参数解释:
assimp-doc
importer->SetPropertyInteger(AI_CONFIG_PP_PTV_KEEP_HIERARCHY,1);
scene = importer->ReadFile(filepath,
aiProcess_CalcTangentSpace |
aiProcess_JoinIdenticalVertices |
aiProcess_Triangulate |
aiProcess_FlipUVs |
aiProcess_PreTransformVertices |
aiProcess_GenSmoothNormals |
aiProcess_SplitLargeMeshes |
aiProcess_LimitBoneWeights |
aiProcess_ValidateDataStructure |
aiProcess_ImproveCacheLocality |
aiProcess_RemoveRedundantMaterials |
aiProcess_FixInfacingNormals |
//aiProcess_FindDegenerates |
aiProcess_FindInvalidData |
aiProcess_GenUVCoords|
aiProcess_FindInstances|
aiProcess_OptimizeMeshes
);
##aiProcess_FlipUVs: 设置texture坐标翻转
This step flips all UV coordinates along the y-axis and adjusts material settings and bitangents accordingly.
Output UV coordinate system:
0y|0y ---------- 1x|0y
| |
0x|1y ---------- 1x|1y
You’ll probably want to consider this flag if you use Direct3D for rendering. The aiProcess_ConvertToLeftHanded flag supersedes this setting and bundles all conversions typically required for D3D-based applications.
##AI_CONFIG_PP_PTV_KEEP_HIERARCHY
读取模型是保持原始层级结构,不做自动合并 与aiProcess_PreTransformVertices 搭配使用。