windows扫雷注入(1s完成扫雷)

在windows扫雷进程下利用远线程技术注入扫雷dll。

创建远线程程序如下,调用前启动扫雷并获取其进程ID:

#include <stdio.h>
#include <windows.h>


BOOL injectProcess(DWORD processId, char* dllInjected)
{
	HANDLE handle,threadHandle;
	HMODULE hModule;
	char* remoteString;
	LPVOID ptrProc;
	SIZE_T stringLen;
	DWORD N, remoteThreadId;
	
	
	hModule = GetModuleHandle("kernel32.dll");
#ifdef _DEBUG
	printf("Hmodule:%d\n",hModule);
#endif
	ptrProc = GetProcAddress(hModule, "LoadLibraryA");	//获取LoadLibraryA函数的地址
#ifdef _DEBUG

	printf("ptrProc:%d\n",ptrProc);
#endif // _DEBUG
	
	handle = 0;
	threadHandle = 0;
	remoteString = NULL;
	
	handle = OpenProcess(PROCESS_ALL_ACCESS, FALSE,processId);
	if (handle == 0)
	{
		return FALSE;
	}
	stringLen = strlen(dllInjected)+1; //dll名长度
	remoteString = (char*)VirtualAllocEx(handle, NULL, stringLen, MEM_COMMIT, PAGE_READWRITE);	//申请分配内存
	
	i
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你可以使用 JavaScript、HTML 和 CSS 来完成一个简单的扫雷游戏。以下是一个基本的实现示例: HTML: ```html <!DOCTYPE html> <html> <head> <title>扫雷游戏</title> <link rel="stylesheet" type="text/css" href="style.css"> </head> <body> <div id="board"></div> <script src="script.js"></script> </body> </html> ``` CSS(style.css): ```css #board { display: grid; grid-template-columns: repeat(10, 30px); grid-template-rows: repeat(10, 30px); } .cell { border: 1px solid #ccc; background-color: #eee; display: flex; align-items: center; justify-content: center; font-size: 18px; } .hidden { background-color: #ccc; } .mine { background-color: red; } ``` JavaScript(script.js): ```javascript document.addEventListener('DOMContentLoaded', () => { const board = document.getElementById('board'); const size = 10; const mineCount = 10; let cells = []; function createBoard() { for (let i = 0; i < size; i++) { for (let j = 0; j < size; j++) { const cell = document.createElement('div'); cell.classList.add('cell'); cell.dataset.row = i; cell.dataset.col = j; cell.addEventListener('click', handleCellClick); board.appendChild(cell); cells.push(cell); } } } function generateMines() { const mines = Array(mineCount).fill(null); mines.forEach(() => { let randomCell = cells[Math.floor(Math.random() * cells.length)]; while (randomCell.classList.contains('mine')) { randomCell = cells[Math.floor(Math.random() * cells.length)]; } randomCell.classList.add('mine'); }); } function handleCellClick(event) { const cell = event.target; if (cell.classList.contains('mine')) { revealMines(); alert('Game Over!'); } else { const row = parseInt(cell.dataset.row); const col = parseInt(cell.dataset.col); const mineCount = countAdjacentMines(row, col); if (mineCount > 0) { cell.textContent = mineCount; } else { cell.classList.add('hidden'); revealEmptyCells(row, col); } } } function countAdjacentMines(row, col) { let count = 0; for (let i = row - 1; i <= row + 1; i++) { for (let j = col - 1; j <= col + 1; j++) { if (i >= 0 && i < size && j >= 0 && j < size) { const adjacentCell = cells.find(cell => cell.dataset.row == i && cell.dataset.col == j); if (adjacentCell && adjacentCell.classList.contains('mine')) { count++; } } } } return count; } function revealEmptyCells(row, col) { for (let i = row - 1; i <= row + 1; i++) { for (let j = col - 1; j <= col + 1; j++) { if (i >= 0 && i < size && j >= 0 && j < size) { const adjacentCell = cells.find(cell => cell.dataset.row == i && cell.dataset.col == j); if (adjacentCell && !adjacentCell.classList.contains('hidden') && !adjacentCell.classList.contains('mine')) { adjacentCell.classList.add('hidden'); const adjacentMineCount = countAdjacentMines(i, j); if (adjacentMineCount === 0) { revealEmptyCells(i, j); } else { adjacentCell.textContent = adjacentMineCount; } } } } } } function revealMines() { cells.forEach(cell => { if (cell.classList.contains('mine')) { cell.classList.add('hidden'); } }); } createBoard(); generateMines(); }); ``` 这是一个简单的实现,通过点击格子来揭示内容。你可以根据自己的需求进行扩展和改进。希望对你有所帮助!

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