三子棋实现过程图:
具体实现如下:
头文件chess.h
#ifndef _CHESS_H_
#define _CHESS_H_
#include<stdio.h>
#include<Windows.h>
#define ROW 3
#define COL 3
#define PLAYER_COLOR 'X'
#define COMPUTER_COLOR '0'
#pragma warning (disable:4996)
void Game();
void InitBoard(char board[][COL], int row, int col);
void ShowBoard(char board[][COL], int row, int col);
char Judge(char board[][COL], int row, int col);
void ComputerMove(char board[][COL], int row, int col);
void PlayerMove(char board[][COL], int row, int col);
#endif
源文件chess.c
#include"chess.h"
//char (*board)[COL]
void InitBoard(char board[][COL], int row, int col)
{
int i = 0;
for (; i < row; i++)
{
int j = 0;
for (; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void ShowBoard(char board[][COL], int row, int col)
{
printf(" | 1 | 2 | 3 \n");
printf("---------------\n");
int i = 1;
for (; i <= row; i++)
{
printf(" %d | %c | %c | %c \n", i, board[i-1][0], board[i-1][1], board[i-1][2] );
if (i != 3)
{
printf("---------------\n");
}
}
}
char Judge(char board[][COL], int row, int col)//return 'N'->next,'X'->player,'O'->computer,'E'->equal
{
int i = 0;
for (; i < row; i++)//判断行
{
if (board[i][0] != ' '&&board[i][0] == board[i][1] && \
board[i][1] == board[i][2])
{
return board[i][0];
}
}
for (i = 0; i < col; i++)//判断列
{
if (board[0][i] != ' '&&board[0][i] == board[1][i] && \
board[1][i] == board[2][i])
{
return board[0][i];
}
}
if (board[0][0] != ' '&&board[0][0] == board[1][1] && board[1][1] == board[2][2])
{
return board[1][1];
}
if (board[0][2] != ' '&&board[0][2] == board[1][1] && \
board[1][1] == board[2][0])
{
return board[1][1];
}
for (i = 0; i < row; i++)
{
int j = 0;
for (; j < col; j++)
{
if (board[i][j] == ' ')
{
return 'N';
}
}
}
return 'E';
}
int GetRandom(int start, int end)
{
return rand() % (end - start + 1) + start;
}
void ComputerMove(char board[][COL], int row, int col)
{
while (1)
{
int x = GetRandom(1, 3);//x=rand()%row (0,2)
int y = GetRandom(1, 3);//y=rand()%col (0,2)
if (board[x-1][y-1] == ' ')
{
board[x-1][y-1] = COMPUTER_COLOR;
break;
}
}
}
void PlayerMove(char board[][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("Please Enter Pos<x,y>:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= 3 && y >= 1 && y <= 3)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = PLAYER_COLOR;
break;
}
else
{
printf("你输入的位置已经被占用,请重新选择:\n");
}
}
else
{
printf("你的输入不合法,请选择合法区间:\n");
}
}
}
void Game()
{
char result = '\0';
int select = 0;
char board[ROW][COL];
InitBoard(board, ROW, COL);
ShowBoard(board, ROW, COL);
srand((unsigned int)time(NULL));
printf("####请选择游戏顺序:####\n");
printf("#1.玩家先走 2.电脑先走#\n");
scanf("%d", &select);
switch (select)
{
case 1:
while (1){
PlayerMove(board, ROW, COL);//用户走
ShowBoard(board, ROW, COL);//显示用户走完后的当前棋盘
result = Judge(board, ROW, COL);//用户每下一次棋就判定一次输赢
if (result != 'N'){//判断是否继续下棋,如果result=N,则电脑继续走,否则就输出结果result
break;
}
system("CLS");
ComputerMove(board, ROW, COL);//电脑走
ShowBoard(board, ROW, COL);//显示电脑走完后的当前棋盘
result = Judge(board, ROW, COL);//电脑每下一次棋就判定一次输赢
if (result != 'N'){
break;
}
}
break;
case 2:
while (1){
system("CLS");
ComputerMove(board, ROW, COL);//电脑走
ShowBoard(board, ROW, COL);//显示电脑走完后的当前棋盘
result = Judge(board, ROW, COL);//电脑每下一次棋就判定一次输赢
if (result != 'N'){//判断是否继续下棋,如果result=N,则用户继续走,否则就输出结果result
break;
}
PlayerMove(board, ROW, COL);//用户走
ShowBoard(board, ROW, COL);//显示用户走完后的当前棋盘
result = Judge(board, ROW, COL);//用户每下一次棋就判定一次输赢
if (result != 'N'){
break;
}
}
break;
default:
printf("input error,please select again!");
break;
}
switch (result){
case 'X':
printf("恭喜你赢了!!再来一局?");//you win
break;
case 'O':
printf("你差一点就赢了!!再来一局?");//computer win
break;
case 'E':
printf("你和电脑一样厉害哦!!再来一局?");//Equal
break;
default:
printf("bug?!\n");
break;
}
}
主函数main.c
#include"chess.h"
void ShowMenu()
{
printf("#####################\n");
printf("##1.Play 2.Exit##\n");
printf("#####################\n");
printf("Please Select:");
}
int main()
{
int select = 0;
int quit = 1;
while (quit!=0)
{
ShowMenu();
scanf("%d", &select);
switch (select){
case 1:
Game();
break;
case 2:
printf("Bye bye!\n");
quit = 0;
break;
default:
printf("select error, try again!\n");
break;
}
}
system("pause");
return 0;
}