1、策略模式:
定义了算法族,分别封装起来,让他们之间可以相互替换,此模式让算法的变化独立于使用算法的客户;
2、设计工具箱中解锁的工具:
面向对象设计基础:抽象、封装、多态、继承
面向对象原则:封装变化、都用组合少用继承、针对接口编程,不针对实现编程;
3、样例实现:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace StrategyPattern
{
public interface FlyBehavor
{
string fly();
}
public class FlyWithWings : FlyBehavor
{
public string fly()
{
return "挥着翅膀的女孩";
}
}
public class FlyNoWay : FlyBehavor
{
public string fly()
{
return "没有翅膀的天使";
}
}
public interface QuackBehavor
{
string quack();
}
public class Quack : QuackBehavor
{
public string quack()
{
return "普通鸭子呱呱的浪叫";
}
}
public class Squeak : QuackBehavor
{
public string quack()
{
return "橡皮鸭子吱吱骚叫";
}
}
public class MuteQuack : QuackBehavor
{
public string quack()
{
return "人家是一个安静的美男子";
}
}
public class Duck
{
protected FlyBehavor m_FlyBehavor;
protected QuackBehavor m_QuackBehavor;
public Duck()
{
}
public void setFlyBehavor(FlyBehavor flyBehavor)
{
m_FlyBehavor = flyBehavor;
}
public string ferformQuack()
{
return m_QuackBehavor.quack();
}
public void setQuackBehavor(QuackBehavor quackBehavor)
{
m_QuackBehavor = quackBehavor;
}
public string performFly()
{
return m_FlyBehavor.fly();
}
public string swim()
{
return "I am swimming!";
}
public virtual string display()
{
return string.Empty;
}
}
public class MallardDuck : Duck
{
public MallardDuck()
{
m_FlyBehavor = new FlyWithWings();
m_QuackBehavor = new Quack();
}
public override string display()
{
return "绿头鸭";
}
}
public class RedHeadDuck:Duck
{
public override string display()
{
return "红头鸭";
}
}
public class RubberDuck : Duck
{
public override string display()
{
return "橡皮鸭";
}
}
}
namespace StrategyPattern
{
class Program
{
public static void print(string str)
{
Console.WriteLine(str);
}
static void Main(string[] args)
{
Duck pDuck = new MallardDuck();
print(pDuck.display());
print(pDuck.ferformQuack());
print(pDuck.performFly());
pDuck.setFlyBehavor(new FlyNoWay());
print(pDuck.performFly());
pDuck.setQuackBehavor(new Squeak());
print(pDuck.ferformQuack());
}
}
}