Qt QWidget 简约美观的加载动画 第二季

本文详细介绍了使用C++编写的两个简单的加载动画,BouncingBalls(弹跳球)和SlinkyCircle(弹簧圈),在用户等待网络查询结果时提供视觉反馈。
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😃 第二季来啦 😃
简约的加载动画,用于网络查询等耗时操作时给用户的提示.
这是最终效果:
在这里插入图片描述

一共只有三个文件,可以直接编译运行

//main.cpp
#include "LoadingAnimWidget.h"
#include <QApplication>
#include <QVBoxLayout>
#include <QGridLayout>
int main(int argc, char *argv[])
{
    QApplication a(argc, argv);

    QWidget w;
    w.setWindowTitle("加载动画 第二季");
    QGridLayout * mainLayout = new QGridLayout;

    auto* anim1= new BouncingBalls;
    mainLayout->addWidget(anim1,0,0);

    auto* anim2 = new SlinkyCircle;
    mainLayout->addWidget(anim2,0,1);

    w.setLayout(mainLayout);
    w.show();
    anim1->start();
    anim2->start();
    return a.exec();
}

//LoadingAnimWidget.h
#ifndef LOADINGANIMWIDGET_H
#define LOADINGANIMWIDGET_H
#include <QPropertyAnimation>
#include <QWidget>
class LoadingAnimBase:public QWidget
{
    Q_OBJECT
public:
    LoadingAnimBase(QWidget* parent=nullptr);
    virtual ~LoadingAnimBase();
public slots:
    virtual void exec();
    virtual void start();
    virtual void stop();
protected:
    QPropertyAnimation mAnim;
    qreal mAngle;
};

class BouncingBalls:public LoadingAnimBase//一蹦一蹦的小球
{
    Q_OBJECT
    Q_PROPERTY(qreal angle READ angle WRITE setAngle)
public:
    explicit BouncingBalls(QWidget* parent = nullptr);
    qreal angle()const;
    void setAngle(qreal an);
protected:
    void paintEvent(QPaintEvent *event);
};
class SlinkyCircle:public LoadingAnimBase{
    //可以伸缩的管子,绕着中心转动,就像弹簧圈,英语叫做slinky,查了好久才查到这个单词,有点强迫症😂
    Q_OBJECT
    Q_PROPERTY(qreal angle READ angle WRITE setAngle)
public:
    explicit SlinkyCircle(QWidget* parent = nullptr);
    qreal angle()const;
    void setAngle(qreal an);
protected:
    void paintEvent(QPaintEvent *event);
};

#endif // LOADINGANIMWIDGET_H

//LoadingAnimWidget.cpp
#include "LoadingAnimWidget.h"
#include <QDebug>
#include <QPaintEvent>
#include <QPainter>
LoadingAnimBase::LoadingAnimBase(QWidget* parent):QWidget(parent){
    mAnim.setPropertyName("angle");
    mAnim.setTargetObject(this);
    mAnim.setDuration(2000);
    mAnim.setLoopCount(-1);//run forever
    mAnim.setEasingCurve(QEasingCurve::Linear);
    setFixedSize(200,200);
    mAngle = 0;
}
LoadingAnimBase::~LoadingAnimBase(){}
void LoadingAnimBase::exec(){
    if(mAnim.state() == QAbstractAnimation::Stopped){
        start();
    }
    else{
        stop();
    }
}
void LoadingAnimBase::start(){
    mAnim.setStartValue(0);
    mAnim.setEndValue(360);
    mAnim.start();
}
void LoadingAnimBase::stop(){
    mAnim.stop();
}

BouncingBalls::BouncingBalls(QWidget* parent):LoadingAnimBase (parent){
}
qreal BouncingBalls::angle()const{return mAngle;}
void BouncingBalls::setAngle(qreal an){
    mAngle = an;
    update();
}
void BouncingBalls::paintEvent(QPaintEvent *event){
    //这个动画和角度无关,但还是保留了之前的360度,因为360这个数字很好,除以谁都除的清
    QPainter painter(this);

    painter.setRenderHint(QPainter::Antialiasing);
    painter.setPen(Qt::NoPen);

    static const QStringList colorList{"yellow","orangered","lime","coral","steelblue"};
    const int x = width();
    const int y = height();
    const int d = 0.1*x;    //小球的直径

    static const int startAngle[5] = {0,45,90,135,180};//五个小球启动时间点
    static const qreal maxHeight = 0.25*y;//小球蹦起来的最大高度
    painter.translate(1.0/6 * x - d/2, 0.5 * y);//最左边的小球的静止坐标是 (1/6*x , 0.6*y),画圆的起点是左上角,所以x坐标还要减去半径

    for(int i = 0;i < 5;++i){
        const auto start = startAngle[i];
        qreal delta = mAngle - start;
        painter.setBrush(QBrush(QColor(colorList[i])));
        if(delta > 0 && delta < 180){//每个小球蹦起来的持续时间是4个单位,每个单位是45
            if(delta > 90) delta = 180 - delta;
            painter.drawEllipse(QRectF(0,-maxHeight * delta / 90.0,d,d));
        }
        else{//原地不动
            painter.drawEllipse(QRectF(0,0,d,d));
        }
        painter.translate(x/6.0,0);
    }
}
SlinkyCircle::SlinkyCircle(QWidget* parent):LoadingAnimBase (parent){
    mAnim.setEasingCurve(QEasingCurve::InOutCubic);
}
qreal SlinkyCircle::angle()const{ return mAngle;}
void SlinkyCircle::setAngle(qreal an){
    mAngle = an;
    update();
}

void SlinkyCircle::paintEvent(QPaintEvent *event){
    QPainter painter(this);
    painter.setRenderHint(QPainter::Antialiasing);
    painter.setPen(Qt::NoPen);

    //画一个番茄色的背景
    painter.setBrush(QBrush(QColor("tomato")));
    painter.drawRoundedRect(this->rect(),8,8);

    //画圆弧
    painter.setBrush(Qt::NoBrush);
    const int x = this->width();
    const int y = this->height();
    QPen pen("white");
    pen.setCapStyle(Qt::RoundCap);
    pen.setWidth(x/20);
    painter.setPen(pen);

    painter.translate(x/2,y/2);

    static const qreal spanAngle = 45;//mAngle<=45,要把弧线拉伸出来
    static const qreal shrinkAngle = 360-spanAngle;//mAngle==315时,要把弧线收缩起来

    auto arcRect = this->rect().adjusted(x/5,y/5,-x/5,-y/5);
    arcRect.translate(-x/2,-y/2);

    static const int direction = -1;//顺时针

    if(mAngle < spanAngle){
        painter.drawArc(arcRect,90 * 16,mAngle * 16 * direction);
    }
    else{//弧长是固定的
        //40 - 320 --> 320 , 280 --> 320
        if(mAngle > shrinkAngle){
            painter.drawArc(arcRect,90 * 16,-(360-mAngle)*16 * direction);
        }
        else{
            //我转动的角度是当前角度 - 拉伸门槛,因为有收尾的不动的时间段,占据了一段角度,所以要把转动的角度拉伸一些,
            //这个比例就是 (360-spanAngle) / (shrinkAngle - spanAngle)
            const auto delta = (mAngle - spanAngle) * (360-spanAngle) / (shrinkAngle - spanAngle);
            painter.rotate(-delta * direction);
            painter.drawArc(arcRect,90 * 16,spanAngle * 16 * direction);
        }
    }

}

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