Unity
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Unity使用Loom实现多线程
在主线程中初始化Loom.Initialize();新建线程 Loom.RunAsync(() => { //TODO });在其他线程使用主线程Loom.QueueOnMainThread(()=>{});Loom.csusing UnityEngine;using System.Collections;using System.Collections.Generic;usin.原创 2020-08-24 16:01:11 · 2679 阅读 · 0 评论 -
Unity断点续传下载
Unity使用System.Net下载using UnityEngine;using System.Collections;using System;using System.Net;using System.IO;public class Downloader : MonoBehaviour{ AsyncOperation l; private string savePath; void Start() { // Application..原创 2020-08-20 19:22:28 · 526 阅读 · 0 评论 -
Unity控制摄像机跟随人物,可调节远近及调节视角
using System.Collections;using System.Collections.Generic;using UnityEngine;public class FollowPlayer : MonoBehaviour{ private Transform player; private Vector3 offsetPosition;//位置偏移 ...原创 2020-04-22 11:03:00 · 1232 阅读 · 0 评论 -
Unity异步加载场景(有进度条,百分比)
using UnityEngine;using System.Collections;using UnityEngine.UI;using UnityEngine.SceneManagement;public class AsyncLoadScene : MonoBehaviour{ public Slider loadingSlider; public Text...原创 2020-03-24 21:19:54 · 597 阅读 · 0 评论 -
Unity中一键删除所有已失效的脚本
//删除所有Miss的脚本 using UnityEngine;using UnityEditor; public class DeleteMissingScripts{ [MenuItem("MyTools/Delete Missing Scripts")] static void CleanupMissingScript() { GameO...转载 2020-03-23 16:09:58 · 3777 阅读 · 6 评论