netty 中的parenteventloopGroup和childeventloopGroup

strap.group(new NioEventLoopGroup()),进入代码中看,最终调用的是

public ServerBootstrap group(EventLoopGroup parentGroup, EventLoopGroup childGroup) 

这里parentGroup和childGroup都共用NioEventLoopGroup()。但是,生成规范是不一样的。

管理accept连接的线程,是在parentGroup中的。生成大致是这样的:

1. 在new NioEventLoopGroup()的时候,就会通过奇技淫巧,将channel,selectKey,selectKeySet都生成好了。结果就是,

在nioEventLoopGroup下的private final EventExecutor[] children;中的每个children都已经有了这些东西。

public abstract class MultithreadEventExecutorGroup extends AbstractEventExecutorGroup {

    private final EventExecutor[] children;
    private final Set<EventExecutor> readonlyChildren;
    private final AtomicInteger terminatedChildren = new AtomicInteger();
    private final Promise<?> terminationFuture = new DefaultPromise(GlobalEventExecutor.INSTANCE);
    private final EventExecutorChooserFactory.EventExecutorChooser chooser;

2. 在真正进一步启动的时候,在netty主方法bind的执行过程中,会因为有ServerBootstrap.localAddress(new InetSocketAddress(12564))。bind方法跟进去,不远就能看到这个方法:

public abstract class AbstractBootstrap<B extends AbstractBootstrap<B, C>, C extends Channel> implements Cloneable
类的   
private ChannelFuture doBind(final SocketAddress localAddress) {
        final ChannelFuture regFuture = initAndRegister();

在initAndRegister方法中,会后台启动一个线程,方法在nioEventLoop中。这个线程可厉害了,基本上就干了reactor的主线程的工作。

    protected void run() {
        for (;;) {
            try {
                switch (selectStrategy.calculateStrategy(selectNowSupplier, hasTasks())) {
                    case SelectStrategy.CONTINUE:
                        continue;
                    case SelectStrategy.SELECT:
                        select(wakenUp.getAndSet(false));

                        // 'wakenUp.compareAndSet(false, true)' is always evaluated
                        // before calling 'selector.wakeup()' to reduce the wake-up
                        // overhead. (Selector.wakeup() is an expensive operation.)
                        //
                        // However, there is a race condition in this approach.
                        // The race condition is triggered when 'wakenUp' is set to
                        // true too early.
                        //
                        // 'wakenUp' is set to true too early if:
                        // 1) Selector is waken up between 'wakenUp.set(false)' and
                        //    'selector.select(...)'. (BAD)
                        // 2) Selector is waken up between 'selector.select(...)' and
                        //    'if (wakenUp.get()) { ... }'. (OK)
                        //
                        // In the first case, 'wakenUp' is set to true and the
                        // following 'selector.select(...)' will wake up immediately.
                        // Until 'wakenUp' is set to false again in the next round,
                        // 'wakenUp.compareAndSet(false, true)' will fail, and therefore
                        // any attempt to wake up the Selector will fail, too, causing
                        // the following 'selector.select(...)' call to block
                        // unnecessarily.
                        //
                        // To fix this problem, we wake up the selector again if wakenUp
                        // is true immediately after selector.select(...).
                        // It is inefficient in that it wakes up the selector for both
                        // the first case (BAD - wake-up required) and the second case
                        // (OK - no wake-up required).

                        if (wakenUp.get()) {
                            selector.wakeup();
                        }
                        // fall through
                    default:
                }

                cancelledKeys = 0;
                needsToSelectAgain = false;
                final int ioRatio = this.ioRatio;
                if (ioRatio == 100) {
                    try {
                        processSelectedKeys();
                    } finally {
                        // Ensure we always run tasks.
                        runAllTasks();
                    }
                } else {
                    final long ioStartTime = System.nanoTime();
                    try {
                        processSelectedKeys();
                    } finally {
                        // Ensure we always run tasks.
                        final long ioTime = System.nanoTime() - ioStartTime;
                        runAllTasks(ioTime * (100 - ioRatio) / ioRatio);
                    }

这样,所有的连接请求,就可以有这个线程来处理。

真正的channel register到selector也是在这里完成的。最终调用:

public abstract class AbstractNioChannel extends AbstractChannel    
@Override
    protected void doRegister() throws Exception {
        boolean selected = false;
        for (;;) {
            try {
                selectionKey = javaChannel().register(eventLoop().unwrappedSelector(), 0, this);
                return;
            } catch (CancelledKeyException e) {
                if (!selected) {
                    // Force the Selector to select now as the "canceled" SelectionKey may still be
                    // cached and not removed because no Select.select(..) operation was called yet.
                    eventLoop().selectNow();
                    selected = true;
                } else {
                    // We forced a select operation on the selector before but the SelectionKey is still cached
                    // for whatever reason. JDK bug ?
                    throw e;
                }
            }
        }
    }

简单来说,该线程只有在bind的方法被调用的时候才会创建,如果bind只调用一次,则只会创建一个线程,用作accept的处理。

如果是parentGroup只有1个或者说next()已经全部使用完了,那么可能多个channel就注册到一个selector对应的线程上。

 

2. childGroup中线程的生成。当有请求连接到server端时,server端会有各种ChannelInboundHandler。连接进入后,在parentGroup下的线程,会得到一个accept的事件,然后通过各种复杂操作,其实最终底层调用accept方法。

SocketUtils

public static SocketChannel accept(final ServerSocketChannel serverSocketChannel) throws IOException {
        try {
            return AccessController.doPrivileged(new PrivilegedExceptionAction<SocketChannel>() {
                @Override
                public SocketChannel run() throws IOException {
                    return serverSocketChannel.accept();
                }
            });
        } catch (PrivilegedActionException e) {
            throw (IOException) e.getCause();
        }
    }

拿到socketChannel。千辛万苦,放到private final List<Object> readBuf中。

abstractniomessagechannel 
  
 private final class NioMessageUnsafe extends AbstractNioUnsafe {

        private final List<Object> readBuf = new ArrayList<Object>();

        @Override
        public void read() {
            assert eventLoop().inEventLoop();
            final ChannelConfig config = config();
            final ChannelPipeline pipeline = pipeline();
            final RecvByteBufAllocator.Handle allocHandle = unsafe().recvBufAllocHandle();
            allocHandle.reset(config);

            boolean closed = false;
            Throwable exception = null;
            try {
                try {
                    do {
                        int localRead = doReadMessages(readBuf);
                        if (localRead == 0) {
                            break;
                        }
                        if (localRead < 0) {
                            closed = true;
                            break;
                        }

                        allocHandle.incMessagesRead(localRead);
                    } while (allocHandle.continueReading());
                } catch (Throwable t) {
                    exception = t;
                }

                int size = readBuf.size();
                for (int i = 0; i < size; i ++) {
                    readPending = false;
                    pipeline.fireChannelRead(readBuf.get(i));
                }

pipeline.fireChannelRead(readBuf.get(i)); 最终经过io.netty.bootstrap.ServerBootstrap.ServerBootstrapAcceptor的

        @Override
        @SuppressWarnings("unchecked")
        public void channelRead(ChannelHandlerContext ctx, Object msg) {
            final Channel child = (Channel) msg;

            child.pipeline().addLast(childHandler);

            setChannelOptions(child, childOptions, logger);

            for (Entry<AttributeKey<?>, Object> e: childAttrs) {
                child.attr((AttributeKey<Object>) e.getKey()).set(e.getValue());
            }

            try {
                childGroup.register(child).addListener(new ChannelFutureListener() {
                    @Override
                    public void operationComplete(ChannelFuture future) throws Exception {
                        if (!future.isSuccess()) {
                            forceClose(child, future.cause());
                        }
                    }
                });
            } catch (Throwable t) {
                forceClose(child, t);
            }
        }

 channelRead方法中,将msg(也就是socketchannel),childGroup.register(child)新增一个从的reactor,处理sockechannel。

 

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