迭代器模式【大话设计模式DEMO】

 

ContractedBlock.gif ExpandedBlockStart.gif 代码
 
   
abstract class Iterator
{
public abstract object First();
public abstract object Next();
public abstract bool IsDone();
public abstract object CurrentItem();
}

abstract class Aggregate
{
public abstract Iterator CreateIterator();
}

class ConcreteIterator : Iterator
{
private ConcreteAggregate aggregate;
private int current = 0 ;
public ConcreteIterator(ConcreteAggregate agg)
{
this .aggregate = agg;
}
public override object First()
{
return this .aggregate[ 0 ];
}

public override object Next()
{
object ret = null ;
current
++ ;
if (current < aggregate.Count)
ret
= aggregate[current];
return ret;
}

public override bool IsDone()
{
return current > aggregate.Count ? true : false ;
}

public override object CurrentItem()
{
return this .aggregate[current];
}
}

class ConcreteAggregate : Aggregate
{
private IList < object > items = new List < object > ();

public override Iterator CreateIterator()
{
return new ConcreteIterator( this );
}

public int Count
{
get { return items.Count; }
}

public object this [ int index]
{
get { return items[index]; }
set { items.Insert(index, value); }
}
}

 

 

ContractedBlock.gif ExpandedBlockStart.gif 代码
 
   
static void Main()
{
ConcreteAggregate a
= new ConcreteAggregate();
a[
0 ] = " a " ;
a[
1 ] = " b " ;
a[
2 ] = " c " ;
a[
3 ] = " d " ;
a[
4 ] = " e " ;
a[
5 ] = " f " ;
Iterator i
= new ConcreteIterator(a);
object item = i.First();
while ( ! i.IsDone())
{
Console.WriteLine(i.CurrentItem());
i.Next();
}
Console.Read();
}

 

转载于:https://www.cnblogs.com/shineqiujuan/archive/2010/04/05/1704919.html

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