QT VTK STL自定义球形模型分割

QT/VTK STL模型球体分割@TOC


记录一下,可能以后用的到~~

void VTKApplication::on_pushButton_13_clicked()
{
	vtkSmartPointer<vtkPolyData> poly = callback->getPolyData();
		
	mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
	mapper->SetInputData(poly);
	actor = vtkSmartPointer<vtkActor>::New();
	actor->SetMapper(mapper);
	actor->VisibilityOn();
	actor->GetProperty()->SetColor(0, 1, 1);
	ren = vtkSmartPointer<vtkRenderer>::New();
	ren->AddActor(actor);
	ren->SetBackground(0, 0, 0);
	iren = vtkSmartPointer<vtkRenderWindowInteractor>::New();
	renWin = vtkSmartPointer<vtkGenericOpenGLRenderWindow>::New();
	renWin->SetInteractor(iren);
	ui.widget->SetRenderWindow(renWin);
	//iren->SetRenderWindow(renWin);
	//iren->Initialize();
	//iren->Start();

	ui.widget_2->GetRenderWindow()->AddRenderer(ren);
	ui.widget_2->GetRenderWindow()->GetInteractor()->Initialize();
	ui.widget_2->GetRenderWindow()->GetInteractor()->Start();
	ui.widget_2->GetRenderWindow()->Render();
	ui.widget_2->update();
}
void VTKApplication::on_pushButton_14_clicked()
{
	vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
	vtkSmartPointer<vtkGenericOpenGLRenderWindow> renderWindow = vtkSmartPointer<vtkGenericOpenGLRenderWindow>::New();

	//std::string inputFilename = "nii.stl";
	std::string inputFilename = "leftlumen.stl";
	
	vtkSmartPointer<vtkSTLReader> reader = vtkSmartPointer<vtkSTLReader>::New();
	reader->SetFileName(inputFilename.c_str());
	reader->Update();

	vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
	renderer->SetBackground(0, 0, 0);

	/*renWin = vtkSmartPointer<vtkRenderWindow>::New();
	renWin->AddRenderer(renderer);
	renWin->SetSize(640, 480);

	iren = vtkSmartPointer<vtkRenderWindowInteractor>::New();
	iren->SetRenderWindow(renWin);*/

	//style = new MouseInteractorHighLightActor(ren, reader->GetOutput());
	//style->SetDefaultRenderer(ren);
	//iren->SetInteractorStyle(style);

	mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
	mapper->SetInputData(reader->GetOutput());

	actor = vtkSmartPointer<vtkActor>::New();
	actor->SetMapper(mapper);
	renderer->AddActor(actor);

	renderWindow->AddRenderer(renderer);
	renderWindow->SetInteractor(renderWindowInteractor);
	ui.widget->SetRenderWindow(renderWindow);

	callback = new vtkImageInteractionCallback(renderer, reader->GetOutput());
	callback->SetDefaultRenderer(renderer);

	renderWindowInteractor->SetInteractorStyle(callback);

	
	/*iren->Initialize();
	iren->Render();
	iren->Start();*/

	ui.widget->GetRenderWindow()->AddRenderer(renderer);
	ui.widget->GetRenderWindow()->GetInteractor()->Initialize();
	ui.widget->GetRenderWindow()->GetInteractor()->Start();
	ui.widget->GetRenderWindow()->Render();
	ui.widget->update();
}
virtual void OnLeftButtonDown() override
    {
        if (model == 1)
        {
            vtkSmartPointer<vtkPointPicker> picker = vtkSmartPointer<vtkPointPicker>::New();
            p = this->GetInteractor()->GetEventPosition();
            ren = this->GetDefaultRenderer();
            picker->Pick(p[0], p[1], 0, ren);
            pos1 = picker->GetPickPosition();

            sphere1 = vtkSmartPointer<vtkSphereSource>::New();
            sphere1->SetRadius(10);
            sphere1->SetThetaResolution(1000);
            sphere1->Update();

            vtkSmartPointer<vtkPolyDataMapper> mapper1 = vtkSmartPointer<vtkPolyDataMapper>::New();
            mapper1->SetInputConnection(sphere1->GetOutputPort());

            actor1 = vtkSmartPointer<vtkActor>::New();
            actor1->SetMapper(mapper1);
            actor1->GetProperty()->SetOpacity(0.5);
            if (pos1 != NULL)
                actor1->SetPosition(pos1[0], pos1[1], pos1[2]);
            actor1->SetVisibility(true);
            actor1->VisibilityOn();
            ren->AddActor(actor1);

            cout << "x = " << pos1[0] << " y = " << pos1[1] << " z = " << pos1[2] << endl;

            /*vtkSmartPointer<vtkSphere> sp = vtkSmartPointer<vtkSphere>::New();
            sp->SetCenter(pos1[0], pos1[1], pos1[2]);
            sp->SetRadius(10);

            vtkSmartPointer<vtkClipPolyData> poly = vtkSmartPointer<vtkClipPolyData>::New();
            poly->SetClipFunction(sp);
            poly->SetInputData(mesh);
            poly->GenerateClippedOutputOn();
            poly->Update();

            teeth = poly->GetClippedOutput();*/
            model = 0;
            /*mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
            mapper->SetInputData(teeth);
            actor = vtkSmartPointer<vtkActor>::New();
            actor->SetMapper(mapper);
            actor->VisibilityOn();
            ren = vtkSmartPointer<vtkRenderer>::New();
            ren->AddActor(actor);
            ren->SetBackground(0, 0, 0);
            renWin = vtkSmartPointer<vtkRenderWindow>::New();
            renWin->AddRenderer(ren);
            iren = vtkSmartPointer<vtkRenderWindowInteractor>::New();
            iren->SetRenderWindow(renWin);
            iren->Initialize();
            iren->Start();*/
        }
        else if(model == 2)
        { 
            vtkSmartPointer<vtkPointPicker> picker = vtkSmartPointer<vtkPointPicker>::New();
            p = this->GetInteractor()->GetEventPosition();
            ren = this->GetDefaultRenderer();
            picker->Pick(p[0], p[1], 0, ren);
            pos1 = picker->GetPickPosition();

            sp = vtkSmartPointer<vtkSphere>::New();
            sp->SetCenter(pos1[0], pos1[1], pos1[2]);
            sp->SetRadius(10);

            vtkSmartPointer<vtkClipPolyData> poly = vtkSmartPointer<vtkClipPolyData>::New();
            poly->SetClipFunction(sp);
            poly->SetInputData(mesh);
            poly->GenerateClippedOutputOn();
            poly->Update();

            teeth = poly->GetClippedOutput();

            if (actor1 != NULL)
                actor1->SetPosition(pos1[0], pos1[1], pos1[2]);
        }
        vtkInteractorStyleTrackballCamera::OnLeftButtonDown();
    }
    vtkSmartPointer<vtkPolyData> getPolyData()
    {
        return teeth;
    }
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