最近编写了个11平台的全图挂,主要用的是处理线程的办法。今后再慢慢学习干crc以及reload game.dll的办法来处理吧。。
// 1.24E
大地图去除迷雾
patch(0x74D1B9,"/xB2/x00/x90/x90/x90/x90");
大地图显示单位
patch(0x39EBBC,"/x75");
patch(0x3A2030,"/x90/x90");
patch(0x3A20DB,"/x90/x90");
///显示隐形单位
patch(0x362391,"/x3B");
patch(0x362394,"/x85");
patch(0x39A51B,"/x90/x90/x90/x90/x90/x90");
patch(0x39A52E,"/x90/x90/x90/x90/x90/x90/x90/x90/x33/xC0/x40");
///分辨幻影
patch(0x28357C,"/x40/xC3");
/显示物品
patch(0x3A201B,"/xEB");
patch(0x40A864,"/x90/x90");
小地图 去除迷雾
patch(0x357065,"/x90/x90");
小地图显示单位
patch(0x361F7C,"/x00");
/小地图显示隐形
/敌方信号
patch(0x43F9A6,"/x3B");
patch(0x43F9A9,"/x85");
patch(0x43F9B9,"/x3B");
patch(0x43F9BC,"/x85");
/他人提示
patch(0x3345E9,"/x39/xC0/x0F/x85");
敌方头像
patch(0x371700,"/xE8/x3B/x28/x03/x00/x85/xC0/x0F/x85/x8F/x02/x00/x00/xEB/xC9/x90/x90/x90/x90");
/盟友头像
patch(0x371700,"/xE8/x3B/x28/x03/x00/x85/xC0/x0F/x84/x8F/x02/x00/x00/xEB/xC9/x90/x90/x90/x90");
数显攻速
patch(0x87EA63,"/x25/x30/x2E/x32/x66/x7C/x52/x00");
patch(0x87EA70,"/x8D/x4C/x24/x18/xD9/x44/x24/x60/x83/xEC/x08/xDD/x1C/x24/x68");
DWORD tmp=0x87EA63+GameAddr;
memcpy(LPVOID(GameAddr+0x87EA7F),&tmp,4);
patch(0x87EA83,"/x57/x51/xE8/xBC/xD2/xE6/xFF/x83/xC4/x14/x58/x57/x8D/x4C/x24/x18/xFF/xE0");
patch(0x339DF4,"/xE8/x77/x4C/x54/x00");
//数显移速
patch(0x87EA63,"/x25/x30/x2E/x32/x66/x7C/x52/x00");
patch(0x87EA70,"/x8D/x4C/x24/x18/xD9/x44/x24/x60/x83/xEC/x08/xDD/x1C/x24/x68");
DWORD tmp=0x87EA63+GameAddr;
memcpy(LPVOID(GameAddr+0x87EA7F),&tmp,4);
patch(0x87EA83,"/x57/x51/xE8/xBC/xD2/xE6/xFF/x83/xC4/x14/x58/x57/x8D/x4C/x24/x18/xFF/xE0");
patch(0x339C54,"/xE8/x17/x4E/x54/x00");
//资源面板
patch(0x36058A,"/x90");
patch(0x36058B,"/x90");
/// 允许交易
patch(0x34E8E2,"/xB8/xC8/x00/x00");
patch(0x34E8E7,"/x90");
patch(0x34E8EA,"/xB8/x64/x00/x00");
patch(0x34E8EF,"/x90");
显示技能
patch(0x2031EC,"/x90/x90/x90/x90/x90/x90");
patch(0x34FDE8,"/x90/x90");
/技能CD
patch(0x28ECFE,"/xEB");
patch(0x34FE26,"/x90/x90/x90/x90");
//资源条
//野外显血
///视野外点击
patch(0x285CBC,"/x90/x90");
patch(0x285CD2,"/xEB");
//无限取消
patch(0x57BA7C,"/xEB");
patch(0x5B2D77,"/x03");
patch(0x5B2D8B,"/x03");
/过-MH
patch(0x3C84C7,"/xEB/x11");
patch(0x3C84E7,"/xEB/x11");
反-AH
patch(0x3C6EDC,"/xB8/xFF/x00/x00/x00/xEB");
patch(0x3CC3B2,"/xEB");
///