Android -- Volley

一、 总览http://www.cnblogs.com/yydcdut/p/4645447.html
	Volley:通过 newRequestQueue(…) 函数新建并启动一个请求队列RequestQueue。

	Request:表示一个请求的抽象类。StringRequest、JsonRequest、ImageRequest 都是它的子类,表示某种类型的请求。

	RequestQueue:表示请求队列,里面包含一个CacheDispatcher(用于处理走缓存请求的调度线程)、NetworkDispatcher数组(用于处理走网络请求的调度线程),
										一个ResponseDelivery(返回结果分发接口),通过 start() 函数启动时会启动CacheDispatcher和NetworkDispatchers。

	CacheDispatcher:一个线程,用于调度处理走缓存的请求。启动后会不断从缓存请求队列中取请求处理,队列为空则等待,请求处理结束则将结果传递给ResponseDelivery去执行后续处理。
								当结果未缓存过、缓存失效或缓存需要刷新的情况下,该请求都需要重新进入NetworkDispatcher去调度处理。

	NetworkDispatcher:一个线程,用于调度处理走网络的请求。启动后会不断从网络请求队列中取请求处理,队列为空则等待,请求处理结束则将结果传递给ResponseDelivery去执行后续处理,并判断结果是否要进行缓存。

	ResponseDelivery:返回结果分发接口,目前只有基于ExecutorDelivery的在入参 handler 对应线程内进行分发。

	HttpStack:处理 Http 请求,返回请求结果。目前 Volley 中有基于 HttpURLConnection 的HurlStack和 基于 Apache HttpClient 的HttpClientStack。

	Network:调用HttpStack处理请求,并将结果转换为可被ResponseDelivery处理的NetworkResponse。

	Cache:缓存请求结果,Volley 默认使用的是基于 sdcard 的DiskBasedCache。NetworkDispatcher得到请求结果后判断是否需要存储在 Cache,CacheDispatcher会从 Cache 中取缓存结果。
二、 主要类
public class Volley {

//Volley 会将请求头中的 User-Agent 字段设置为 App 的 ${packageName}/${versionCode},如果异常则使用 "volley/0"
    /** Default on-disk cache directory. */
    private static final String DEFAULT_CACHE_DIR = "volley";

    public static RequestQueue newRequestQueue(Context context, HttpStack stack) {
        File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR);

        String userAgent = "volley/0";
        try {
            String packageName = context.getPackageName();
            PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0);
            userAgent = packageName + "/" + info.versionCode;
        } catch (NameNotFoundException e) {
        }
//如果stack是等于null的,则去创建一个HttpStack对象,这里会判断如果手机系统版本号是大于9的,则创建一个HurlStack的实例,否则就创建一个HttpClientStack的实例。
//实际上HurlStack的内部就是使用HttpURLConnection进行网络通讯的,而HttpClientStack的内部则是使用HttpClient进行网络通讯的。
        if (stack == null) {
            if (Build.VERSION.SDK_INT >= 9) {
                stack = new HurlStack();
            } else {
                // Prior to Gingerbread, HttpUrlConnection was unreliable.
                // See: http://android-developers.blogspot.com/2011/09/androids-http-clients.html
                stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent));
            }
        }
//得到了 HttpStack,然后通过它构造一个代表网络(Network)的具体实现BasicNetwork。
        Network network = new BasicNetwork(stack);
//接着构造一个代表缓存(Cache)的基于 Disk 的具体实现DiskBasedCache。
//最后将网络(Network)对象和缓存(Cache)对象传入构建一个 RequestQueue,启动这个 RequestQueue,并返回。
        RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network);
        queue.start();
        return queue;
    }

    public static RequestQueue newRequestQueue(Context context) {
        return newRequestQueue(context, null);
    }
}
public abstract class Request<T> implements Comparable<Request<T>> {

/*
 * 我们通过构建一个Request类的非抽象子类(StringRequest、JsonRequest、ImageRequest 或自定义)对象,并将其加入到·RequestQueue·中来完成一次网络请求操作。
 * Volley 支持 8 种 Http 请求方式 GET, POST, PUT, DELETE, HEAD, OPTIONS, TRACE, PATCH
 * 因为是抽象类,子类必须重写的两个方法。
 * abstract protected Response<T> parseNetworkResponse(NetworkResponse response);
 * abstract protected void deliverResponse(T response);
 * 以下两个方法也经常会被重写
 * public byte[] getBody();
 * protected Map<String, String> getParams();
 */
 
}
public class RequestQueue {

    /** Cache interface for retrieving and storing responses. */
    private final Cache mCache;

    /** Network interface for performing requests. */
    private final Network mNetwork;

    /** Response delivery mechanism. */
    private final ResponseDelivery mDelivery;
	
    /** The network dispatchers. It is a thread */
    private final NetworkDispatcher[] mDispatchers;

    /** The cache dispatcher. It is a thread */
    private CacheDispatcher mCacheDispatcher;
	
	//RequestQueue 中维护了两个基于优先级的 Request 队列,缓存请求队列和网络请求队列。
	/** The cache triage queue. */
    private final PriorityBlockingQueue<Request<?>> mCacheQueue =
            new PriorityBlockingQueue<>();
			
    /** The queue of requests that are actually going out to the network. */
    private final PriorityBlockingQueue<Request<?>> mNetworkQueue =
            new PriorityBlockingQueue<>();
			
	// 维护了一个正在进行中,尚未完成的请求集合。
	private final Set<Request<?>> mCurrentRequests = new HashSet<Request<?>>();
	// 维护了一个等待请求的集合,如果一个请求正在被处理并且可以被缓存,后续的相同 url 的请求,将进入此等待队列。
	private final Map<String, Queue<Request<?>>> mWaitingRequests = new HashMap<String, Queue<Request<?>>>();
	/**
     * Starts the dispatchers in this queue.
     */
    public void start() {
	/*先是创建了一个CacheDispatcher的实例,然后调用了它的start()方法,
	 *接着在一个for循环里去创建NetworkDispatcher的实例,并分别调用它们的start()方法。
	 *这里的CacheDispatcher和NetworkDispatcher都是继承自Thread的,而默认情况下for循环会执行四次,
	 *也就是说当调用了Volley.newRequestQueue(context)之后,就会有五个线程一直在后台运行,不断等待网络请求的到来,
	 *其中CacheDispatcher是缓存线程,NetworkDispatcher是网络请求线程。
	 */
        stop();  // Make sure any currently running dispatchers are stopped.
        // Create the cache dispatcher and start it.
        mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery);
        mCacheDispatcher.start();

        // Create network dispatchers (and corresponding threads) up to the pool size.
        for (int i = 0; i < mDispatchers.length; i++) {
            NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork,
                    mCache, mDelivery);
            mDispatchers[i] = networkDispatcher;
            networkDispatcher.start();
        }
    }
	
}

public class CacheDispatcher extends Thread {
/*
 *一个线程,用于调度处理走缓存的请求。
 *启动后会不断从缓存请求队列中取请求处理,队列为空则等待,请求处理结束则将结果传递给ResponseDelivery 去执行后续处理。
 *当结果未缓存过、缓存失效或缓存需要刷新的情况下,该请求都需要重新进入NetworkDispatcher去调度处理。
 */
    /** The queue of requests coming in for triage. */
    private final BlockingQueue<Request<?>> mCacheQueue;

    /** The queue of requests going out to the network. */
    private final BlockingQueue<Request<?>> mNetworkQueue;

    /** The cache to read from. */
    private final Cache mCache;

    /** For posting responses. */
    private final ResponseDelivery mDelivery;

    /** Used for telling us to die. */
    private volatile boolean mQuit = false;

    public CacheDispatcher(
            BlockingQueue<Request<?>> cacheQueue, BlockingQueue<Request<?>> networkQueue,
            Cache cache, ResponseDelivery delivery) {
        mCacheQueue = cacheQueue;
        mNetworkQueue = networkQueue;
        mCache = cache;
        mDelivery = delivery;
    }
	@Override  
    public void run() {  
        if (DEBUG) VolleyLog.v("start new dispatcher");  
        Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);  
        // Make a blocking call to initialize the cache.  
        mCache.initialize();  
        while (true) {  
            try {  
				// Get a request from the cache triage queue, blocking until  
                // at least one is available.  
                final Request<?> request = mCacheQueue.take();  
                request.addMarker("cache-queue-take");  
                // If the request has been canceled, don't bother dispatching it.  
                if (request.isCanceled()) {  
                    request.finish("cache-discard-canceled");  
                    continue;  
                }  
                // Attempt to retrieve this item from cache.  
                Cache.Entry entry = mCache.get(request.getCacheKey());  
                if (entry == null) {  
                    request.addMarker("cache-miss");  
                    // Cache miss; send off to the network dispatcher.  
                    mNetworkQueue.put(request);  
                    continue;  
                }  
                // If it is completely expired, just send it to the network.  
                if (entry.isExpired()) {  
                    request.addMarker("cache-hit-expired");  
                    request.setCacheEntry(entry);  
                    mNetworkQueue.put(request);  
                    continue;  
                }  
                // We have a cache hit; parse its data for delivery back to the request.  
                request.addMarker("cache-hit");  
                Response<?> response = request.parseNetworkResponse(  
                        new NetworkResponse(entry.data, entry.responseHeaders));  
                request.addMarker("cache-hit-parsed");  
                if (!entry.refreshNeeded()) {  
                    // Completely unexpired cache hit. Just deliver the response.  
                    mDelivery.postResponse(request, response);  
                } else {  
                    // Soft-expired cache hit. We can deliver the cached response,  
                    // but we need to also send the request to the network for  
                    // refreshing.  
                    request.addMarker("cache-hit-refresh-needed");  
                    request.setCacheEntry(entry);  
                    // Mark the response as intermediate.  
                    response.intermediate = true;  
                    // Post the intermediate response back to the user and have  
                    // the delivery then forward the request along to the network.  
                    mDelivery.postResponse(request, response, new Runnable() {  
                        @Override  
                        public void run() {  
                            try {  
                                mNetworkQueue.put(request);  
                            } catch (InterruptedException e) {  
                                // Not much we can do about this.  
                            }  
                        }  
                    });  
                }  
            } catch (InterruptedException e) {  
                // We may have been interrupted because it was time to quit.  
                if (mQuit) {  
                    return;  
                }  
                continue;  
            }  
        } 
	}
	/*
	 *首先可以看到一个while(true)循环,说明缓存线程始终是在运行的,
	 *接着会尝试从缓存当中取出响应结果,如何为空的话则把这条请求加入到网络请求队列中,
	 *如果不为空的话再判断该缓存是否已过期,如果已经过期了则同样把这条请求加入到网络请求队列中,
	 *否则就认为不需要重发网络请求,直接使用缓存中的数据即可。
	 *之后会调用Request的parseNetworkResponse()方法来对数据进行解析,
	 *再往后就是将解析出来的数据进行回调了.
	 */
}

public class NetworkDispatcher extends Thread {
/*
 *一个线程,用于调度处理走网络的请求。
 *启动后会不断从网络请求队列中取请求处理,队列为空则等待,
 *请求处理结束则将结果传递给 ResponseDelivery 去执行后续处理,并判断结果是否要进行缓存。
 */
    /** The queue of requests to service. */
    private final BlockingQueue<Request<?>> mQueue;
    /** The network interface for processing requests. */
    private final Network mNetwork;
    /** The cache to write to. */
    private final Cache mCache;
    /** For posting responses and errors. */
    private final ResponseDelivery mDelivery;
    /** Used for telling us to die. */
    private volatile boolean mQuit = false;

    /**
     * Creates a new network dispatcher thread.  You must call {@link #start()}
     * in order to begin processing.
     *
     * @param queue Queue of incoming requests for triage
     * @param network Network interface to use for performing requests
     * @param cache Cache interface to use for writing responses to cache
     * @param delivery Delivery interface to use for posting responses
     */
    public NetworkDispatcher(BlockingQueue<Request<?>> queue,
            Network network, Cache cache,
            ResponseDelivery delivery) {
        mQueue = queue;
        mNetwork = network;
        mCache = cache;
        mDelivery = delivery;
    }
	@Override  
    public void run() {  
        Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);  
        Request<?> request;  
        while (true) {  
            try {  
                // Take a request from the queue.  
                request = mQueue.take();  
            } catch (InterruptedException e) {  
                // We may have been interrupted because it was time to quit.  
                if (mQuit) {  
                    return;  
                }  
                continue;  
            }  
            try {  
                request.addMarker("network-queue-take");  
                // If the request was cancelled already, do not perform the  
                // network request.  
                if (request.isCanceled()) {  
                    request.finish("network-discard-cancelled");  
                    continue;  
                }  
                addTrafficStatsTag(request);  
                // Perform the network request.  
                NetworkResponse networkResponse = mNetwork.performRequest(request);  
                request.addMarker("network-http-complete");  
                // If the server returned 304 AND we delivered a response already,  
                // we're done -- don't deliver a second identical response.  
                if (networkResponse.notModified && request.hasHadResponseDelivered()) {  
                    request.finish("not-modified");  
                    continue;  
                }  
                // Parse the response here on the worker thread.  
                Response<?> response = request.parseNetworkResponse(networkResponse);  
                request.addMarker("network-parse-complete");  
                // Write to cache if applicable.  
                // TODO: Only update cache metadata instead of entire record for 304s.  
                if (request.shouldCache() && response.cacheEntry != null) {  
                    mCache.put(request.getCacheKey(), response.cacheEntry);  
                    request.addMarker("network-cache-written");  
                }  
                // Post the response back.  
                request.markDelivered();  
                mDelivery.postResponse(request, response);  
            } catch (VolleyError volleyError) {  
                parseAndDeliverNetworkError(request, volleyError);  
            } catch (Exception e) {  
                VolleyLog.e(e, "Unhandled exception %s", e.toString());  
                mDelivery.postError(request, new VolleyError(e));  
            }  
        }  
    } 
}

public interface ResponseDelivery {
    /**
     * Parses a response from the network or cache and delivers it.
     */
    void postResponse(Request<?> request, Response<?> response);

    /**
     * Parses a response from the network or cache and delivers it. The provided
     * Runnable will be executed after delivery.
     */
    void postResponse(Request<?> request, Response<?> response, Runnable runnable);

    /**
     * Posts an error for the given request.
     */
    void postError(Request<?> request, VolleyError error);
}

三、 类图
。。。
volley处理流程图




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