; double _velocity = 0.0; @override Widget build(BuildContext context) { return GestureDetector( onPanStart: _handlePanStart, onPanUpdate: _handlePanUpdate, onPanEnd: _handlePanEnd, child: CustomPaint( painter: _DrawingPainter(_points, _pressure, _velocity), size: Size.infinite, ), ); } void _handlePanStart(DragStartDetails details) { setState(() { _points = <Offset>[details.localPosition]; _pressure = details.pressure; _velocity = details.velocity.pixelsPerSecond.distance; }); } void _handlePanUpdate(DragUpdateDetails details) { setState(() { _points = List.from(_points)..add(details.localPosition); _pressure = details.pressure; _velocity = details.velocity.pixelsPerSecond.distance; }); } void _handlePanEnd(DragEndDetails details) { setState(() { _points = List.from(_points)..add(details.localPosition); _pressure = 0.0; _velocity = 0.0; }); } } class _DrawingPainter extends CustomPainter { final List<Offset> points; final double pressure; final double velocity; _DrawingPainter(this.points, this.pressure, this.velocity); @override void paint(Canvas canvas, Size size) { var paint = Paint() ..color = Colors.black ..strokeWidth = 2.0 + pressure * 10.0 ..strokeCap = StrokeCap.round; for (var i = 0; i < points.length - 1; i++) { var p1 = points[i]; var p2 = points[i + 1]; var dist = p1.distanceTo(p2); var width = paint.strokeWidth * velocity / dist; var color = paint.color.withOpacity(pressure); paint = Paint() ..color = color ..strokeWidth = width ..strokeCap = StrokeCap.round; canvas.drawLine(p1, p2, paint); } } @override bool shouldRepaint(_DrawingPainter oldDelegate) { return oldDelegate.points != points || oldDelegate.pressure != pressure || oldDelegate.velocity != velocity; } } ``` 注意,在实际应用中,要根据具体的需求来调整绘制和处理手势的逻辑。
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