【设计模式】之 Chain of Responsibility 职责链模式

 
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace DesignFactory.ChainOfResponsibility
{
    /// <summary>
    /// 责任链模式
    /// </summary>
    class ChainOfResponsibility
    {
    }

    class PurshaseRequest
    {
        private int number;
        private double amount;
        private string purpose;

        public PurshaseRequest(int number, double amount, string purpose)
        {
            this.number = number;
            this.amount = amount;
            this.purpose = purpose;
        }

       

        public double Amount
        {
            get { return amount; }
            set { amount = value; }
        }

        public string Purpose
        {
            get { return purpose; }
            set { purpose = value; }
        }

        public int Number
        {
            get { return number; }
            set { number = value; }
        }
        
                


    }


    abstract class Approver
    {
        protected string name;
        protected Approver successor;

        public Approver(string name)
        {
            this.name = name;
        }

        public void SetSuccessor(Approver successor)
        {
            this.successor = successor;
        }

        abstract public void ProcessRequest(PurshaseRequest request);
    }


    class Director : Approver
    {
        public Director(string name)
            : base(name)
        { }

        public override void ProcessRequest(PurshaseRequest request)
        {
            if (request.Amount < 10000.0)
            {
                Console.WriteLine("{0}{1} approved request #{2}", this, name, request.Number);
            }
            else
            {
                if (successor != null)
                    successor.ProcessRequest(request);
            }
        }
    }

    class VicePresident : Approver
    {
        public VicePresident(string name) : base(name) { }
        public override void ProcessRequest(PurshaseRequest request)
        {
            if (request.Amount < 25000.0)
            {
                Console.WriteLine("{0}{1} approved request #{2}", this, name, request.Number);
            }
            else
            {
                if (successor != null)
                    successor.ProcessRequest(request);
            }
        }
    }


    class President : Approver
    {
        public President(string name) : base(name) { }
        public override void ProcessRequest(PurshaseRequest request)
        {
            if (request.Amount < 100000.0)
            {
                Console.WriteLine("{0}{1} approved request #{2}", this, name, request.Number);
            }
            else
            {
                    Console.WriteLine("Request#{0 requires}" + "an executive meeting!", request.Number);
                   
            }
        }
    }

    public class ChainApp
    {
        public static void Main(string[] args)
        {
            Director Larry = new Director("Larry");
            VicePresident Sam = new VicePresident("Sam");
            President Tammy = new President("Tammy");
                Larry.SetSuccessor(Sam);
            Sam.SetSuccessor(Tammy);


            PurshaseRequest rs = new PurshaseRequest(2034, 350.00, "Supplies");
            Larry.ProcessRequest(rs);

            PurshaseRequest rx = new PurshaseRequest(2035, 32590.10, "Project X");
            Larry.ProcessRequest(rx);

            PurshaseRequest ry = new PurshaseRequest(2036, 122100.00, "Project Y");
            Larry.ProcessRequest(ry);

        }
    }


}

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