Socket即时通讯

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace SocketServer
{
    public partial class Form1 : Form
    {
        public static Socket ServerSocket;  //监听的套接字
        public static Socket SocketAccept;  //绑定客户端套接字
        public static Socket socket;        //用于某一个客户端通信的套接字

        public static int SFlag = 0;        //连接成功标志
        public static int CFlag = 0;        //客户端关闭标志

        Thread th1; //线程1
        Thread th2; //线程2

        public Form1()
        {
            InitializeComponent();
            
            btn_Close.Enabled = false;
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            //执行新线程时跨线程资源访问检查会提示报错,这里关闭
            Control.CheckForIllegalCrossThreadCalls = false;
        }

        private void btn_Receive_Click(object sender, EventArgs e)
        {
            //1.创建一个用于监听连接的Socket对象
            ServerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

            rtb_Receive.Text += "服务器已打开,正在等待连接...\n";
            btn_Receive.Enabled = false;
            btn_Close.Enabled = true;

            //2.用指定的端口号和服务器的ip建立一个IPEndPoint对象
            IPAddress IP = IPAddress.Parse(tb_Addr.Text);   //获取输入的IP地址
            int Port = int.Parse(tb_Port.Text);             //获取输入的端口号
            IPEndPoint iPEndPoint = new IPEndPoint(IPAddress.Any, Port);

            try
            {
                //3.用Soeket对象Bind方法绑定IPEndPoint
                ServerSocket.Bind(iPEndPoint);
                //4.用Soeket对象Listen方法开始监听
                ServerSocket.Listen(10);

                //开启线程Accept进行通信的客户端socket
                th1 = new Thread(Listen);   //线程绑定Listen
                th1.IsBackground = true;    //在后台执行线程
                th1.Start(ServerSocket);    //Start里面的参数是函数Listen函数所需要的参数,用于通讯的socket对象
                Console.WriteLine("1");
            }
            catch
            {
                MessageBox.Show("服务器出问题了!");
            }
        }

        void Listen(Object sk)
        {
            SocketAccept = sk as Socket;    //创建一个与客户端对接的套接字

            try
            {
                while(true)
                {
                    //5.建立与客户端的连接,用socket对象Accept方法创建用户和客户端进行通信的socket对象
                    socket = SocketAccept.Accept();

                    CFlag = 0;
                    SFlag = 1;

                    rtb_Receive.Text += DateTime.Now.ToString("yy-MM-dd hh:mm:ss ") + tb_Addr.Text + " 连接成功";
                    rtb_Receive.Text += "\r\n";

                    th2 = new Thread(Receive);
                    th2.IsBackground = true;
                    th2.Start(socket);
                }
            }
            catch
            {

            }
        }
        void Receive(Object sk)
        {
            socket = sk as Socket;

            while(true)
            {
                try
                {
                    if(CFlag == 0 && SFlag == 1)
                    {
                        //6.接收来自客户端的信息
                        byte[] receive = new byte[1024];
                        int len = socket.Receive(receive);
                        if(receive.Length > 0)
                        {
                            if (Encoding.UTF8.GetString(receive, 0,len) == "*close")
                            {
                                rtb_Receive.Text += DateTime.Now.ToString("yy-MM-dd hh:mm:ss ") + "客户端已退出" + "\n";
                                CFlag = 1;

                                break;
                            }
                            rtb_Receive.Text += DateTime.Now.ToString("yy-MM-dd hh:mm:ss ") + "来自用户的消息: ";
                            rtb_Receive.Text += Encoding.UTF8.GetString(receive);
                            rtb_Receive.Text += "\r\n";
                        }
                    }
                    else
                    {
                        break;
                    }
                }
                catch
                {
                    MessageBox.Show("接收不到消息");
                }
            }
        }
        private byte[] SendData(byte[] reveice)
        {
            MemoryStream memoryStream = new MemoryStream(); //创建内存流

            byte[] bagHead = BitConverter.GetBytes(reveice.Length + 4); 

            memoryStream.Write(bagHead, 0, bagHead.Length);
            memoryStream.Write(reveice, 0, reveice.Length);

            byte[] headAndBody = memoryStream.ToArray();

            memoryStream.Close();
            memoryStream.Dispose();

            return headAndBody;
        }
        private void btn_Send_Click(object sender, EventArgs e)
        {
            if(SFlag == 1 && CFlag == 0)
            {
                //7.向客户端发送消息
                byte[] send = new byte[1024];
                send = Encoding.UTF8.GetBytes(rtb_Send.Text);
                //var headAndBody = SendData(send);
                socket.Send(send);

                rtb_Receive.Text += DateTime.Now.ToString("yy-MM-ss hh:mm:ss ") + "发送:";
                rtb_Receive.Text += rtb_Send.Text + "\n";
                rtb_Send.Clear();
            }
        }

        private void btn_Close_Click(object sender, EventArgs e)
        {
            if(CFlag == 1)
            {
                th2.Abort();
                socket.Close();
            }

            //8.关闭Socket
            ServerSocket.Close();
            SocketAccept.Close();
            th1.Abort();

            CFlag = 0;
            SFlag = 0;
            btn_Receive.Enabled = true;
            btn_Close.Enabled = false;
            rtb_Receive.Text += DateTime.Now.ToString("yy-MM_dd hh:mm:ss ");
            rtb_Receive.Text += "服务器已关闭" + "\n";
        }

        private void rtb_Send_KeyDown(object sender, KeyEventArgs e)
        {
            if(e.KeyCode == Keys.Enter)
            {
                this.btn_Send_Click(sender, e);
            }
        }

        private void btn_ClearScreen_Click(object sender, EventArgs e)
        {
            rtb_Receive.Clear();
        }
    }
}

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace SocketClient
{
    public partial class Form1 : Form
    {
        public static Socket ClientSocket;
        public static Socket socket;
        public static int SFlag = 0;
        Thread th1;

        public Form1()
        {
            InitializeComponent();

            btn_Close.Enabled = false;
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            Control.CheckForIllegalCrossThreadCalls = false;
        }

        private void btn_Connect_Click(object sender, EventArgs e)
        {
            ClientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

            rtb_Receive.Text += "正在连接服务器...\n";

            IPAddress IP = IPAddress.Parse(tb_Addr.Text);
            int Port = int.Parse(tb_Port.Text);
            IPEndPoint iPEndPoint = new IPEndPoint(IP, Port);

            try
            {
                ClientSocket.Connect(iPEndPoint);
                SFlag = 1;

                rtb_Receive.Text += DateTime.Now.ToString("yy-MM-dd hh:mm:ss  ") + tb_Addr.Text + "  连接成功" + "\n";

                btn_Connect.Enabled = false;
                btn_Close.Enabled = true;

                th1 = new Thread(Receive);
                th1.IsBackground = true;
                th1.Start(ClientSocket);
            }
            catch
            {
                rtb_Receive.Text += DateTime.Now.ToString("yy-MM-dd hh:mm:ss  ") + tb_Addr.Text + "  服务器未打开!" + "\n";
                btn_Connect.Enabled = true;
            }
        }
        //MemoryStream memoryStream = new MemoryStream(); //创建内存流
        void Receive(object sk)
        {
            //socket = sk as Socket;
            while (true)
            {
                byte[] receive = new byte[1024];
                ClientSocket.Receive(receive);
                //int len = socket.Receive(receive);
                //int receiveLength = 1024;
                //memoryStream.Write(reveive, 0, receiveLength);  //将接收到的数据写入内存流中
                //byte[] getData = memoryStream.ToArray();        //将内存流中的消息体写入字节数组
                //int startIndex = 0;     //读取数据的起始下标

                if (receive.Length > 0)  //如果接收到的消息长度大于0
                {
                    //int headLength; //包头和包体长度
                    //if (getData.Length - startIndex < 4)    //包头接收不完整
                    //{
                    //    headLength = -1;
                    //}
                    //else
                    //{
                    //    //包头接收完整,转为int类型的数值
                    //    headLength = BitConverter.ToInt32(getData, startIndex);
                    //}
                    包头完整但是消息体不完整 或者 包头接收不完整
                    //if (getData.Length - startIndex < headLength || headLength == 1)
                    //{
                    //    memoryStream.Close();   //关闭内存
                    //    memoryStream.Dispose(); //释放资源
                    //    memoryStream = new MemoryStream();  //创建新的内存流
                    //    //重新将接收的消息写入内存流
                    //    memoryStream.Write(getData, startIndex, getData.Length - startIndex);
                    //    break;
                    //}
                    //else
                    //{
                        //if (Encoding.UTF8.GetString(receive, 0, len) == "*close")
                        //{
                        //    rtb_Receive.Text += DateTime.Now.ToString("yy-MM-dd hh:mm:ss ") + "服务器已退出" + "\n";
                        //    //CFlag = 1;

                        //    break;
                        //}
                        //如果包头和消息体都接收完整了,就解析数据并显示
                        rtb_Receive.Text += DateTime.Now.ToString("yy-MM-ss hh:mm:ss  ") + "来自服务器的消息:";
                        //rtb_Receive.Text += Encoding.UTF8.GetString(getData,startIndex + 4,headLength - 4);
                        rtb_Receive.Text += Encoding.UTF8.GetString(receive);
                        rtb_Receive.Text += "\r\n";
                    //}
                }
            }
        }
        private byte[] SendData(byte[] reveice)
        {
            MemoryStream memoryStream = new MemoryStream(); //创建内存流

            //往字节数组中写入包头自身和消息体的长度
            byte[] bagHead = BitConverter.GetBytes(reveice.Length + 4);

            memoryStream.Write(bagHead, 0, bagHead.Length); //包头写入内存流
            memoryStream.Write(reveice, 0, reveice.Length); //消息体写入内存流

            byte[] headAndBody = memoryStream.ToArray();    //内存流中的数据写入字节数组

            memoryStream.Close();   //关闭内存流
            memoryStream.Dispose(); //释放资源

            return headAndBody;     //返回字节数组
        }

        private void btn_Send_Click(object sender, EventArgs e)
        {
            if(SFlag == 1)
            {
                byte[] send = new byte[1024];
                send = Encoding.UTF8.GetBytes(rtb_Send.Text);

                //var headAndBody = SendData(send);     //将数据转为内存流
                ClientSocket.Send(send);

                rtb_Receive.Text += DateTime.Now.ToString("yy-MM-ss hh:mm:ss  ") + "发送: ";
                rtb_Receive.Text += rtb_Send.Text + "\n";
                rtb_Send.Clear();
            }
            else
            {
                rtb_Receive.Text += "服务器未打开,无法发送消息!\n";
            }
        }

        private void btn_Close_Click(object sender, EventArgs e)
        {
            if(SFlag == 1)
            {
                byte[] send = new byte[1024];
                send = Encoding.ASCII.GetBytes("*close");
                ClientSocket.Send(send);

                th1.Abort();
                ClientSocket.Close();
                btn_Close.Enabled = false;
                btn_Connect.Enabled = true;
                SFlag = 0;
                rtb_Receive.Text += DateTime.Now.ToString("yy-MM-ss hh:mm:ss  ");
                rtb_Receive.Text += "客户端已关闭" + "\n";
            }
        }

        private void rtb_Send_KeyDown(object sender, KeyEventArgs e)
        {
            if(e.KeyCode == Keys.Enter)
            {
                this.btn_Send_Click(sender, e);
            }
        }

        private void btn_ClearScreen_Click(object sender, EventArgs e)
        {
            rtb_Receive.Clear();
        }
    }
}

单纯记录,万一以后要用呢

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