目录
定义
ManualResetEvent 类
命名空间:System.Threading
程序集:mscorlib.dll
表示线程同步事件,收到信号时,必须手动重置该事件。 无法继承此类。
用于对于所有线程的控制:
常见使用方法:
1、初始化;
//true-初始状态为发出信号;false-初始状态为未发出信号,一般设置为false,手动来发出信号
ManualResetEvent mre = new ManualResetEvent(false);
2、阻塞
mre.WaitOne(); //所有线程会被阻塞,直到set后,才执行WaitOne()后的代码
3、解除阻塞
mre.Set(); //当你想要的状态达到了,就接触阻塞,继续执行线程后面的代码
//备注: Set()后,如果再调用WaitOne()是无效的,线程不会被阻塞,必须调用Reset()才行
4、重置
mre.Reset(); //重置,只有这样,当再次执行WaitOne()的时候才会再次被阻塞
最后上一个官方的案例:
using System;
using System.Threading;
public class Example
{
// mre is used to block and release threads manually. It is
// created in the unsignaled state.
private static ManualResetEvent mre = new ManualResetEvent(false);
static void Main()
{
Console.WriteLine("\nStart 3 named threads that block on a ManualResetEvent:\n");
//中文注释1:开启三个线程,每个线程开启后调用WaitOne()阻塞。
for(int i = 0; i <= 2; i++)
{
Thread t = new Thread(ThreadProc);
t.Name = "Thread_" + i;
t.Start();
}
Thread.Sleep(500);
Console.WriteLine("\nWhen all three threads have started, press Enter to call Set()" +
"\nto release all the threads.\n");
Console.ReadLine();
//中文注释2:只有当Set()后才会执行WaitOne()后的代码
mre.Set();
Thread.Sleep(500);
Console.WriteLine("\nWhen a ManualResetEvent is signaled, threads that call WaitOne()" +
"\ndo not block. Press Enter to show this.\n");
Console.ReadLine();
//中文注释3:继续再开两个线程,仍然调用WaitOne(),但是不会阻塞,会继续执行
for(int i = 3; i <= 4; i++)
{
Thread t = new Thread(ThreadProc);
t.Name = "Thread_" + i;
t.Start();
}
Thread.Sleep(500);
Console.WriteLine("\nPress Enter to call Reset(), so that threads once again block" +
"\nwhen they call WaitOne().\n");
Console.ReadLine();
//中文注释4:只有Reset()后,下面再开线程就会继续被阻塞
mre.Reset();
// Start a thread that waits on the ManualResetEvent.
Thread t5 = new Thread(ThreadProc);
t5.Name = "Thread_5";
t5.Start();
Thread.Sleep(500);
Console.WriteLine("\nPress Enter to call Set() and conclude the demo.");
Console.ReadLine();
//中文注释5:再次Set(),就可以了
mre.Set();
// If you run this example in Visual Studio, uncomment the following line:
//Console.ReadLine();
}
private static void ThreadProc()
{
string name = Thread.CurrentThread.Name;
Console.WriteLine(name + " starts and calls mre.WaitOne()");
mre.WaitOne();
Console.WriteLine(name + " ends.");
}
}
/* This example produces output similar to the following:
Start 3 named threads that block on a ManualResetEvent:
Thread_0 starts and calls mre.WaitOne()
Thread_1 starts and calls mre.WaitOne()
Thread_2 starts and calls mre.WaitOne()
When all three threads have started, press Enter to call Set()
to release all the threads.
Thread_2 ends.
Thread_0 ends.
Thread_1 ends.
When a ManualResetEvent is signaled, threads that call WaitOne()
do not block. Press Enter to show this.
Thread_3 starts and calls mre.WaitOne()
Thread_3 ends.
Thread_4 starts and calls mre.WaitOne()
Thread_4 ends.
Press Enter to call Reset(), so that threads once again block
when they call WaitOne().
Thread_5 starts and calls mre.WaitOne()
Press Enter to call Set() and conclude the demo.
Thread_5 ends.
*/
番外:
对比 ManualResetEvent 和 AutoResetEvent
举例:
AutoResetEvent :地铁口刷卡通过,每次刷卡视为一次Set(),每Set()一次,只放开一个线程通过,一般是用来同步访问资源。
ManualResetEvent :景点大门,每次Set()视为打开大门,很多人(线程)都可以进,无论先来的还是后来的。直到Reset()关闭大门。
单独对于ManualResetEvent :
WaitOne():给大门插上插销,谁都不让进
Set():打开大门,谁都可以进,大门打开的时候插插销是没效果的。
Reset():关上大门,但没插插销,后面来的仍然可以进,直到WaitOne(),再插上插销,才不能进