<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>three.js从入门到精通系列教程024 - three.js通过自定义曲线和自定义形状绘制面具</title>
<script src="ThreeJS/three.js"></script>
<script src="ThreeJS/jquery.js"></script>
<script src="ThreeJS/OrbitControls.js"></script>
</head>
<body>
<center id="myContainer"></center>
<script>
//创建渲染器
var myRenderer = new THREE.WebGLRenderer({ antialias: true });
myRenderer.setSize(window.innerWidth, window.innerHeight);
myRenderer.setClearColor('white', 1.0);
$("#myContainer").append(myRenderer.domElement);
var myScene = new THREE.Scene();
var myPointLight = new THREE.PointLight('white');
myPointLight.position.set(320, 200, 400);
myScene.add(myPointLight);
var myCamera = new THREE.PerspectiveCamera(45, 1, 1, 1000);
myCamera.position.set(200, 200, 200);
myCamera.up.x = -1;
myCamera.up.y = 1;
myCamera.up.z = -1;
myCamera.lookAt({ x: 0, y: 0, z: 0 });
//绘制自定义平面图形
var myShape = new THREE.Shape();
//设置起点位置
myShape.moveTo(20, 10);
//从起点绘制直线到(20, 40)
myShape.lineTo(20, 40);
//绘制贝塞尔曲线
myShape.bezierCurveTo(15, 25, -5, 25, -30, 40);
//绘制曲线通过指定的三个点
myShape.splineThru([new THREE.Vector2(-22, 30),
new THREE.Vector2(-18, 20), new THREE.Vector2(-20, 10),]);
//绘制二次曲线
myShape.quadraticCurveTo(0, -15, 20, 10);
//绘制椭圆(眼睛)
var myAbsellipse1 = new THREE.Path();
myAbsellipse1.absellipse(6, 20, 2, 3, 0, Math.PI * 2, true);
myShape.holes.push(myAbsellipse1);
//绘制椭圆(眼睛)
var myAbsellipse2 = new THREE.Path();
myAbsellipse2.absellipse(-10, 20, 2, 3, 0, Math.PI * 2, true);
myShape.holes.push(myAbsellipse2);
//绘制半圆弧(嘴巴)
var myAbsarc = new THREE.Path();
myAbsarc.absarc(0, 5, 2, 0, Math.PI, true);
myShape.holes.push(myAbsarc);
//设置在y轴方向拉伸图形
var myCurve = new THREE.CatmullRomCurve3([
new THREE.Vector3(0, 0, 0), new THREE.Vector3(0, 1, 0)]);
//创建拉伸之后的平面图形
var myGeometry = new THREE.ExtrudeGeometry(myShape, { extrudePath: myCurve });
var myMaterial = new THREE.MeshPhongMaterial({ color: 'cyan' });
var myMesh = new THREE.Mesh(myGeometry, myMaterial);
myMesh.translateX(-50);
myMesh.translateZ(-200);
myMesh.translateY(-150);
myMesh.scale.y = 6;
myMesh.scale.x = 6;
myMesh.scale.z = 6;
myScene.add(myMesh);
//渲染自定义平面图形
animate();
function animate() {
myRenderer.render(myScene, myCamera);
requestAnimationFrame(animate);
}
var myOrbitControls = new THREE.OrbitControls(myCamera);
myOrbitControls.enableRotate =true; //启用旋转
myOrbitControls.enablePan = true; //启用平移
myOrbitControls.enableZoom =true; //启用缩放
</script>
</body>
</html>
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