#include <iostream>
#include <GL/glut.h>
using std::cout;
using std::endl;
float windowWidth=0;
float windowHeight=0;
float curX=0.0;
float curY=0.0;
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0,1.0,1.0);
glBegin(GL_POLYGON);
glVertex3f(curX,curY,0.0);
glVertex3f(curX+50,curY,0.0);
glVertex3f(curX+50,curY+50,0.0);
glVertex3f(curX,curY+50,0.0);
glEnd();
// glutSwapBuffers();
glFlush();
}
void reshape(int w,int h)
{
windowWidth=(float)w;
windowHeight=(float)h;
cout<<"cur width is :"<<w<<endl;
cout<<"cur height is :"<<h<<endl;
glViewport(0,0,(GLsizei)w,(GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0,(float)w,0.0,(float)h,-1.0,1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void keyboard(unsigned char key, int x, int y)
{
cout<<"you pressed the key is :"<<key<<endl;
switch(key)
{
case 'w':
curY+=20;
break;
case 's':
curY-=20;
break;
case 'a':
curX-=20;
break;
case 'd':
curX+=20;
break;
default:
break;
}
if(key=='q'||key=='Q')
exit(0);
glutPostRedisplay();
}
void motion(int x, int y)
{
cout<<"mouse position :"<< "("<<x<<","<<y<<")"<<endl;
curX=(float)x;
curY=(float)(windowHeight-y);
glutPostRedisplay();
}
void mouse(int button,int state,int x,int y)
{
cout<<"come here yet"<<endl;
switch(button)
{
case GLUT_LEFT_BUTTON:
if(state==GLUT_DOWN)
glutFullScreen();
break;
case GLUT_RIGHT_BUTTON:
if(state==GLUT_DOWN)
{
glutInitWindowSize(800,600);
glutInitWindowPosition(0.0,0.0);
}
break;
default:
break;
}
glutPostRedisplay();
}
void idler()
{
cout<<"i am a idle"<<endl;
}
void init()
{
glClearColor(0.0,0.0,0.0,0.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-300.0,300.0,-300.0,300.0,-1.0,1.0);
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(250,250);
glutInitWindowPosition(0.0,0.0);
glutCreateWindow("hello,gl Master");
// glutFullScreen();
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutMotionFunc(motion);
glutMouseFunc(mouse);
// glutIdleFunc(idler);
glutMainLoop();
return 0;
}
#include <GL/glut.h>
using std::cout;
using std::endl;
float windowWidth=0;
float windowHeight=0;
float curX=0.0;
float curY=0.0;
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0,1.0,1.0);
glBegin(GL_POLYGON);
glVertex3f(curX,curY,0.0);
glVertex3f(curX+50,curY,0.0);
glVertex3f(curX+50,curY+50,0.0);
glVertex3f(curX,curY+50,0.0);
glEnd();
// glutSwapBuffers();
glFlush();
}
void reshape(int w,int h)
{
windowWidth=(float)w;
windowHeight=(float)h;
cout<<"cur width is :"<<w<<endl;
cout<<"cur height is :"<<h<<endl;
glViewport(0,0,(GLsizei)w,(GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0,(float)w,0.0,(float)h,-1.0,1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void keyboard(unsigned char key, int x, int y)
{
cout<<"you pressed the key is :"<<key<<endl;
switch(key)
{
case 'w':
curY+=20;
break;
case 's':
curY-=20;
break;
case 'a':
curX-=20;
break;
case 'd':
curX+=20;
break;
default:
break;
}
if(key=='q'||key=='Q')
exit(0);
glutPostRedisplay();
}
void motion(int x, int y)
{
cout<<"mouse position :"<< "("<<x<<","<<y<<")"<<endl;
curX=(float)x;
curY=(float)(windowHeight-y);
glutPostRedisplay();
}
void mouse(int button,int state,int x,int y)
{
cout<<"come here yet"<<endl;
switch(button)
{
case GLUT_LEFT_BUTTON:
if(state==GLUT_DOWN)
glutFullScreen();
break;
case GLUT_RIGHT_BUTTON:
if(state==GLUT_DOWN)
{
glutInitWindowSize(800,600);
glutInitWindowPosition(0.0,0.0);
}
break;
default:
break;
}
glutPostRedisplay();
}
void idler()
{
cout<<"i am a idle"<<endl;
}
void init()
{
glClearColor(0.0,0.0,0.0,0.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-300.0,300.0,-300.0,300.0,-1.0,1.0);
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(250,250);
glutInitWindowPosition(0.0,0.0);
glutCreateWindow("hello,gl Master");
// glutFullScreen();
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutMotionFunc(motion);
glutMouseFunc(mouse);
// glutIdleFunc(idler);
glutMainLoop();
return 0;
}