问题补充 2010-11-26 22:16
其实很简单.主要针对D3D游戏.主要思路:Hook IDirect3DDevice9::Present,在其中加入sleep函数.让系统获得更多的CPU时间片. 试验游戏:剑网三(以D3D9为例) 具体实现步骤: 1.HOOK Direct3DCreate9来获得类型为LPDIRECT3D9的Direct3D对象的接口指针,它有一个成员函数为 IDirect3D9::CreateDevice,所以,只要根据Direct3D对象接口指针找到Direct3D对象的虚函数表,再根据虚函数表确定IDirect3D9::CreateDevice的内存地址,就可以hook这个函数,从而获得类型为LPDIRECT3DDEVICE9的设备对象指针,然后根据设备对象指针找到设备对象的虚函数表,根据虚函数表找到IDirect3DDevice9::Present在内存中的地址,对其进行HOOK,在其中加入sleep函数. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- //代码参考runjin #include <d3d9.h> #include <D3dx9core.h> #pragma comment(lib, "D3D9.lib") #pragma comment(lib, "D3Dx9.lib") void GameD3D_HOOK(); IDirect3D9 * _stdcall New_Direct3DCreate9(UINT SDKVersion); HRESULT _stdcall New_CreateDevice( LPDIRECT3D9 pDx9, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS * pPresentsentationParameters, IDirect3DDevice9 ** pPresentturnedDeviceInterface ); HRESULT _stdcall New_Present( LPDIRECT3DDEVICE9 pDxdevice, CONST RECT * pSourceRect, CONST RECT * pDestRect, HWND hDestWindowOverride, CONST RGNDATA * pDirtyRegion ); LPDIRECT3D9 m_pD3D=NULL; //Direct3D对象的接口指针 void * pDirect3DCreate9=NULL;//Direct3DCreate9函数地址指针 void * pCreateDevice=NULL;//IDirect3D9::CreateDevice函数地址指针 void * pPresent=NULL;//IDirect3DDevice9::Present函数地址指针 int Sleeptime=50;//延时时间 BYTE Direct3DCreate_Begin[5];//用于保存Direct3DCreate9入口的5字节 BYTE CreateDevice_Begin[5];//用于保存IDirect3D9::CreateDevice入口的字节 BYTE Present_Begin[5];//用于保存IDirect3DDevice9::Present入口的5字节 void GameD3D_HOOK() { //hook Direct3DCreate9 pDirect3DCreate9=GetProcAddress(GetModuleHandle("d3d9.dll"),"Direct3DCreate9"); DWORD oldproc=0; memcpy(Direct3DCreate_Begin,pDirect3DCreate9,5); VirtualProtect(pDirect3DCreate9,5,PAGE_EXECUTE_READWRITE,&oldpro); *(BYTE*)pDirect3DCreate9=0xe9; *(DWORD*)((BYTE*)pDirect3DCreate9+1)=(DWORD)New_Direct3DCreate9-(DWORD)pDirect3DCreate9-5; } //当运行到Direct3DCreate9时跳转到这里 IDirect3D9 * _stdcall New_Direct3DCreate9( UINT SDKVersion ) { __asm pushad memcpy(pDirect3DCreate9,Direct3DCreate_Begin,5);//首先还原入口的5个字节 m_pD3D=Direct3DCreate9(SDKVersion); if(m_pD3D){//如果成功 pCreateDevice=(void*)*(DWORD*)(*(DWORD*)m_pD3D+0x40);//获得IDirect3D9::CreateDevice的地址指针 DWORD oldpro=0; memcpy(CreateDevice_Begin,pCreateDevice,5);//保存IDirect3D9::CreateDevice入口5个字节 VirtualProtect(pCreateDevice,5,PAGE_EXECUTE_READWRITE,&oldpro); *(BYTE*)pCreateDevice=0xe9; *(DWORD*)((BYTE*)pCreateDevice+1)=(DWORD)New_CreateDevice-(DWORD)pCreateDevice-5; }else{//如果失败就再hook一次 DWORD oldpro=0; VirtualProtect(pDirect3DCreate9,5,PAGE_EXECUTE_READWRITE,&oldpro); *(BYTE*)pDirect3DCreate9=0xe9; *(DWORD*)((BYTE*)pDirect3DCreate9+1)=(DWORD)New_Direct3DCreate9-(DWORD)pDirect3DCreate9-5; } __asm popad return m_pD3D; } //hook CreateDevice HRESULT _stdcall New_CreateDevice( LPDIRECT3D9 pDx9, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS * pPresentsentationParameters, IDirect3DDevice9 ** pPresentturnedDeviceInterface ) { __asm pushad memcpy(pCreateDevice,CreateDevice_Begin,5);//先还原入口的5个字节 HRESULT ret=pDx9->CreateDevice( //创建设备 Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentsentationParameters, pPresentturnedDeviceInterface); if (ret==D3D_OK){//如果创建设备成功 LPDIRECT3DDEVICE9 m_pDevice=*pPresentturnedDeviceInterface; pPresent=(void*)*(DWORD*)(*(DWORD*)m_pDevice+0x44);//获得IDirect3DDevice9::Present的地址指针 memcpy(Present_Begin,pPresent,5);//保存IDirect3DDevice9::Present入口的5个字节 DWORD oldpro=0; VirtualProtect(pPresent,5,PAGE_EXECUTE_READWRITE,&oldpro); *(BYTE*)pPresent=0xe9; *(DWORD*)((BYTE*)pPresent+1)=(DWORD)New_Present-(DWORD)pPresent-5; }else{//如果失败再hookIDirect3D9::CreateDevice一次 DWORD oldpro=0; VirtualProtect(pCreateDevice,5,PAGE_EXECUTE_READWRITE,&oldpro); *(BYTE*)pCreateDevice=0xe9; *(DWORD*)((BYTE*)pCreateDevice+1)=(DWORD)New_CreateDevice-(DWORD)pCreateDevice-5; } __asm popad return ret; } //当程序运行到IDirect3DDevice9::Present入口处将跳转到这里 HRESULT _stdcall New_Present( LPDIRECT3DDEVICE9 pDxdevice,//类的this指针 CONST RECT * pSourceRect,//此参数请参考dx sdk CONST RECT * pDestRect,//同上 HWND hDestWindowOverride,//同上 CONST RGNDATA * pDirtyRegion//同上 ) { Sleep(Sleeptime); __asm pushad if(pDirect3DCreate9 && pCreateDevice && pPresent) memcpy(pPresent,Present_Begin,5);//先还原IDirect3DDevice9::Present入口的5字节 HRESULT retdata= pDxdevice->Present(pSourceRect,pDestRect,hDestWindowOverride,pDirtyRegion); if(pDirect3DCreate9 && pCreateDevice && pPresent){ //DWORD oldpro=0; //VirtualProtect(pPresent,5,PAGE_EXECUTE_READWRITE,&oldpro); //调用完IDirect3DDevice9::Present后再hook一次 *(BYTE*)pPresent=0xe9; *(DWORD*)((BYTE*)pPresent+1)=(DWORD)New_Present-(DWORD)pPresent-5; } __asm popad return retdata; } ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- sleep 50ms的效果.. 未HOOK,剑三客户端CPU占用率在我的本本上是:60%左右 [localimg=1000,568]1[/localimg] HOOK后,剑三客户端CPU占用率在我的本本上是:15%左右 [localimg=1000,554]2[/localimg] |