typedef struct sbufdesc
{
BufferTag tag; /* ID of page contained in buffer */
BufFlags flags; /* see bit definitions above */
uint16 usage_count; /* usage counter for clock sweep code */
unsigned refcount; /* # of backends holding pins on buffer */
int wait_backend_pid; /* backend PID of pin-count waiter */
slock_t buf_hdr_lock; /* protects the above fields */
int buf_id; /* buffer's index number (from 0) */
int freeNext; /* link in freelist chain */
LWLockId io_in_progress_lock; /* to wait for I/O to complete */
LWLockId content_lock; /* to lock access to buffer contents */
} BufferDesc;
/* Nothing on the freelist, so run the "clock sweep" algorithm */
trycounter = NBuffers;
for (;;)
{
buf = &BufferDescriptors[StrategyControl->nextVictimBuffer];
if (++StrategyControl->nextVictimBuffer >= NBuffers)
{
StrategyControl->nextVictimBuffer = 0;
StrategyControl->completePasses++;
}
/*
* If the buffer is pinned or has a nonzero usage_count, we cannot use
* it; decrement the usage_count (unless pinned) and keep scanning.
*/
LockBufHdr(buf);
if (buf->refcount == 0)
{
if (buf->usage_count > 0)
{
buf->usage_count--;
trycounter = NBuffers;
}
else
{
/* Found a usable buffer */
if (strategy != NULL)
AddBufferToRing(strategy, buf);
return buf;
}
}
else if (--trycounter == 0)
{
/*
* We've scanned all the buffers without making any state changes,
* so all the buffers are pinned (or were when we looked at them).
* We could hope that someone will free one eventually, but it's
* probably better to fail than to risk getting stuck in an
* infinite loop.
*/
UnlockBufHdr(buf);
elog(ERROR, "no unpinned buffers available");
}
UnlockBufHdr(buf);
}