[学习笔记]设计模式-迭代器模式

模式定义


       迭代器模式(Iterator),提供一种方法顺序访问一个聚合对象中各个元素,而又不暴露该对象的内部表示。

模式结构图


 

示例代码


    class Program
    {
        static void Main(string[] args)
        {
            ConcreteAggregate a = new ConcreteAggregate();
            a[0] = "张三";
            a[1] = "李四";
            a[2] = "王五";
            a[3] = "赵六";
            a[4] = "小七";

            Iterator i = new ConcreteIterator(a);

            object item = i.First();
            while (!i.IsDone())
            {
                Console.WriteLine("{0}欢迎来到C#世界!", i.CurrentItem());
                i.Next();
            }

        }
    }

    /// <summary>
    /// 迭代器抽象类
    /// </summary>
    public abstract class Iterator
    {
        public abstract object First();
        public abstract object Next();
        public abstract bool IsDone();
        public abstract object CurrentItem();
    }

    /// <summary>
    /// 聚集抽象类
    /// </summary>
    public abstract class Aggregate
    {
        public abstract Iterator CreateIterator();
    }

    /// <summary>
    /// 具体迭代器类
    /// </summary>
    public class ConcreteIterator : Iterator
    {
        private ConcreteAggregate aggregate;
        private int current = 0;

        public ConcreteIterator(ConcreteAggregate aggregate)
        {
            this.aggregate = aggregate;
        }

        public override object CurrentItem()
        {
            return aggregate[current];
        }

        public override object First()
        {
            return aggregate[0];
        }

        public override bool IsDone()
        {
            return current >= aggregate.Count ? true : false;
        }

        public override object Next()
        {
            object ret = null;
            current++;
            if (current < aggregate.Count)
            {
                ret = aggregate[current];
            }
            return ret;
        }
    }

    /// <summary>
    /// 具体聚集类
    /// </summary>
    public class ConcreteAggregate : Aggregate
    {
        private IList<object> items = new List<object>();
        public override Iterator CreateIterator()
        {
            return new ConcreteIterator(this);
        }

        public int Count
        {
            get { return items.Count; }
        }

        public object this[int index]
        {
            get { return items[index]; }
            set { items.Insert(index, value); }
        }
    }

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