#import "ViewController.h"
@interface ViewController () {
//小球运动方向标志,1表示向下运行,-1表示向上运行
int flag;
}
@property(strong, nonatomic) UIImageView *ball;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
//初始化小球运动方向标志
flag = 1;
//界面初始化
CGRect screen = [[UIScreen mainScreen] bounds];
CGFloat imageWidth = 86;
CGFloat imageHeight = 86;
CGFloat imageTopView = 150;
CGRect imageFrame = CGRectMake((screen.size.width - imageWidth) / 2, imageTopView, imageWidth, imageHeight);
//创建Image View对象
self.ball = [[UIImageView alloc] initWithFrame:imageFrame];
//设置Image View的图片属性
self.ball.image = [UIImage imageNamed:@"Ball.png"];
//添加Image View到当前视图
[self.view addSubview:self.ball];
//创建按钮对象
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
//设置按钮正常状态时显示图片
[button setImage:[UIImage imageNamed:@"ButtonOutline.png"] forState:UIControlStateNormal];
//设置按钮高亮状态时显示图片
[button setImage:[UIImage imageNamed:@"ButtonOutlineHighlighted.png"] forState:UIControlStateHighlighted];
//设置按钮触摸动作输出口
[button addTarget:self action:@selector(onClick:) forControlEvents:UIControlEventTouchUpInside];
CGFloat buttonWidth = 130;
CGFloat buttonHeight = 50;
CGFloat buttonTopView = 500;
button.frame = CGRectMake((screen.size.width - buttonWidth) / 2, buttonTopView, buttonWidth, buttonHeight);
//添加按钮到当前视图
[self.view addSubview:button];
}
- (void)onClick:(id)sender {
[UIView animateWithDuration:1.5 animations:^{
CGRect frame = self.ball.frame;
frame.origin.y += 200 * flag;
flag *= -1; //取反
self.ball.frame = frame;
}];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end