地图程序生成研习会Procedural Map Generation Workshop

欢迎你的加入原始网址:http://pmgworkshop.eventdove.com/

Procedural Map Generation Workshop

2016-1-30 Ed 

Welcome to Coder Bunker's first workshop!

Learn how to use some of the techniques used by game designers

to make their game worlds, particularly making virtual terrain with

code. We’ll explore how games like SimCity, Minecraft, and Skyrim 

make their landscapes and make our own basic demo in an 

interactive workshop.


Procedural Map Generation Workshop 

 

Come learn the basics of computer terrain and map generation! 

Games, computer graphics, and spatial modelling all benefit from

landscapes that can be generated cheaply and manipulated easily.

This interactive workshop will walk you through the theory and 

practice behind the use of noise functions, height map creation, 

approximating natural landscapes, and the performance concerns

that arise. The participants will be guided through the process of 

writing a Javascript demonstration of all these concepts. By the

end of this workshop, participants will be able to gain javascript 

experince,  understand the uses for noise-generators, and simulate

natural processes. 




Schedule

Date: January 30th 2016 (Saturday)

Time: 9:30-13:00

Cost: Regular: 600RMB

Students: 400RMB

Coder Bunker members: FREE

Location: Agoraspace


Requirements

-A laptop that can access jsfiddle.net

-Basic knowledge of Javascript

-Interest in game and animation

-Programming experience


Key Note Speaker--Ed

Edward Miller is an American computer programmer who has been involved in several game and software development companies. He holds a Bachelor’s Degree in Applied & Computational Mathematics from the University of Washington.


Extract/Scan the QR Code to join the official groupchat 

of the Procedural Map Generation Workshop


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