模型加载assimp库参数说明

参数解释:
assimp-doc

importer->SetPropertyInteger(AI_CONFIG_PP_PTV_KEEP_HIERARCHY,1);
scene = importer->ReadFile(filepath,
                                                                aiProcess_CalcTangentSpace |
                                                            	aiProcess_JoinIdenticalVertices |
                                                                aiProcess_Triangulate |
								aiProcess_FlipUVs |
								aiProcess_PreTransformVertices |
                                                                aiProcess_GenSmoothNormals |
                                                                aiProcess_SplitLargeMeshes |
                                                                aiProcess_LimitBoneWeights |
                                                                aiProcess_ValidateDataStructure |
                                                                aiProcess_ImproveCacheLocality |
                                                                aiProcess_RemoveRedundantMaterials |
                                                                aiProcess_FixInfacingNormals |
                                                                //aiProcess_FindDegenerates |
                                                                aiProcess_FindInvalidData |
                                                                aiProcess_GenUVCoords|
                                                                aiProcess_FindInstances|
                                                                aiProcess_OptimizeMeshes
                                                                );

##aiProcess_FlipUVs: 设置texture坐标翻转
This step flips all UV coordinates along the y-axis and adjusts material settings and bitangents accordingly.

Output UV coordinate system:
0y|0y ---------- 1x|0y
| |
0x|1y ---------- 1x|1y
You’ll probably want to consider this flag if you use Direct3D for rendering. The aiProcess_ConvertToLeftHanded flag supersedes this setting and bundles all conversions typically required for D3D-based applications.

##AI_CONFIG_PP_PTV_KEEP_HIERARCHY
读取模型是保持原始层级结构,不做自动合并 与aiProcess_PreTransformVertices 搭配使用。

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