游戏:用python写第五人格代码(谢苏)

第五人格
第五人格

步骤1: 设置开发环境
首先需要安装必要的库:

pip install pygame

步骤2: 基础游戏框架

import pygame
import random
import math

#初始化pygame
pygame.init

#设置游戏窗口
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
screen = pygame.display.dispaly.set_mode((SCREEN_WIDTH,SCREEN_HEIGHT))
pygame.display.set_caption("第五人格原型"#颜色定义
BLACK  = (0,0,0)
WHITE = (255,255,255)
RED = (255,0,0)
GREEN = (0,255,0)
BLUE = (0,0255#游戏时钟
clock = pygame.time.Clock()
FPS = 60

#游戏主循环
running = True
while running:
   #处理事件
   for event in pygame.event.get():
      if event.type == pygame.QUIT:
          running = False

#更新游戏状态

#渲染
screen.fill(BLACK)

#更新显示
pygame.display.flip()

#控制帧率
clock.tick(FPS)

pygame.quit()
   

第五人格
第五人格
步骤3: 创建角色类

class Character:
   def_init_(self,x,y,speed,color,radius,is_hunter=False):
      self.x = x
      self.y = y
      self.speed = speed
      self.color = color
      self.radius = radius
      self.is_hunter = is_hunter
      self.direction = [0,0]
      self.caught =False

def move(self):
    # 简单移动逻辑
    self.x += self.direction[0]*self.speed
    self.y += self.direcyion[1]*self.speed

    #边界检查
    self.x = max(self.radius,min(self.x,SCREEN_WIDTH - self.radius))
    self.y = max(self.radius,min(self.y,SCREEN_HEIGHT - self.radius))
    
    def draw(self,screen):
       pygame.draw.circle(screen,self.color,(int(self.x),int(self.y)),self.radius)
       if self.is_hunter:
          #猎人有一个额外的标记
          pygame.draw.circle(screen,RED,(int(self.x),int(self.y)),self.radius//2,2)
        
        def check_collision(self,other):
          distance = math.sqart((self.x - other.x)**2 + (self.y - other.y)**2)
               return distance < (self.radius + other.radius)   

第五人格角色一览
步骤4: 创建游戏对象和输入控制

#创建角色
survior = Character(100,100,3,GREEN,15)
hunter = Character(700,500,2.5,RED,20,True)

#在游戏主循环中添加以下代码:

#处理输入 - 幸存者移动
keys = pygame.key.get_pressed()
survivor.direction = [0,0]
if keys[pygame.K_LEFT]:
   survivor.direction[0] = -1
if keys[pygame.K_RIGHT]:
   survivor.direction[0] = 1
if keys[pygame.K_UP]:
   survivor.direction[1] = -1
if keys[pygame.K_DOWN]:
   survivor.direction[1] = 1

#猎人AI - 简单追踪
dx = survivor.x - hunter.x
dy = survivor.y - hunter.y
dist = math.sqrt(dx*dx + dy*dy)
if dist > 0:
  hunter.direction = [dx/dist,dy/dist]
else:
  hunter.direction = [0,0]

#更新角色
survivor.move()
hunter.move()

#检查碰撞
if hunter.check_collision(survivor):
   survivor.caught = True

#渲染角色
survivor.draw(screen)
hunter.draw(screen)

#显示游戏状态
font = pygame.font.SysFont(None,36)
if survivor.caught:
   text = font.render("你被抓住了!",True,WHITE)
   screen.blit(text,SCREEN_WIDTH//2 - 100,
ScCREEN_HEIGHT//2))   
     
         

第五人格
步骤5: 添加密码机和逃脱机制

class ClpherMachine:
    def_init_(self,x,y):
       self.x = x
       self.y = y
       self.width = 40
       self.height = 60
       self.progress = 0
       self.completed = False

def draw(self,screen):
    #绘制密码机底座
    pygame.draw.rect(screen,BLUE,(self.x,self.x,self.y,self.width,self.height),2)
    
    #绘制进度条
    if not self.completed:
      pygame.draw.rect(screen,BLUE,(self.x,self.y - 10,self.width*(self.progress/100),5))
     
     def interact(self,charactor):
     #检查角色是否在密码机附近
     if(abs(character.x - (self.x + self.width//2)<50 
     and
     abs(character.y - (self.y + self.height//2))<50):
        return True
      return False

#创建密码机
machines = [
ClpherMachine(200,200),
ClpherMachine(600,200),
ClpherMachine(200,400),
ClpherMachine(600,400)
]

#在游戏主循环添加:

#密码机交互
if not survior.caught:
   for machine in machines:
     if not machine.completed and machine.interact(survivor) and keys[pygame.K_SPACE]:
     machine.progress += 0.5
     if machine.progress >= 100:
        machine.completed = True

#绘制密码机
for machine in machines:
    machine.draw(screen)

#检查胜利条件
completed_machines = sum(1 for m in machine if m.completed)
if completed_machnes >= 3 and not survior.caught:
  text = font.render("逃脱成功!"True,GREEN)
  screen.blit(text,(SCREEN_WIDTH//2 - 100,SCREEN_HEIGHT//2 - 50))

               
     

密码机

步骤6: 添加障碍物和视野限制

class Obstacle:
    def_init_(self,x,y,width,height):
     self.rect = pygame.Rect(x,y,width,height)
   
   def draw(self,screen):
     pygame.draw.rect(screen,WHITE,self.rect)

#创建障碍物
obstacles = [
    Obstacle(300,100,50,200),
    Obstacle(450,300,50,200),
    Obstacle(100,400,200,50)
    ]
#在游戏主循环中添加:

#绘制障碍物
for obstale in obstacles:
    obstale.draw(screen)

#简单的视野限制效果
if not survivor.caught and completed_machines < 3:
   #创建一个半透明的黑色表面
   fog = pygame.Surface((SCREEN_WIDTH,SCREEN_HEIGHT))
                        fog.fill(BLACK)
                        fog.set_alpha(200)

#在幸存者周围创建一个圆形视野
  pygame.draw.circle(fog,(0,0,0),(int(survior.x),int(survivor.y)),150)
  screen.blit(fog,(0,0))

将以上所有部分组合起来,就形成了一个简单的第五人格风格游戏原型。玩家控制幸存者躲避猎人,修理密码机,最终逃脱。

这个简单原型包含了第五人格的核心机制:

非对称对抗(1v1)

密码机修理机制

追逐和躲避

障碍物和视野限制

第五人格
第五人格

下面用python写第五人格详细代码:

import pygame
import random
import math

#初始化pygame
pygame.init()

#屏幕设置
WIDTH,HEIGHT = 800,600
screen = pygame.display.set_mode(WIDTH,HEIGHT))
pygame.display.set_caption("第五人格")

#颜色定义
WHITE =255255,255)
BLACK = (0,00)
RED  =255,00)
GREEN =0,255,0)
BLUE =0,0255#玩家类
class Player:
  def_init_(self,x,y,is_hunter=Fsalse):
      self.x = x
      self.y = y
      self.speed = 3 if not is_hunter else 4
      self.radius = 20
      self.is_hunter = is_hunter
      self.color = RED if is_hunter else GREEN
      self.carrying = False # 是否携带密码机零件
 
 def move(self,dx,dy):
     self.x = max(self.radius,min(WIDTH - self.radius,self.x + dx*self.speed))
     self.y = max(self.radius,min(HEIGHT - self.radius,self.y + 
     dy * self.speed))
   
   def draw(self):
    pygame.draw.circle(screen,self.color,(self.x,self.y),self.radius)
    if self.cayying:
      pygame.draw,circle(screen,BLUE,(self.x,self.y),10)

#密码机类
  class ClpherMachine:
    def_init_(self,x,y):
      slef.x = x
      self.y = y
      self.radius = 30
      self.progress = 0
      self.completed = False
 
 def draw(self):
    color = WHITE if not self.completed else BLUE
    pygame.draw.circle(screen,color,(self.x,self.y),self.radius)
    if not self.completed:
     # 绘制进度条
     pygame.draw.arc(screen,GREEN,(self.x - 25,self.y - 25,50,50),0,2*math.pi*(self.progress/100,3)

#游戏对象初始化
player = Player(WIDTH//4,HEIGHT//2)
hunter = Player(3*WIDTH//4,HEIGHT//2,True)
machines = [CipherMachine(random.randint(50,WIDTH - 50),random.randint(50,HEIGHT - 50))for_in range(5)]
completed_machines = 0
game_over = False
win = False

#游戏主循环
clock = pygame.time.Clock()
running = True

while running:
  #事件处理
  for event in pygame.event.get():
     if event.type == pygame.QUIT:
        running = False

if not game_over:
   #玩家移动
   keys = pygame.key.get_pressed()
   dx,dy = 0,0
   if keys[pygame.K_a]:dx = -1
   if keys[pygame.K_d]:dx = 1
   if keys[pygame.K_w]:dy = -1
   if keys[pygame.k_s]:dy = 1
   player.move(dx,dy)
  
  #猎人AI简单追踪
  dx_h = 1 if hunter.x < palyer.x else - 1
  dy_h = 1 if hunter.y < player.y else -1
  hunter.move(dx_h * 0.7,dy_h * 0.7)

 #检查与密码机的交互
 for machine in machines:
   if not machine.completed:
     dist = math.sqart((player.x - machine)**2 + (player.y -  machine.y)**2)
     if dist < player.radius + machine.radius:
       if not palyer.carrying:
          palyer.carrying = True
          else:
          machine.progress += 1
          if machine.progress >= 100:
            machine.completed = True
            completed_machines += 1
            player.carrying = False
      
      #检查胜利条件
      if completed_machines >= 3:
          game_over = True
          win = True
     
     #检查被抓
     dist_to_hunter = math.sqrt((player.x - hunter.x)**2 + (player.y - hunter.y)**2)
     if dist_to_hunter < player.radius + hunter.radius:
         game_over = True
         win = False
     
     #绘制
     screen.fill(BLACK)
    
    #绘制密码机
    for machine in machines:
       machine.draw()
   
   #绘制玩家和猎人
   player.draw()
   hunter.draw()
  
   #显示进度
   font = pygame.font.SysFont(Nnoe,36)
   progress_text = font.render(f"已完成密码机:{
   completed_machines}/3",True,WHITE)
   screen.blit(progress_text,(10,10))
   
   if game_over:
     result_text = font.render("胜利!"if win else"被抓了!",True,WHITE)
      screen.blit(result_text,(WIDTH//2 - 50,HEIGHT//2))
pygame.display.flip(60)

pygame.quit()


}
      



代码说明
这个简化版的第五人格游戏包含以下基本元素:

玩家角色:绿色圆圈表示,可使用WASD移动

猎人角色:红色圆圈表示,会自动追踪玩家

密码机:白色圆圈表示,玩家可以交互解码

游戏规则:
玩家需要解码3台密码机即可获胜

如果被猎人抓到则游戏失败

玩家可以携带密码机零件(蓝色小圆圈表示)

要运行此代码,需要先安装Pygame库:

pip install pygame

第五人格

第五人格

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