[Unity3D] cf: Input.mousePosition & transform.position

本文详细解析了Unity中Input.mousePosition属性的功能,介绍了鼠标位置在屏幕坐标系中的表示方式及其应用场景。同时,深入探讨了Transform.position属性,阐述了如何通过修改此属性来改变游戏对象在3D世界空间中的位置。

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Input.mousePosition

The current mouse position in pixel coordinates. (Read Only)

The bottom-left of the screen or window is at (0, 0). The top-right of the screen or window is at (Screen.width, Screen.height).

Note: Input.mousePosition reports the position of the mouse even when it is not inside the Game View, such as when Cursor.lockState is set to CursorLockMode.None. When running in windowed mode with an unconfined cursor, position values smaller than 0 or greater than the screen dimensions (Screen.width,Screen.height) indicate that the mouse cursor is outside of the game window.

transform.position

The world space position of the Transform.

The position property of a GameObject’s Transform, which is accessible in the Unity Editor and through scripts. Alter this value to move a GameObject. Get this value to locate the GameObject in 3D world space.

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