Unity绘制曲线–入门篇
Unity绘制曲线有多种方式,这里只写一个最简单的绘制方法–Debug.DrawLine
废话不多说,上代码
using UnityEngine;
public class DrawCurve : MonoBehaviour
{
public float ymod = 0.05f; //y轴偏移系数
void Start()
{
}
void Update()
{
float x1 = 0, y1 = 0,
x2 = 0, y2 = 0;
for(int i = 0; i < 100; i++)
{
x1 = i;
x2 = i + 1;
y1 = x1 * x1 * ymod;
y2 = x2 * x2 * ymod;
Debug.DrawLine(new Vector3(x1, y1, 0), new Vector3(x2, y2, 0), Color.red);
}
}
}
界面结构及效果如下:
PS:Debug.DrawLine 画线只能在Scene界面查看