//编写一个三子棋代码,首先创建头文件,然后在源文件里引入头文件;
//实现三子棋游戏,先创建一个菜单选择玩游戏或者退出游戏,进入游戏之后,玩家和电脑对战,当有三个的棋子连续放时,可能玩家赢,可能电脑赢,可能平局,可能谁都没有赢;
//规定'x'->player win , 'o'->comouter win , 'e'->draw ,' '->no one win;
头文件:
//game.h
#ifndef _GAME_H_
#define _GAME_H_
#include<stdio.h>
#include<stdlib.h> //随机生成数头文件
#include<windows.h>
#include<time.h>
#pragma warning(disable:4996)
#define ROW 3//行
#define COL 3//列
void game();
#endif
源文件:
//main.c
#include"game.h"
void menu()
{
printf("*****************\n");
printf("*****1.play******\n");
printf("*****2.exit******\n");
printf("*****************\n");
}
int main()
{
int select = 0;
do
{
menu();
printf("please select:\n");
scanf("%d", &select);
switch (select)
{
case 1:
game();
break;
case 2:
exit(0);
default:
printf("error,please Enter Again NO<1/2>\n");
break;
}
} while (1);//跳出循环;
system("pause");
return 0;
}
//game.c
#include"game.h"
//显示面板
static void displayBoard(char board[][COL], int row)
{
int i = 0;
for (; i < row; i++)
{
printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
if (i < row - 1)
{
printf("---|---|---|\n");
}
}
}
//玩家
static void playerMove(char board[][COL], int row)
{
int x, y;
do
{
printf("please input<x, y>:");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= 3 && y >= 1 && y <= 3)//放在3*3面板上;
{
if (board[x - 1][y - 1] ==' ')
{
board[x - 1][y - 1] = 'x';//当位置没有被占用时,才能放;
break;
}
else{
printf("place is covered,try again\n");
}
}
else
{
printf("Enter error,please try again\n");
}
} while (1);
}
//电脑随机生成
static void computerMove(char board[][COL], int row)
{
srand((unsigned long)time(NULL));
do{
int x = rand()%row;
int y = rand() % COL;
if (board[x ][y ] == ' ')
{
board[x ][y ] = 'o';//当位置没有被占用时,才能放
break;
}
} while (1);
}
//判断棋盘满的情况
static int isFull(char board[][COL], int row)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < COL; j++)
{
if (board[i][j] == ' ')
{
return 0;//不满
}
}
}
return 1;//已满
}
//判断谁赢
static char isWin(char board[][COL], int row)
{
int i = 0;//判断行相同
for (; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1]== board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < COL; i++)//判断列相同
{
if (board[0][i] == board[1][i] && board[1][i]== board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
{
return board[0][0];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
{
return board[0][2];
}
//执行在这只能判断player or computer赢
if (isFull(board, row))
{
return 'e';//平局
}
return ' ';
}
//实现游戏
void game()
{
char board[ROW][COL];
memset(board, ' ', ROW*COL);//面板初始化;
char ret;
do
{
displayBoard(board, ROW);//显示棋盘
playerMove(board, ROW);//玩家先走
system("CLS");
ret = isWin(board, ROW);//判断输赢
if (ret != ' ')
{
break;//判断是否存在两者都没有赢的情况,如果不是,则已确定输赢情况,退出循环;
}
computerMove(board, ROW);
ret = isWin(board, ROW);
} while (ret == ' ');
if (ret == 'x')
{
printf("congratulations ,you won\n"); //玩家赢
}
else if (ret == 'o')//电脑赢
{
printf("regretly,you lost\n");
}
else if (ret == 'e')
{
printf("draw\n");//平局
}
else{
printf("debug\n");
}
}
下面这是没有加“system(CLS)”的运行结果:
为了使打印屏幕更清晰明了,可以加“system(CLS)”,结果如下: