UnityObjectHelper

public static class UnityObjectHelper {
		public static void DestroyGameObjectSafe(GameObject gameObject) {
			if (gameObject == null)
				return;
			GameObject.Destroy(gameObject);
		}

		public static void DestroyObjectAllChild(Transform root) {
			if (root == null) return;
			while (root.childCount > 0) GameObject.Destroy(root.GetChild(0));
		}

		public static Texture2D CreateExternalTexture(Texture2D srcTex, TextureFormat textureFormat) {
			return Texture2D.CreateExternalTexture(srcTex.width, srcTex.height, textureFormat, false, false, srcTex.GetNativeTexturePtr());
		}

		public static void SetParent(Transform childTransform, Transform parent, Vector3 localPos = default, bool resetScale = true) {
			childTransform.SetParent(parent, false);
			childTransform.localPosition = localPos;
			childTransform.localEulerAngles = Vector3.zero;
			if (resetScale) childTransform.localScale = Vector3.one;
		}

		public static T Find<T>(Transform root, string path) where T : Object {
			T t = root.Find(path)?.GetComponent<T>();
			return t;
		}
	}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值