Handler原理

Handler原理

先留下几个问题?看完全篇后得知答案:
1、Handler是如何实现线程切换的?
2、每个线程只能创建一个Looper吗,如何做到的?
3、Looper中loop死循环为什么不会ANR?
4、MassageQueue中可以实现插队吗?消息屏障如何实现?
5、Massage的消息池用到的是哪种设计模式?



Handler的使用

1、声明Hanlder
2、调用Handler.sendMessage()或者Hanlder.post()方法发送消息
3、在Hanlder的handleMessage()中处理发送过来的消息

那么问题来了从发送消息到接收处理消息中间发生了什么?

handler.sendMessage()—>?------>handlerMessge()


Handler

handler.sendMessage()调用流程:

public final boolean sendMessage(@NonNull Message msg) {
    return sendMessageDelayed(msg, 0);
}

public final boolean sendMessageDelayed(@NonNull Message msg, long delayMillis) {
    if (delayMillis < 0) {
        delayMillis = 0;
    }
    return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);//将delayMillis转化成uptimeMillis
}

public boolean sendMessageAtTime(@NonNull Message msg, long uptimeMillis) {
    MessageQueue queue = mQueue;
    if (queue == null) {
        RuntimeException e = new RuntimeException(
                this + " sendMessageAtTime() called with no mQueue");
        Log.w("Looper", e.getMessage(), e);
        return false;
    }
    return enqueueMessage(queue, msg, uptimeMillis);
}

handler.post()调用流程:

public final boolean post(@NonNull Runnable r) {
   return  sendMessageDelayed(getPostMessage(r), 0);
}
public final boolean sendMessageDelayed(@NonNull Message msg, long delayMillis) {
    if (delayMillis < 0) {
        delayMillis = 0;
    }
    return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
public boolean sendMessageAtTime(@NonNull Message msg, long uptimeMillis) {
    MessageQueue queue = mQueue;
    if (queue == null) {
        RuntimeException e = new RuntimeException(
                this + " sendMessageAtTime() called with no mQueue");
        Log.w("Looper", e.getMessage(), e);
        return false;
    }
    return enqueueMessage(queue, msg, uptimeMillis);
}

由上可知不论是handler.sendMessage()还是handler.post()最终都会封装好Message对象,调用到enqueueMessage()进入MessageQueue。

private boolean enqueueMessage(@NonNull MessageQueue queue, @NonNull Message msg,
        long uptimeMillis) {
    msg.target = this;
    msg.workSourceUid = ThreadLocalWorkSource.getUid();

    if (mAsynchronous) {
        msg.setAsynchronous(true);
    }
    return queue.enqueueMessage(msg, uptimeMillis);
}

这里引出第二个概念Message和MessageQueue

Message和MessageQueue

1、Message实现自Parcelable指的一条消息,创建一条消息常使用其obtain()函数—>享元设计模式

/**
 * Return a new Message instance from the global pool. Allows us to
 * avoid allocating new objects in many cases.
 */
public static Message obtain() {
    synchronized (sPoolSync) {
        if (sPool != null) {
            Message m = sPool;
            sPool = m.next;
            m.next = null;
            m.flags = 0; // clear in-use flag
            sPoolSize--;
            return m;
        }
    }
    return new Message();
}

2、MessageQueue是单链表实现的优先队列,根据when的先后顺序对Message进行排队。

boolean enqueueMessage(Message msg, long when) {
    if (msg.target == null) {
        throw new IllegalArgumentException("Message must have a target.");
    }
    if (msg.isInUse()) {
        throw new IllegalStateException(msg + " This message is already in use.");
    }

    synchronized (this) {
        if (mQuitting) {
            IllegalStateException e = new IllegalStateException(
                    msg.target + " sending message to a Handler on a dead thread");
            Log.w(TAG, e.getMessage(), e);
            msg.recycle();
            return false;
        }

        msg.markInUse();
        msg.when = when;
        Message p = mMessages;
        boolean needWake;
        if (p == null || when == 0 || when < p.when) {
            // New head, wake up the event queue if blocked.
            msg.next = p;
            mMessages = msg;
            needWake = mBlocked;
        } else {
            // Inserted within the middle of the queue.  Usually we don't have to wake
            // up the event queue unless there is a barrier at the head of the queue
            // and the message is the earliest asynchronous message in the queue.
            needWake = mBlocked && p.target == null && msg.isAsynchronous();
            Message prev;
            for (;;) {
                prev = p;
                p = p.next;
                if (p == null || when < p.when) {
                    break;
                }
                if (needWake && p.isAsynchronous()) {
                    needWake = false;
                }
            }
            msg.next = p; // invariant: p == prev.next
            prev.next = msg;
        }

        // We can assume mPtr != 0 because mQuitting is false.
        if (needWake) {
            nativeWake(mPtr);
        }
    }
    return true;
}

Looper

Looper在handler机制中扮演着传送带的角色,用于处理一条条Massge。重要的两个方法是loop()和prepare()。
主线程的Looper初始化在ActivityThread的main函数中:

public static void main(String[] args) {
        //....省略
        Looper.prepareMainLooper();
         //....省略
        if (sMainThreadHandler == null) {
            sMainThreadHandler = thread.getHandler();
        }
	    //....省略
        Looper.loop();

        throw new RuntimeException("Main thread loop unexpectedly exited");
    }
private static void prepare(boolean quitAllowed) {
    if (sThreadLocal.get() != null) {//保证一个线程只有一个looper,looper被存在threadlocal中
        throw new RuntimeException("Only one Looper may be created per thread");
    }
    sThreadLocal.set(new Looper(quitAllowed));
}
/**
 * Run the message queue in this thread. Be sure to call
 * {@link #quit()} to end the loop.
 */
public static void loop() {
    final Looper me = myLooper();//通过threadlocal取出来当前线程的loop
    if (me == null) {
        throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
    }
    final MessageQueue queue = me.mQueue;

    // Make sure the identity of this thread is that of the local process,
    // and keep track of what that identity token actually is.
    Binder.clearCallingIdentity();
    final long ident = Binder.clearCallingIdentity();

    // Allow overriding a threshold with a system prop. e.g.
    // adb shell 'setprop log.looper.1000.main.slow 1 && stop && start'
    final int thresholdOverride =
            SystemProperties.getInt("log.looper."
                    + Process.myUid() + "."
                    + Thread.currentThread().getName()
                    + ".slow", 0);

    boolean slowDeliveryDetected = false;

    for (;;) {//循环起来
        Message msg = queue.next(); // might block
        if (msg == null) {
            // No message indicates that the message queue is quitting.
            return;
        }

        // This must be in a local variable, in case a UI event sets the logger
        final Printer logging = me.mLogging;
        if (logging != null) {
            logging.println(">>>>> Dispatching to " + msg.target + " " +
                    msg.callback + ": " + msg.what);
        }
        // Make sure the observer won't change while processing a transaction.
        final Observer observer = sObserver;

        final long traceTag = me.mTraceTag;
        long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
        long slowDeliveryThresholdMs = me.mSlowDeliveryThresholdMs;
        if (thresholdOverride > 0) {
            slowDispatchThresholdMs = thresholdOverride;
            slowDeliveryThresholdMs = thresholdOverride;
        }
        final boolean logSlowDelivery = (slowDeliveryThresholdMs > 0) && (msg.when > 0);
        final boolean logSlowDispatch = (slowDispatchThresholdMs > 0);

        final boolean needStartTime = logSlowDelivery || logSlowDispatch;
        final boolean needEndTime = logSlowDispatch;

        if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
            Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
        }

        final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0;
        final long dispatchEnd;
        Object token = null;
        if (observer != null) {
            token = observer.messageDispatchStarting();
        }
        long origWorkSource = ThreadLocalWorkSource.setUid(msg.workSourceUid);
        try {
            msg.target.dispatchMessage(msg);
            if (observer != null) {
                observer.messageDispatched(token, msg);
            }
            dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
        } catch (Exception exception) {
            if (observer != null) {
                observer.dispatchingThrewException(token, msg, exception);
            }
            throw exception;
        } finally {
            ThreadLocalWorkSource.restore(origWorkSource);
            if (traceTag != 0) {
                Trace.traceEnd(traceTag);
            }
        }
        if (logSlowDelivery) {
            if (slowDeliveryDetected) {
                if ((dispatchStart - msg.when) <= 10) {
                    Slog.w(TAG, "Drained");
                    slowDeliveryDetected = false;
                }
            } else {
                if (showSlowLog(slowDeliveryThresholdMs, msg.when, dispatchStart, "delivery",
                        msg)) {
                    // Once we write a slow delivery log, suppress until the queue drains.
                    slowDeliveryDetected = true;
                }
            }
        }
        if (logSlowDispatch) {
            showSlowLog(slowDispatchThresholdMs, dispatchStart, dispatchEnd, "dispatch", msg);
        }

        if (logging != null) {
            logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
        }

        // Make sure that during the course of dispatching the
        // identity of the thread wasn't corrupted.
        final long newIdent = Binder.clearCallingIdentity();
        if (ident != newIdent) {
            Log.wtf(TAG, "Thread identity changed from 0x"
                    + Long.toHexString(ident) + " to 0x"
                    + Long.toHexString(newIdent) + " while dispatching to "
                    + msg.target.getClass().getName() + " "
                    + msg.callback + " what=" + msg.what);
        }

        msg.recycleUnchecked();
    }
}

因为主线程的Loop.prepare和Loop.loop()方法均已声明,所以loop中的for循环会不断的从MessageQueue中取出消息queue.next(),并分发给Handler处理msg.target.dispatchMessage(msg);这里的msg.target其实就是Handler

消息屏障

同步屏障 16ms刷新UI (60ms刷一次)
eg:ViewRoot.scheduleTraversal->postSyncBarrier


总结

1、Handler是内存共享的方案
2、app一个jvm->进程隔离
3、所有代码都是在Handler中运行

4、msg为null,loop退出 比如quit
5、MsgQueue单链表实现的优先队列,插入排序头插发

6、LoopPrepare+loop
7、ThreadLocal

8、子线程Looper需要在怎么处理 quit

10、nativePollOnce nativeWake
block时机:1)、不到时间2)、msg为空

quit->唤醒->msg=null->Quit

11、享元设计模式–>消息池obtain()

12、ANR

13、同步屏障 16ms刷新UI (60ms刷一次)
eg:ViewRoot.scheduleTraversal->postSyncBarrier

14、handlerThread->多线程线、程安全

15、IntentService->HandlerThread

16、MQ在Fragment管理的应用。和Glide处理

17、loop休眠为什么不导致Anr,mqFragment、同步屏障

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