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原创 杂谈

听着《人来人往》,写什么好呢?想说太多,却不知如何开口。这样吧,从MG 的v高达ka.ver讲起。今年12月15日,这个划时代的刚普拉终于要推出了。从任何角度来看,这个MG都堪称完美。我曾经十分迷恋这部Rx-0093,我认为他是,新人类篇章的最光辉终点,以一种最好的形式结束在最好的时代,阿姆罗伴随着v高达的精神感应框架共鸣,推开了将要冲击地球的阿克西斯,消失在茫茫的宇宙中。所以,我衷心希望,我自己

2012-12-29 12:43:43 267

原创 学习笔记——关于Unity

前略。 1.关于学习资料,     纸质的话,严重推荐这本: http://www.amazon.cn/Unity%E6%B8%B8%E6%88%8F%E5%BC%80%E5%8F%91%E5%AE%9E%E6%88%98-%E6%A2%85%E7%BA%B3%E5%BE%B7/dp/B007UXXQ8I/ref=sr_1_1?ie=UTF8&qid=1356681691&sr=8-

2012-12-28 16:53:20 534 1

The Technical Art of Uncharted 4

In this talk we’ll be presenting features that were implemented by the technical artists at Naughty Dog. This is our first game using a Physically-Based Renderer. We found that following a physically-based rendering philosophy actually made our jobs easier, made cleaner code, and made the artist interface much more intuitive. So we’ll look at some features that were built using that philosophy!

2018-12-24

THE DEVIL IS IN THE DETAILS

A behind-the-scenes look into the latest renderer technology powering the critically acclaimed DOOM. The lecture will cover how technology was designed for balancing a good visual quality and performance ratio. Numerous topics will be covered, among them details about the lighting solution, techniques for decoupling costs frequency and GCN specific approaches.

2018-12-24

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