KY-RTI分布仿真技术:第八章 Visual C#程序设计

第八章 Visual C#程序设计

       本章讲述如何基于Visual C#设计ping、pong程序。本质上是对上一章Visual C++程序的一次成功移植。对于不同的程序设计语言而言,基于HLA/RTI设计仿真应用的方法都差不多,而关键在于RTI软件能否支持相应程序设计语言的开发,用户关心一下调用接口即可,通过调用接口可以设计形式多样的程序。与C++调用接口的一个显著区别在于句柄和时间的表示,Visual C#中的各种句柄全部用int表示,各类时间则用double表示。Visual C#与Java编程风格相似,开发的仿真程序可以相互借鉴。

8.1需求分析

       开发2个程序,一个为ping,一个为pong;两者都不使用tick服务。

       这两个程序就像2个人打乒乓球一样,1个程序向另一个程序发送1个事件;另一个人收到事件后再给对方发送1个事件;如此循环往复。

8.2项目设计

       按照需求,将要开发的两个程序叫做ping-notick和pong-notick。该项目与时间无关,不需要时间管理服务。本项目采用交互类,并借用KY-RTI的bin目录下已有的chat.fed文件来传输交互。该交互类名为chat,有name和sentence两个参数,如下列代码所示。

class chat {           //交互类

       string  name;     //参数

       string  sentence; //参数

}

       在本项目中,两个程序的name分别设为“ping”和“pong”;sentence为要传输的字符串,其长度可变,具体的值由用户输入确定。

       在本项目中存在一个问题,两个程序总有一个程序先启动,另一个后启动;先启动的程序需要等待另一个程序启动后再协同仿真。基于KY-RTI开发的仿真成员是面向多线程的,主线程负责向RTI发送请求;回调线程负责从RTI接收请求。本项目让ping-notick先启动,通过一个布尔变量来确定回调线程是否收到了回调消息,当收到了第1个回调消息时,表明pong-notick也已经启动了;pong-notick也通过一个布尔变量来确定回调线程是否收到了回调消息。

8.3 ping-notick代码设计

       该程序由Program.cs和HwFederateAmbassador.cs两个文件组成。前者负责发送交互,后者负责从RTI接收交互,两者在执行时处于2个独立的线程中。在Program.cs中定义了2个类:Definitions和Program。Definitions类定义了一组静态变量,由主线程和回调线程共享,相当于C++语言中的全局变量,这与Java很像。

       Program.cs代码说明:

12-24行:定义Definitions类;

14行:定义变量STEP,用来表示发送多少次交互后仿真结束,初始值为100;

15行:发送1个交互时要传输的字节数;

19-21行:定义交互类及其参数句柄变量;

35-41行:输入要传输的字节数;

43-49行:输入要发送的交互数;

58-64行:创建联邦执行;

66-81行:加入联邦执行;

88-92行:获取交互类及其参数句柄;

95行:公布交互类,只有公布之后才能够向RTI发送交互;

97行:订购交互类,只有订购之后才能够从RTI收到其他人的聊天内容;

99-102行:根据要发送的字节数生成字符串;

104-113行:生成要传输的交互信息,将name和sentence打包,后面直接调用sendInteraction发送;

123-132行:循环操作,每次等待回调线程收到交互,然后发送1个交互;

131-133行:如果发送的交互数不等于接收的交互数,则循环等待;

144-153行:退出联邦执行,不再参加仿真;

162-175行:销毁联邦。如果是最后一个仿真成员执行该操作,则整个仿真结束。

                                                 表8.1  Visual C# ping-notick示例:program.cs

  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using RTI;
  6. using MID; //定义数据类型,例如HandleValuePair;
  7. using System.Threading; //for sleep
  8. using MYFED;
  9. namespace test
  10. {
  11. class Definitions
  12. {
  13.     public static int   STEP = 100;
  14.     public static int   data_size = 1024;
  15.     public static int   receivedInteractions = 0; //收到多少个交互
  16.     //定义交互类句柄和参数句柄
  17.     public static int   hChatClass = -1;    //对应chat.xml中的chat交互类
  18.     public static int   hChatName = -1;     //对应chat交互类的name参数
  19.     public static int   hChatSentence = -1; //对应chat交互类的sentence参数
  20.     public static bool received = false;    //收到1个交互
  21. }
  22. class Program
  23. {
  24.     static void Main(string[] args) {
  25.         RTI.RTIambassador rti = null;
  26.         string federationExecutionName = "chat";   //联盟名称
  27.         string  FEDfile = "chat.fed";               //FED文件
  28.         string  federateType = "ping";              //盟员名称
  29.         Console.WriteLine("请输入要传输的字节数:"); //pingpong要一致
  30.         Definitions.data_size = int.Parse(Console.ReadLine());
  31.         if (Definitions.data_size <= 0) {
  32.             Console.WriteLine("字节数不正确");
  33.             return;
  34.         }
  35.         Console.WriteLine("请输入交互次数:");      //pingpong要一致
  36.         Definitions.STEP = int.Parse(Console.ReadLine());
  37.         if (Definitions.STEP < 1) {
  38.             Console.WriteLine("交互次数不正确");
  39.             return;
  40.         }
  41.         try {
  42.             rti = new RTI.RTIambassador();                        // libRTI provided
  43.             MYFED.HwFederateAmbassador myfed = new MYFED.HwFederateAmbassador(); // User-defined
  44.             RTI.FederateAmbassador fedAmb = (RTI.FederateAmbassador)myfed;
  45.             int     federateId;
  46.             try {
  47.                 rti.createFederationExecution(federationExecutionName, FEDfile);
  48.             } catch ( RTI.FederationExecutionAlreadyExists ) {
  49.                 Console.WriteLine("FED_HW: Note: Federation execution already exists.");
  50.             } catch (Exception) {
  51.                 Console.WriteLine("FED_HW: ERROR: Failed to create federation execution.");
  52.             }
  53.             try {
  54.                 Console.WriteLine("FED_HW: JOINING FEDERATION EXECUTION: ");
  55.                 federateId = rti.joinFederationExecution( federateType,
  56.                              federationExecutionName,
  57.                              ref fedAmb);
  58.             } catch (RTI.FederateAlreadyExecutionMember) {
  59.                 Console.WriteLine("FED_HW: ERROR: federate already exists in the Federation Execution " + federationExecutionName+".");
  60.                 return;
  61.             } catch (RTI.FederationExecutionDoesNotExist) {
  62.                 Console.WriteLine("FED_HW: ERROR: Federation Execution does not exists.");
  63.                 return;
  64.             } catch (Exception) {
  65.                 Console.WriteLine("FED_HW: ERROR: Failed to join federation execution.");
  66.                 return;
  67.             }
  68.             Console.WriteLine("FED_HW: JOINED SUCCESSFULLY: : Federate Handle = " + federateId);
  69.             //
  70.             //获取交互类句柄
  71.             Definitions.hChatClass = rti.getInteractionClassHandle("chat");
  72.             //获取交互类参数句柄
  73.             Definitions.hChatName = rti.getParameterHandle("name", Definitions.hChatClass);
  74.             Definitions.hChatSentence = rti.getParameterHandle("sentence", Definitions.hChatClass);
  75.             //公布交互类,这样可以向RTI发送信息
  76.             rti.publishInteractionClass(Definitions.hChatClass);
  77.             //定购交互类,这样可以接受来自其它发布者的信息
  78.             rti.subscribeInteractionClass(Definitions.hChatClass);
  79.             string szSentence = "";
  80.             for(int i=0; i<Definitions.data_size; i++) {
  81.                 szSentence+="a";
  82.             }
  83.             HandleValuePair[] pParams = new HandleValuePair[2];
  84.             // Add Name
  85.             pParams[0] = new HandleValuePair();
  86.             pParams[0].aHandle = Definitions.hChatName;
  87.             pParams[0].aValue = federateType;
  88.             // Add Sentence
  89.             pParams[1] = new HandleValuePair();
  90.             pParams[1].aHandle = Definitions.hChatSentence;
  91.             pParams[1].aValue = szSentence;
  92.             for (int i = 0; i < Definitions.STEP; i++) {
  93.                 while (!Definitions.received) {
  94.                     Thread.Sleep(1);   //睡眠1豪秒
  95.                 }
  96.                 Definitions.received = false; //不要放到rti.sendInteraction之后
  97.                 //发送交互,所有定购者(不包括自己)都会在HwFederateAmbassador.cpp中的receiveInteraction服务中收到该交互。
  98.                 try {
  99.                     rti.sendInteraction(Definitions.hChatClass, pParams, "");
  100.                 } catch(Exception) {
  101.                     Console.WriteLine("error for send interaction");
  102.                 }
  103.             }
  104.             while (Definitions.STEP != Definitions.receivedInteractions) { //如果发送的交互数不等于接收的交互数,则循环等待
  105.                 Thread.Sleep(1000);   //睡眠1
  106.             }
  107.             //如果程序正常退出,则表明发送的交互数等于接收的交互数,没有丢失消息.
  108.         } catch (RTI.ConcurrentAccessAttempted e) {
  109.             Console.WriteLine(e.Message);
  110.             return;
  111.         } catch (Exception e) {
  112.                 Console.WriteLine("FED_HW: ERROR: this program meets an exception."+e.Message);
  113.             return;
  114.         }
  115.         try {
  116.             Console.WriteLine("FED_HW: RESIGN FEDERATION EXECUTION CALLED");
  117.             rti.resignFederationExecution(
  118.                 ResignAction.DELETEOBJECTSANDRELEASEATTRIBUTES);
  119.                  Console.WriteLine("FED_HW: SUCCESSFUL RESIGN FEDERATION EXECUTION CALLED");
  120.         } catch (Exception) {
  121.             Console.WriteLine("FED_HW: ERROR: resign federation execution");
  122.             return;
  123.         }
  124.         //------------------------------------------------------
  125.         // Destroy the federation execution in case we are the
  126.         // last federate. This will not do anything bad if there
  127.         // other federates joined.  The RTI will throw us an
  128.         // exception telling us that other federates are joined
  129.         // and we can just ignore that.
  130.         //------------------------------------------------------
  131.         try {
  132.             Console.WriteLine("FED_HW: DESTROY FEDERATION EXECUTION CALLED");
  133.             rti.destroyFederationExecution(federationExecutionName);
  134.                  Console.WriteLine("FED_HW: SUCCESSFUL DESTROY FEDERATION EXECUTION CALLED");
  135.         } catch (RTI.FederatesCurrentlyJoined) {
  136.             Console.WriteLine("FED_HW: FederatesCurrentlyJoined");
  137.             return;
  138.         } catch (RTI.FederationExecutionDoesNotExist) {
  139.             Console.WriteLine("FED_HW: FederationExecutionDoesNotExist");
  140.             return;
  141.         } catch (Exception) {
  142.             Console.WriteLine("FED_HW: ERROR: destroy federation execution");
  143.             return;
  144.         }
  145.     }
  146. }
  147. }

       HwFederateAmbassador.cs代码说明:

12-14行:由于不处理时间参数,因此如果接收到这种类型的receiveInteraction交互,则直接调用不带时间参数的服务来统一处理;

16-20行:通知主线程收到交互。

                                                 表8.2  Visual C#示例:HwFederateAmbassador.cs

  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using MID; //定义数据类型,例如HandleValuePair
  6. using test;
  7. namespace MYFED
  8. {
  9. public class HwFederateAmbassador : RTI.FederateAmbassador
  10. {
  11.     public override void receiveInteraction(int theInteraction, HandleValuePair[] theParameters, double theTime, string theTag, EventRetractionHandle theHandle) {
  12.         receiveInteraction(theInteraction, theParameters, theTag);
  13.     }
  14.     public override void receiveInteraction(int theInteraction, HandleValuePair[] theParameters, string theTag) {
  15.         Definitions.receivedInteractions++;
  16.         Console.WriteLine(Definitions.receivedInteractions+" received an interaction from pong");
  17.         Definitions.received = true;
  18.     }
  19. }
  20. }

8.4 pong-notick代码设计

       该程序由Program.cs和HwFederateAmbassador.cs两个文件组成。前者负责发送交互,后者负责从RTI接收交互,两者在执行时处于2个独立的线程中。在Program.cs中定义了2个类:Definitions和Program。Definitions类定义了一组静态变量,由主线程和回调线程共享,相当于C++语言中的全局变量,这与Java很像。

       Program.cs代码说明:

12-24行:定义Definitions类;

14行:定义变量STEP,用来表示发送多少次交互后仿真结束,初始值为100;

15行:发送1个交互时要传输的字节数;

19-21行:定义交互类及其参数句柄变量;

35-41行:输入要传输的字节数;

43-49行:输入要发送的交互数;

58-64行:创建联邦执行;

66-81行:加入联邦执行;

86-90行:获取交互类及其参数句柄;

93行:公布交互类,只有公布之后才能够向RTI发送交互;

95行:订购交互类,只有订购之后才能够从RTI收到其他人的聊天内容;

97-100行:根据要发送的字节数生成字符串;

102-111行:生成要传输的交互信息,将name和sentence打包,后面直接调用sendInteraction发送;

113-127行:循环操作,每次发送1个交互,然后等待回调线程收到交互;

129-131行:如果发送的交互数不等于接收的交互数,则循环等待;

142-151行:退出联邦执行,不再参加仿真;

160-173行:销毁联邦。如果是最后一个仿真成员执行该操作,则整个仿真结束。

                                                 表8.3  Visual C# pong示例:Program.cs

  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using RTI;
  6. using MID; //定义数据类型,例如HandleValuePair;
  7. using System.Threading; //for sleep
  8. using MYFED;
  9. namespace test
  10. {
  11. class Definitions
  12. {
  13.     public static int   STEP = 100;
  14.     public static int   data_size = 1024;
  15.     public static int   receivedInteractions = 0; //收到多少个交互
  16.     //定义交互类句柄和参数句柄
  17.     public static int   hChatClass = -1;    //对应chat.xml中的chat交互类
  18.     public static int   hChatName = -1;     //对应chat交互类的name参数
  19.     public static int   hChatSentence = -1; //对应chat交互类的sentence参数
  20.     public static bool  received = false;    //收到1个交互
  21. }
  22. class Program
  23. {
  24.     static void Main(string[] args) {
  25.         RTI.RTIambassador rti = null;
  26.         string federationExecutionName = "chat";   //联盟名称
  27.         string FEDfile = "chat.fed";                 //FED文件
  28.         string  federateType = "pong";               //盟员名称
  29.         Console.WriteLine("请输入要传输的字节数:"); //pingpong要一致
  30.         Definitions.data_size = int.Parse(Console.ReadLine());
  31.         if (Definitions.data_size <= 0) {
  32.             Console.WriteLine("字节数不正确");
  33.             return;
  34.         }
  35.         Console.WriteLine("请输入交互次数:");      //pingpong要一致
  36.         Definitions.STEP = int.Parse(Console.ReadLine());
  37.         if (Definitions.STEP < 1) {
  38.             Console.WriteLine("交互次数不正确");
  39.             return;
  40.         }
  41.         try {
  42.             rti = new RTI.RTIambassador();
  43.             MYFED.HwFederateAmbassador myfed = new MYFED.HwFederateAmbassador();
  44.             RTI.FederateAmbassador fedAmb = (RTI.FederateAmbassador)myfed;
  45.             int     federateId;
  46.             try {
  47.                 rti.createFederationExecution(federationExecutionName, FEDfile);
  48.             } catch ( RTI.FederationExecutionAlreadyExists) {
  49.                 Console.WriteLine("FED_HW: Note: Federation execution already exists.");
  50.             } catch (Exception) {
  51.                 Console.WriteLine("FED_HW: ERROR: Failed to create federation execution.");
  52.             }
  53.             try {
  54.                 Console.WriteLine("FED_HW: JOINING FEDERATION EXECUTION: ");
  55.                 federateId = rti.joinFederationExecution( federateType,
  56.                              federationExecutionName,
  57.                              ref fedAmb);
  58.             } catch (RTI.FederateAlreadyExecutionMember) {
  59.                 Console.WriteLine("FED_HW: ERROR: federate already exists in the Federation Execution " + federationExecutionName+".");
  60.                 return;
  61.             } catch (RTI.FederationExecutionDoesNotExist) {
  62.                 Console.WriteLine("FED_HW: ERROR: Federation Execution does not exists.");
  63.                 return;
  64.             } catch (Exception) {
  65.                 Console.WriteLine("FED_HW: ERROR: Failed to join federation execution.");
  66.                 return;
  67.             }
  68.             /
  69.             //获取交互类句柄
  70.             Definitions.hChatClass = rti.getInteractionClassHandle("chat");
  71.             //获取交互类参数句柄
  72.             Definitions.hChatName = rti.getParameterHandle("name", Definitions.hChatClass);
  73.             Definitions.hChatSentence = rti.getParameterHandle("sentence", Definitions.hChatClass);
  74.             //公布交互类,这样可以向RTI发送信息
  75.             rti.publishInteractionClass(Definitions.hChatClass);
  76.             //定购交互类,这样可以接受来自其它发布者的信息
  77.             rti.subscribeInteractionClass(Definitions.hChatClass);
  78.             string szSentence = "";
  79.             for(int i=0; i<Definitions.data_size; i++) {
  80.                 szSentence+="a";
  81.             }
  82.             HandleValuePair[] pParams = new HandleValuePair[2];
  83.             // Add Name
  84.             pParams[0] = new HandleValuePair();
  85.             pParams[0].aHandle = Definitions.hChatName;
  86.             pParams[0].aValue = federateType;
  87.             // Add Sentence
  88.             pParams[1] = new HandleValuePair();
  89.             pParams[1].aHandle = Definitions.hChatSentence;
  90.             pParams[1].aValue = szSentence;
  91.             for (int i = 0; i < Definitions.STEP; i++) {
  92.                 Definitions.received = false; //不要放到rti.sendInteraction之后
  93.                 //发送交互,所有定购者(不包括自己)都会在HwFederateAmbassador.cpp中的receiveInteraction服务中收到该交互。
  94.                 try {
  95.                     rti.sendInteraction(Definitions.hChatClass, pParams, "");
  96.                 } catch(Exception) {
  97.                     Console.WriteLine("error for send interaction");
  98.                 }
  99.                 while (!Definitions.received) {
  100.                     Thread.Sleep(1);   //睡眠1豪秒
  101.                 }
  102.             }
  103.             while (Definitions.STEP != Definitions.receivedInteractions) { //如果发送的交互数不等于接收的交互数,则循环等待
  104.                 Thread.Sleep(1000);   //睡眠1
  105.             }
  106.             //如果程序正常退出,则表明发送的交互数等于接收的交互数,没有丢失消息.
  107.         } catch (RTI.ConcurrentAccessAttempted e) {
  108.             Console.WriteLine(e.Message);
  109.             return;
  110.         } catch (Exception e) {
  111.             Console.WriteLine("FED_HW: ERROR: this program meets an exception."+e.Message);
  112.             return;
  113.         }
  114.         try {
  115.             Console.WriteLine("FED_HW: RESIGN FEDERATION EXECUTION CALLED");
  116.             rti.resignFederationExecution(
  117.                 ResignAction.DELETEOBJECTSANDRELEASEATTRIBUTES);
  118.             Console.WriteLine("FED_HW: SUCCESSFUL RESIGN FEDERATION EXECUTION CALLED");
  119.         } catch (Exception) {
  120.             Console.WriteLine("FED_HW: ERROR: resign federation execution");
  121.             return;
  122.         }
  123.         //------------------------------------------------------
  124.         // Destroy the federation execution in case we are the
  125.         // last federate. This will not do anything bad if there
  126.         // other federates joined.  The RTI will throw us an
  127.         // exception telling us that other federates are joined
  128.         // and we can just ignore that.
  129.         //------------------------------------------------------
  130.         try {
  131.             Console.WriteLine("FED_HW: DESTROY FEDERATION EXECUTION CALLED");
  132.             rti.destroyFederationExecution(federationExecutionName);
  133.                  Console.WriteLine("FED_HW: SUCCESSFUL DESTROY FEDERATION EXECUTION CALLED");
  134.         } catch (RTI.FederatesCurrentlyJoined /* e */ ) {
  135.             Console.WriteLine("FED_HW: FederatesCurrentlyJoined");
  136.             return;
  137.         } catch (RTI.FederationExecutionDoesNotExist) {
  138.             Console.WriteLine("FED_HW: FederationExecutionDoesNotExist");
  139.             return;
  140.         } catch (Exception) {
  141.             Console.WriteLine("FED_HW: ERROR: destroy federation execution");
  142.             return;
  143.         }
  144.     }
  145. }
  146. }

       HwFederateAmbassador.cs代码说明:

12-14行:由于不处理时间参数,因此如果接收到这种类型的receiveInteraction交互,则直接调用不带时间参数的服务来统一处理;

16-20行:通知主线程收到交互。

                                                 表8.4  Visual C# pong示例:HwFederateAmbassador.cs

  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using MID; //定义数据类型,例如HandleValuePair
  6. using test;
  7. namespace MYFED
  8. {
  9. public class HwFederateAmbassador : RTI.FederateAmbassador
  10. {
  11.     public override void receiveInteraction(int theInteraction, HandleValuePair[] theParameters, double theTime, string theTag, EventRetractionHandle theHandle) {
  12.         receiveInteraction(theInteraction, theParameters, theTag);
  13.     }
  14.     public override void receiveInteraction(int theInteraction, HandleValuePair[] theParameters, string theTag) {
  15.         Definitions.receivedInteractions++;
  16.         Console.WriteLine(Definitions.receivedInteractions + " received an interaction from ping");
  17.         Definitions.received = true;
  18.     }
  19. }
  20. }

8.5编译运行

       下面以Visual C# 2010为例说明编译运行过程。

       第1步:编译。以ping-notick程序为例说明,pong-notick程序的设置与此相同。

       (1)选择左侧“ping-notick”根节点,按右键选择“属性”,打开属性对话框。

图8.1 选择项目属性

       (2)设置项目属性。通常取缺省值,但也有用户可能有特殊要求。譬如,在Visual C# 2010下,KY-RTI为.Net Framework 3.5和.Net Framework 4两种目标框架提供支持。

图8.2 设置目标框架

       (3)添加引用。选择左侧“引用”节点,按右键选择“添加引用”。通过“浏览”找到KY-RTI\lib目录下的.dll文件,选择自己需要的.dll文件。

图8.3 添加引用

图8.4 浏览引用库

       第2步:编译,生成可执行程序。

       第3步:启动KY-RTI。注意,KY-RTI的IP地址和端口号要与RTI.rid一致。

       第4步:开启两个终端,分别运行ping-notick和pong-notick这2个仿真成员,开始仿真。如图8.5和图8.6所示。在这个例子中,每次传输的字节数为100个字节,一共来回10次。另外,基于Visual C#开发程序,则程序不需要调用tick服务,否则会有1个警告。

图8.5 ping-notick运行结果

图8.6 pong-notick运行结果

KY-RTI的Linux、Windows版本和源码请联系作者:walt_lbq@163.com

KY-RTI分布仿真技术:前 言

KY-RTI分布仿真技术:第一章 简介

KY-RTI分布仿真技术:第二章 系统安装

KY-RTI分布仿真技术:第三章 KY-OMT对象模型模板工具

KY-RTI分布仿真技术:第四章 C++程序设计

KY-RTI分布仿真技术:第五章 Qt程序设计

KY-RTI分布仿真技术:第六章 Java程序设计

KY-RTI分布仿真技术:第七章 Visual C++程序设计

KY-RTI分布仿真技术:第八章 Visual C#程序设计

KY-RTI分布仿真技术:第九章 综合演示

KY-RTI分布仿真技术:第十章 Python程序设计

KY-RTI分布仿真技术:附录1 分组聊天(HLA数据分发管理的应用

KY-RTI分布仿真技术:附录2 大联邦(构建1000个成员的HLA/RTI仿真系统)

KY-RTI分布仿真技术:附录3 国产化(操作系统+CPUs)

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`rti::core::QosProviderParams` 是 Real-Time Innovations(RTI)公司提供的 C++ API 中的一个类,用于设置和配置 Quality of Service(QoS)提供者的参数。 QoS 是一种机制,用于在实时系统中管理和控制数据传输的可靠性、实时性和带宽等属性。RTI 的 QoSProviderParams 类允许用户在使用 RTI Connext DDS 实时数据分发中间件时,通过编程方式配置和定制 QoS 参数。 以下是一个示例,演示如何使用 `rti::core::QosProviderParams` 类: ```cpp #include <iostream> #include <rti/core/QosProviderParams.hpp> int main() { rti::core::QosProviderParams qos_params; // 设置 QoS 参数 qos_params.set_auto_enable(true); qos_params.set_qos_profile("MyQosProfile"); // 获取 QoS 参数 bool auto_enable = qos_params.auto_enable(); std::string qos_profile = qos_params.qos_profile(); std::cout << "Auto enable: " << auto_enable << std::endl; std::cout << "QoS profile: " << qos_profile << std::endl; return 0; } ``` 在上面的示例中,我们创建了一个 `rti::core::QosProviderParams` 对象 `qos_params`,并使用 `set_auto_enable()` 和 `set_qos_profile()` 方法分别设置了自动启用和 QoS 配置文件的参数。然后,我们使用 `auto_enable()` 和 `qos_profile()` 方法获取了设置的值,并将其打印到控制台上。 这只是 `rti::core::QosProviderParams` 类的简单示例,你可以根据实际需求使用其他方法和属性来配置和访问 QoS 参数。 希望这个简单的解释对你有所帮助!如果你有任何进一步的问题,请随时提问。

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