数组类的各项重载:[] = == !=

TestArray.cpp(主函数)

#include "iostream"
using namespace std;
#include "MyArray.h"
/*
  完成重载
  1:重载[]
  2:重载=
  3:重载==
  4:重载!=
*/
void main()
{
	MyArray a1(6);
	/*
	for (int i = 0; i < a1.length(); i++)
	{
		a1.setData(i, i);
	}*/
	cout << "打印a1 :" << endl;
	/*
	for (int i = 0; i < a1.length(); i++)
	{
		cout << a1.getData(i) << endl;
	}*/
	MyArray a2(6);
	/*
	1: 重载[]  场景
	a1[i] = i ;// a1.setData(i, i);
	*/
	for (int i = 0; i < a1.length(); i++)
	{
		cout << a1[i] << endl;
	}
	/*
	2: 重载=  场景
	MyArray a1(6);
	MyArray a3(3);
	a3 = a1;
	a3 = a2 = a1;
	*/
	MyArray a3(3);
	/*a3 = a1;
	cout << "打印a3: " << endl;
	for (int i = 0; i < a3.length(); i++)
	{
		cout << a3[i] << endl;
	}*/
	a3 = a2 = a1;
	cout << "打印a2: " << endl;
	for (int i = 0; i < a2.length(); i++)
	{
		cout << a2[i] << endl;
	}
	cout << "打印a3: " << endl;
	for (int i = 0; i < a3.length(); i++)
	{
		cout << a3[i] << endl;
	}

	/*
	3:重载==  场景
	if(a3 == a1) 输出相等,否则输出不相等
	*/
	if (a3 == a1)
	{
		cout << "a3和a1相等!" << endl;
	}
	else
	{
		cout << "a3和a1不相等!" << endl;
	}
	/*
	   4:重载!=  场景
	   if(a3 != a1) 输出不相等,否则输出相等
	*/
	if (a3 != a1)
	{
		cout << "a3和a1不相等!" << endl;
	}
	else
	{
		cout << "a3和a1相等!" << endl;
	}
}

MyArray.h

#pragma once
class MyArray
{
public:
	MyArray(int length);
	MyArray(const MyArray & obj);
	~MyArray();
public:
	void setData(int index, int value);
	int getData(int index);
	int length();
private:
	int m_length;
	int * m_p;
public:
	//1:重载[] a1[i] = i
	int operator[] (int i);
	//2:重载=  a3 = a2 = a1
	MyArray & operator=(MyArray & a1);
	//3:重载 == (a3 == a1)
	bool MyArray::operator==(MyArray & a1);
	//4:重载!=   (a3 != a1)
	bool MyArray::operator!=(MyArray & a1);
};

MyArray.cpp

#include "MyArray.h"
using namespace std;

//MyArray a1(6)
MyArray::MyArray(int length)
{
	if (length < 0)
	{
		m_length = 0;
	}
	m_length = length;
	m_p = new int[m_length];
}
//MyArray a2 = a1
MyArray::MyArray(const MyArray & obj)
{
	this->m_length = obj.m_length;
	m_p = new int[m_length];
	for (int i = 0; i < m_length; i++)
	{
		this->m_p[i] = obj.m_p[i];
	}
}
MyArray::~MyArray()
{
	if ( m_p != nullptr )
	{
		delete[] m_p;
		m_length = 0;
	}
}
//a1.setData(i, i);
void MyArray::setData(int index, int value)
{
	m_p[index] = value;
}
int MyArray::getData(int index)
{
	return m_p[index];
}
int MyArray::length()
{
	return m_length;
}

//1:重载[] a1[i] = i
int MyArray::operator[] (int i)
{
	this->m_p[i] = i;
	return m_p[i];
}
//2:重载=  a3 = a2 =a1
//如果是a3 = a2 ,void即可,如果是a3 = a2 =a1,从右向左结合,不能是a3 = void,所以要返回本身,即返回引用。
MyArray& MyArray::operator=(MyArray & a1)
{
	//1:释放原来的内存
	if (this->m_p != nullptr)
	{
		delete[] m_p;
		m_length = 0;
	}
	//2:根据a1大小分配内存
	this->m_length = a1.m_length;
	m_p = new int[m_length];
	//3:copy数据
	for (int i = 0; i < m_length; i++)
	{
		m_p[i] = a1[i];
	}
	return *this;
}

//3:重载 == (a3 == a1)
//a3.operator==(a1)
bool MyArray::operator==(MyArray & a1)
{
	if (this->m_length != a1.m_length)
	{
		return false;
	}
	for (int i = 0; i < m_length; i++)
	{
		if (this->m_p[i] != a1[i])
		{
			return false;
		}
	}
	return true;
}

//4:重载!=   (a3 != a1)
bool MyArray::operator!=(MyArray & a1)
{
	/*
	1:稍微复杂
	for (int i = 0; i < m_length; i++)
	{
		if (this->m_p[i] != a1[i])
		{
			return  true;
		}
		return false;
	}*/
	/*
	2:正常
	if (*this == a1)
	{
		return false;
	}
	else
	{
		return true;
	}
	*/
	//3:最简洁
	return !(*this == a1);
}
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