Qt多线程(一)

1.摘要

Qt实现多线程机制主要有两种方法,一是继承QThread重写Run函数,另一种是创建一个继承QObject的类在其中movethread到另一个线程中。

1.方法一实现多线程

用一个简单例子说明使用继承QThread重写Run函数实现多线程。
新建一个工程,添加一个 Thread类继承QThread
头文件:
#ifndef THREAD_H
#define THREAD_H
#include <QThread>
#include <QMutex>
class Thread:public QThread
{
    Q_OBJECT
public:
    Thread();
    void setMessage(const QString &message);
    void stop();
protected:
    void run();
private:
    QString messageStr;
    volatile bool stopped;
    QMutex mutex;
};
#endif // THREAD_H
 
 
 
CPP文件:
 

#include "thread.h"
#include <QDebug>
Thread::Thread()
{
    stopped=false;
}
 
void Thread::setMessage(const QString &message)
{
    messageStr=message;
}
 
void Thread::run()
{
    forever
    {
        if(stopped)
        {
            stopped=false;
            break;
        }
        qDebug()<<messageStr;
    }
    qDebug()<<endl;
}
 
void Thread::stop()
{
    stopped=true;
}
dialog界面:

dialog 头文件:


#ifndef DIALOG_H
#define DIALOG_H
 
 
#include <QDialog>
#include "thread.h"
#include <QCloseEvent>
namespace Ui {
class Dialog;
}
 
 
class Dialog : public QDialog
{
    Q_OBJECT
 
 
public:
    explicit Dialog(QWidget *parent = 0);
    ~Dialog();
protected:
    void closeEvent(QCloseEvent *event);
private slots:
    void on_btnStartA_clicked();
 
 
    void on_btnStartB_clicked();
 
 
private:
    Thread threadA;
    Thread threadB;
 
 
private:
    Ui::Dialog *ui;
};
 
 
#endif // DIALOG_H
dialog cpp文件: 

#include "dialog.h"
#include "ui_dialog.h"
 
Dialog::Dialog(QWidget *parent) :
    QDialog(parent),
    ui(new Ui::Dialog)
{
    ui->setupUi(this);
    threadA.setMessage("A");
    threadB.setMessage("B");
 
 
}
 
Dialog::~Dialog()
{
    delete ui;
}
 
void Dialog::on_btnStartA_clicked()
{
    if(threadA.isRunning())
    {
        threadA.stop();
        ui->btnStartA->setText(tr("Start A"));
    }
    else
    {
        threadA.start();
        ui->btnStartA->setText(tr("Stop A"));
    }
}
 
void Dialog::on_btnStartB_clicked()
{
    if(threadB.isRunning())
    {
        threadB.stop();
        ui->btnStartB->setText(tr("Start B"));
    }
    else
    {
        threadB.start();
        ui->btnStartB->setText(tr("Stop B"));
    }
}
 
void Dialog::closeEvent(QCloseEvent *event)
{
    threadA.stop();
    threadB.stop();
    threadA.wait();
    threadB.wait();
    event->accept();
}
这里主要通过点击按钮一个线程循环输出A,一个线程循环输出B。

3.方法二实现多线程

Qt4.8之后,官方建议使用该方法实现多线程,这个方法也比方法一灵活。
新建一个工程添加 DBMoveToThread类继承自QObject
头文件:


#ifndef DBMOVETOTHREAD_H
#define DBMOVETOTHREAD_H
#include <QObject>
#include <QDebug>
#include <QThread>
class DBMoveToThread:public QObject
{
    Q_OBJECT
public:
   explicit DBMoveToThread(QObject *parent=0);
public slots:
    void callWork();
    void slotWork1();
    void slotWork2();
private:
    QThread *thread;
 
};
 
#endif // DBMOVETOTHREAD_H
CPP文件:


#include "dbmovetothread.h"
 
 
DBMoveToThread::DBMoveToThread(QObject *parent):
     QObject(parent)
{
    thread=new QThread;
    this->moveToThread(thread);
    thread->start();
}
 
 
void DBMoveToThread::callWork()
{
    qDebug()<<"callWork"<<QThread::currentThreadId();
}
void DBMoveToThread::slotWork1()
{
    qDebug()<<"slotWork1"<<QThread::currentThreadId();
}
void DBMoveToThread::slotWork2()
{
    qDebug()<<"slotlWork2"<<QThread::currentThreadId();
}
dilalog界面 
头文件:

#ifndef DIALOG_H
#define DIALOG_H
 
#include <QDialog>
#include "dbmovetothread.h"
namespace Ui {
class Dialog;
}
 
class Dialog : public QDialog
{
    Q_OBJECT
 
public:
    explicit Dialog(QWidget *parent = 0);
    ~Dialog();
 
private:
    Ui::Dialog *ui;
private:
    DBMoveToThread *work;
    DBMoveToThread *work1;
    DBMoveToThread *work2;
 private:
    void maincall();
};
 
#endif // DIALOG_H
 
Cpp文件:

#include "dialog.h"
#include "ui_dialog.h"
 
 
Dialog::Dialog(QWidget *parent) :
    QDialog(parent),
    ui(new Ui::Dialog)
{
    ui->setupUi(this);
    work=new DBMoveToThread;
    work1=new DBMoveToThread;
    work2=new DBMoveToThread;
    connect(ui->pushButton,SIGNAL(clicked()),work,SLOT(slotWork1()),Qt::QueuedConnection);
    connect(ui->pushButton_2,SIGNAL(clicked()),work1,SLOT(slotWork1()),Qt::QueuedConnection);
    connect(ui->pushButton_3,SIGNAL(clicked()),work2,SLOT(slotWork2()),Qt::QueuedConnection);
 
 
}
void Dialog::maincall()
{
    work->callWork();
}
Dialog::~Dialog()
{
    delete ui;
}
 

 

 
 

                
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