这里采用GroundPrimitive接口,如果采用Primitive接口,随地图放大缩小会出现缺失的情况
this.waterPrimitive = new Cesium.GroundPrimitive({
show: true, // 默认隐藏
allowPicking: false,
geometryInstances: new Cesium.GeometryInstance({
geometry: new Cesium.PolygonGeometry({
polygonHierarchy: