代码
abstract
class
Iterator
{
public abstract object First();
public abstract object Next();
public abstract bool IsDone();
public abstract object CurrentItem();
}
abstract class Aggregate
{
public abstract Iterator CreateIterator();
}
class ConcreteIterator : Iterator
{
private ConcreteAggregate aggregate;
private int current = 0 ;
public ConcreteIterator(ConcreteAggregate agg)
{
this .aggregate = agg;
}
public override object First()
{
return this .aggregate[ 0 ];
}
public override object Next()
{
object ret = null ;
current ++ ;
if (current < aggregate.Count)
ret = aggregate[current];
return ret;
}
public override bool IsDone()
{
return current > aggregate.Count ? true : false ;
}
public override object CurrentItem()
{
return this .aggregate[current];
}
}
class ConcreteAggregate : Aggregate
{
private IList < object > items = new List < object > ();
public override Iterator CreateIterator()
{
return new ConcreteIterator( this );
}
public int Count
{
get { return items.Count; }
}
public object this [ int index]
{
get { return items[index]; }
set { items.Insert(index, value); }
}
}
{
public abstract object First();
public abstract object Next();
public abstract bool IsDone();
public abstract object CurrentItem();
}
abstract class Aggregate
{
public abstract Iterator CreateIterator();
}
class ConcreteIterator : Iterator
{
private ConcreteAggregate aggregate;
private int current = 0 ;
public ConcreteIterator(ConcreteAggregate agg)
{
this .aggregate = agg;
}
public override object First()
{
return this .aggregate[ 0 ];
}
public override object Next()
{
object ret = null ;
current ++ ;
if (current < aggregate.Count)
ret = aggregate[current];
return ret;
}
public override bool IsDone()
{
return current > aggregate.Count ? true : false ;
}
public override object CurrentItem()
{
return this .aggregate[current];
}
}
class ConcreteAggregate : Aggregate
{
private IList < object > items = new List < object > ();
public override Iterator CreateIterator()
{
return new ConcreteIterator( this );
}
public int Count
{
get { return items.Count; }
}
public object this [ int index]
{
get { return items[index]; }
set { items.Insert(index, value); }
}
}
代码
static
void
Main()
{
ConcreteAggregate a = new ConcreteAggregate();
a[ 0 ] = " a " ;
a[ 1 ] = " b " ;
a[ 2 ] = " c " ;
a[ 3 ] = " d " ;
a[ 4 ] = " e " ;
a[ 5 ] = " f " ;
Iterator i = new ConcreteIterator(a);
object item = i.First();
while ( ! i.IsDone())
{
Console.WriteLine(i.CurrentItem());
i.Next();
}
Console.Read();
}
{
ConcreteAggregate a = new ConcreteAggregate();
a[ 0 ] = " a " ;
a[ 1 ] = " b " ;
a[ 2 ] = " c " ;
a[ 3 ] = " d " ;
a[ 4 ] = " e " ;
a[ 5 ] = " f " ;
Iterator i = new ConcreteIterator(a);
object item = i.First();
while ( ! i.IsDone())
{
Console.WriteLine(i.CurrentItem());
i.Next();
}
Console.Read();
}