目录
利用Qt的QLocalSocket机制实现简单的服务器客户端连接。
1.客户端
client.h
#ifndef CLIENT_H
#define CLIENT_H
#include <QObject>
#include <QLocalSocket>
#include <QLocalServer>
class CClient : public QObject
{
Q_OBJECT
public:
CClient() : m_socket(NULL)
{
m_socket = new QLocalSocket();
connect(m_socket, SIGNAL(connected()), SLOT(socketConnectedHandler()));
connect(m_socket, SIGNAL(disconnected()), SLOT(socketDisConnectedHandler()));
connect(m_socket, SIGNAL(error(QLocalSocket::LocalSocketError)),
SLOT(socketErrorHandler(QLocalSocket::LocalSocketError)));
}
~CClient()
{
m_socket->disconnectFromServer();
delete m_socket;
}
public:
void ConnectToServer(const QString &strServerName)
{
// serverNewConnectionHandler 成员方法将被调用
m_socket->connectToServer(strServerName);
if (m_socket->waitForConnected())
{
// TODO:
}
}
void sendMessage(const QString &msg)
{
m_socket->write(msg.toStdString().c_str());
m_socket->flush();
if (!m_socket->bytesAvailable())
m_socket->waitForReadyRead();
QTextStream stream(m_socket);
QString respond = stream.readAll();
qDebug() << "Read Data From Server:" << respond;
}
private slots:
void socketConnectedHandler()
{
qDebug() << "connected.";
}
void socketDisConnectedHandler()
{
qDebug() << "disconnected.";
}
void socketErrorHandler(QLocalSocket::LocalSocketError error)
{
qWarning() << error;
}
private:
QLocalSocket *m_socket;
};
#endif // CLIENT_H
main.cpp
#include "client.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
CClient client;
client.ConnectToServer("ServerName");
client.sendMessage("Hellow Server");
return a.exec();
}
2.服务器
server.h
#ifndef SERVER_H
#define SERVER_H
#include <QWidget>
#include <QObject>
#include <QLocalSocket>
#include <QLocalServer>
class CServer : public QObject
{
Q_OBJECT
public:
CServer() : m_server(NULL)
{
m_server = new QLocalServer;
connect(m_server, SIGNAL(newConnection()), SLOT(serverNewConnectionHandler()));
}
~CServer()
{
m_server->close();
delete m_server;
}
void RunServer()
{
qDebug() << "Run Server ok";
QLocalServer::removeServer("ServerName");
bool ok = m_server->listen("ServerName");
if (!ok)
{
// TODO:
}
}
private slots:
void serverNewConnectionHandler()
{
qDebug() << "New Connection";
qDebug() << "listen: " << m_server->serverName();
QLocalSocket* socket = m_server->nextPendingConnection();
connect(socket, SIGNAL(readyRead()), this, SLOT(socketReadyReadHandler()));
connect(socket, SIGNAL(disconnected()), socket, SLOT(deleteLater()));
}
void socketReadyReadHandler()
{
QLocalSocket* socket = static_cast<QLocalSocket*>(sender());
if (socket)
{
QTextStream stream(socket);
qDebug() << "Read Data From Client:" << stream.readAll();
QString response = "Hello Client";
socket->write(response.toUtf8());
socket->flush();
}
}
private:
//判断该服务器是否在运行
bool isServerRun(const QString &servername)
{
QLocalSocket socket;
socket.connectToServer(servername);
if(socket.waitForConnected(1000))
{
socket.disconnectFromServer();
socket.close();
return true;
}
return false;
}
private:
QLocalServer *m_server;
};
#endif // SERVER_H
main.cpp
#include "server.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
CServer server;
server.RunServer();
// server.initServer(QString("ServerName"));
return a.exec();
}
3.连接测试